• Oh, I assume the new turn order is in effect, which means Italy goes after UK. I assume Larry’s new SBR and Convoy Disruption rules are in effect?

  • Customizer

    If the rules are standard Alpha 3, then yes.

    Can you provide a map for me before I declare scrambling?


  • Well, Larry stated yesterday that the main page of Alpha 3 would be updated in the next three days with the new convoy raid and SBR systems, “I’m going to open a dedicated thread for these adjusted or modified SBR and Convoy Disruption systems. Alpha +3 will be updated in about 3 days making these changes official.” (http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149&start=1328)

    The new turn order was already posted http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149.

    Given he stated he will update the main Alpha 3 thread with these new rules, it seems reasonable to use them. I’ll reprint them here:

    SBR

    Air Battle.
    All escorts and bombers (Strategic & Tactical) fires @ 1
    Jets fires @ 2

    Generated casualties are placed behind the casualty line and will return fire before being eliminated.

    Interceptors. fires @ 1
    Jet interceptors fires @ 2

    All casualties, both sides, are removed.
    Surviving escorts retreat.

    Bombing Run
    Bombers are assigned to targets.
    Strategic bombers can be assigned to any target (IC’s, naval bases. airbase).
    Tactical bombers can be assigned only to naval bases and airbases.

    Each targeted facility fires @ 1, each can fire one time at each bomber that is attacking it.
    All casualties at both stages of the raid are chosen by the owners of the units involved.

    Bombs Away
    Strategic bombers roll a 1d6+2
    Tactical bombers roll a 1d6

    Damage Report

    The damage to the target (hits) is equal to the total number rolled on the die/dice. Place 1 gray chip (damage marker) under the target for each hit scored.

    The target is considered inoperable if it receives any hits. It can be repaired by paying 1 IPC for the removal of each chip. This is done during the players next Purchase & Repair phase 1.
    The maximum damage a major IC can receive is 20 damage markers. Minor ICs and bases can’t receive more than 6 damage markers each.

    Convoy Disruptions

    Convoy Disruptions are conduced during phase 6: Collect Income of the turn-player’s turn.

    Three conditions that must exist for this kind of attack to occur:
    1. Sea zone must have “Convoy Symbol” image.
    2. Sea zone must be adjacent to one or more of your controlled islands or territories.
    3. At least one warship belonging to a power with which you are at war must be in the sea zone. Note: Air units on an aircraft carrier can conduct convoy disruptions, but the carrier itself does not roll any dice.

    Each carrier based aircraft, including jets (see the optional rule Research & Development) rolls 2 dice. Submarine including Super submarines (again, the optional rule) rolls 2 dice.
    All surface warships, except an aircraft carrier, rolls 1 die.
    All rolls of 3 or less are counted. This total is the number of IPCs the turn player will lose due to convoy disruption(s). Note: A disrupted convoy can’t lose more IPCs than the total IPC value of controlled territories or islands adjacent to the sea zone, and each territory may not lose more than its IPC value to more than one disrupted convoy.

    As the player collects his income (Phase 6: Collect Income) the total amount of convoy disruption is subtracted from his normal income.

    Ill attach my map thus far in our game.

    JimandStirl vs. Cromwell UK 1.AAM

  • Customizer

    No scramble.

    I would wait before we play with any new proposed rules.  What he proposes and what he actually will implement may be quite different, as has been the case in the past.


  • Ok, that’s reasonable. The new turn order has been posted, so I assume we are going with that, which means Italy is up next.

    sz 97

    A
    DiceRolls: 1@4 4@3 1@2; Total Hits: 31@4: (4)4@3: (2, 6, 5, 5)1@2: (2)

    D
    DiceRolls: 1@4 1@3; Total Hits: 01@4: (5)1@3: (6)


  • NCM

    1 FTR (which started combat move from London) and 1 FTR (which started combat move in Gib) land on Carrier in sz 97.

    1 TAC land in Malta.

    1 FTR from sz 97 lands in Egypt.

    1 BB sz 111 to sz 118

    1 FTR sz 106 to Que

    1 FTR sz 110 to London

    2 INF London via trns sz 109 to sz 88 unload in Sur

    1 INF, 1 ART Ont to Que

    2 INF, 1 ART, 1 ARM Alx to Egypt.

    2 INF Saf to Rho.

    1 DD sz 71 to sz 81.

    trns sz 98 to sz 81.

    BB sz 37 to sz 39

    DD sz 39 to sz 76

    1 INF WIND Activates E.Pers

    2 INF India to WIND

    2 INF Malaya to Shan State

    1 INF Sco to London

    1 FTR, 1 TAC, 3 INF India to Bur

    Placement: 5 INF London, 1 IC Egypt, 2 INF, 1 ART in India, trns in sz 39

    IPC

    London = 29 tt’s + 1 saved = 30
    Calcutta = 17 tt’s

    JimandStirl vs. Cromwell UK 1.AAM

  • Customizer

    Italy

    Buys

    1 fht

    CM

    sz96 to sz97
    1 DD

    sz95 to sz97
    1 DD, 1 CA

    sz95 to sz93
    1 sb

    Nit to sz93
    1 bmb

    Nit to sz97
    1 fht

    Sit to sz97
    1 fht

    Tob to Alex
    1 inf

    Iso to Ken
    1 inf

    sz96 to sz92
    1 TT (load from Lib 1 inf, 1 art to Alg)

    Tob to Tun
    1 tank, 1 mec

    sz95 to sz92
    1 TT (load from Sit 1 inf, from Nit 1 art to Mor)

    Nit to Sfr
    2 inf, 1 art, 1 tank

  • Customizer

    Battle of sz93
    1 sb, 1 bmb vs 1 DD, 1 CA

    att
    DiceRolls: 1@2 1@4; Total Hits: 21@2: (1)1@4: (2)

  • Customizer

    def
    DiceRolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (3)

  • Customizer

    Battle of sz97
    2 DD, 1 CA, 2 fht vs 1 DD, 1 CA, 1 CV, 2 fht

    att
    DiceRolls: 2@2 3@3; Total Hits: 22@2: (6, 1)3@3: (6, 1, 6)

  • Customizer

    What are your losses?

  • Customizer

    By the way, did you deduct -3 for the German sub in sz106 instead of -2?


  • I’d like to declare my losses after I see the Defense roll. Since you’re likely offline, I’ll go ahead and roll for myself and declare ool in that context.

    D
    DiceRolls: 2@4 1@3 1@2; Total Hits: 42@4: (2, 3)1@3: (3)1@2: (2)

    And, no, I didn’t deduct anything actually. Sorry about that, feel free to reduce UK Europe to 27. Once the new rules are posted, you would have to roll two die rather than have a freebie.  :-)

  • Customizer

    Actually, you are supposed to declare losses before you roll.  It is in the rulebook, and in battles like this, it is important that you do so.  You are not supposed to have the luxury of knowing your hits.


  • Where in the rulebook?


  • I would have chosen the same regardless - I just felt better about having the roll in context. In any event, we don’t have a “casualty strip” and we do not require ool for every battle.

  • Customizer

    Page 17 under Step 3 in Pacific manual… i don’t have the Europe one handy, but it is the same rule.

    After attacking player has rolled for all attacking units, the defender chooses one unit for each hit scored and moves it behind the casualty strip.

  • Customizer

    @Cromwell:

    I would have chosen the same regardless - I just felt better about having the roll in context. In any event, we don’t have a “casualty strip” and we do not require ool for every battle.

    No we don’t, but in naval battles, it can be important and I will ask for losses.

    I still need your losses.


  • DD and Cruiser.

  • Customizer

    retreat.

    Battle of Mor
    1 inf, 1art vs 1 inf

    att
    DiceRolls: 2@2; Total Hits: 02@2: (4, 5)

    def
    DiceRolls: 1@2; Total Hits: 01@2: (3)

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