Flip flop (Axis) vs. Col. Ty Webb (Allies) - Spring '42

  • 10

    WRu attack 2inf art ftr
    DiceRolls: 1@1 2@2 1@3; Total Hits: 21@1: (6)2@2: (2, 1)1@3: (6)

    defending 2inf
    DiceRolls: 2@2; Total Hits: 22@2: (2, 1)

  • 10

    Christ! Had the SS troops on the frontline did you?

    Results
    Ukr twlo 2inf
    WRu twlo 2inf

    Non Combat
    ftr Ukr, ftr WRu to Cau
    inf Cau to Kaz
    Inf Rus to Nov
    inf Rus to Arc
    inf Rus to Eve

    Placement
    4inf Cau
    inf art tank Rus

    Collect 24 for total of 24

  • 10

    Can’t believe I made it three whole rounds withouit doing this yet, but here’s the map.

    Flip vs. Ty - Rus4.AAM


  • Ger4
    Builds
    with 44
    repair=3
    10inf=30
    2tank=10
    save 1

    Combat
    2inf Kar to WRu
    bmr WEu to WRu vs art

    4inf art Bel to Ukr
    5inf 5tank EEu to Ukr
    6tank Kar to Ukr
    tank Ger to Ukr vs art

    WRu attack(1)2inf bmr
    DiceRolls: 2@1 1@4; Total Hits: 02@1: (6, 6)1@4: (6)

    defend art
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • WRu attack(2)2inf bmr
    DiceRolls: 2@1 1@4; Total Hits: 22@1: (1, 4)1@4: (3)

    defend art
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Ukr attack(1)9inf art 12tank
    DiceRolls: 8@1 2@2 12@3; Total Hits: 118@1: (1, 2, 5, 1, 1, 3, 5, 3)2@2: (2, 3)12@3: (5, 1, 1, 2, 4, 1, 2, 4, 2, 6, 6, 2)

    defend art
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Results
    WRu,Ukr lwol

    Non combat
    bmr WRu to WEu
    4inf SEu to WEu
    8inf Ger to EEu
    tank WAf to Egy

    Build placement
    3 repair Ger IC
    7inf 2tank Ger
    3inf SEu

    Collect income
    Earned 41 saved 1 = 42 IPC’s

    Flip v Ty G4.AAM

  • 10

    UK4
    Buys 28
    tt 3inf 3art
    0 leftover

    Combat move

    bmr Lib SBR Ger
    inf art Nor, 2inf art tank via tt sz6 with bb bombardment to Kar vs inf

    Ger SBR
    AA gun
    DiceRolls: 1@1; Total Hits: 01@1: (6)

    if misses
    DiceRolling 1d6:
    (4)

  • 10

    Forgot to list my two fighters in the combat move phase for Kar. Probably a little overkill, but might as well

    Kar attack 3inf 2art tank 2 ftrs bb boardment
    DiceRolls: 1@1 4@2 3@3 1@4; Total Hits: 41@1: (5)4@2: (6, 3, 3, 4)3@3: (2, 2, 1)1@4: (4)

    defending inf
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • 10

    Results
    Ger takes 4 damage for total of 5
    Kar lwol

    Non Combat
    bmr Ger to UK
    3dd sz6 to sz4
    cv sz6 to sz2
    sub sz51 to sz58
    2ftrs Kar to Cau

    Placement
    tt sz2
    3inf 3art UK

    Collect 26 for total of 26

    Flip v Ty UK4.AAM


  • Jap4
    Builds
    with 42
    4inf=12
    4tank=20
    ftr=10
    save 0

    Combat
    sub sz52 to sz58
    dd cv sz36 to sz58
    bmr Chi to sz58 vs 2sub

    inf Yak to Nov
    inf tank Sin to Nov vs inf

    inf Sin to Kaz
    inf Per to Kaz
    ftr Chi to Kaz

    Sz58 attack(1)cv sub dd bmr
    DiceRolls: 1@1 2@2 1@4; Total Hits: 01@1: (5)2@2: (3, 5)1@4: (5)

    defend 2sub
    DiceRolls: 2@1; Total Hits: 12@1: (1, 5)


  • Sz58 attack(2)cv dd bmr
    DiceRolls: 1@1 1@2 1@4; Total Hits: 11@1: (3)1@2: (1)1@4: (6)

    defend 2sub
    DiceRolls: 2@1; Total Hits: 12@1: (1, 4)


  • Man killer subs,I have to go again

    Sz58 attack(3)dd bmr
    DiceRolls: 1@2 1@4; Total Hits: 11@2: (3)1@4: (2)

    defend sub
    DiceRolls: 1@1; Total Hits: 01@1: (3)


  • Nov attack(1)2inf tank
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (4, 3)1@3: (5)

    defend inf
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Nov attack(2)2inf tank
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (2, 1)1@3: (5)

    defend inf
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Kaz attack(1)2inf ftr
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (3, 3)1@3: (3)

    defend inf
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • 10

    Happen to catch you in the middle while at work.

    What’s the best way to handle the subs in the Pacific as the Allies?


  • Results
    Sz58 cwlo sub cv
    Nov,Kaz twol

    Non Combat
    bmr sz58 to Jap
    ftr Kaz to sz34
    4ftr WEu to Ukr
    2inf TrJ to Egy
    2inf FIC via tt sz36 to sz34 Land EGy
    2tt sz34 to sz36
    2inf 2tank Jap via 2tt sz36 to sz61 land Man
    inf Ind to Per
    3inf art FIC to Ind
    2inf FIC to Chi
    2inf Bry to Yak

    Build placement
    3inf FIC
    3tank Kwa
    inf tank ftr Jap

    Collect income
    Earned 46 saved 0= 46 IPC’s

    Flip v Ty J4.AAM


  • Cat & mouse I suppose
    Try to guard from a lone tt going to Ala or WCa

  • 10

    So, more of a deterrent to the Japs, than a weapon to the Allies?

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