No problem. I have both a 2.6 and 2.7 variant installed on my PC. I posted this one using 2.6, but if you want to move to 2.7, we can do that as well.
11L '41 Battlingmaxo(21) v Gamerman01(x) no tech
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There’s a crappy roll for you. Think you can do worse?
Need you to choose casualties again. I have 7 subs in 62, so I hesitate to take both destroyers off for you. -
dds sunk
d
Rolls: 3@2 3@3; Total Hits: 33@2: (5, 4, 3)3@3: (1, 1, 1) -
You keep screwing up your rolls, Maxo! Trying to change it up to get some luck? :wink:
I’ll lose DD, CA, FTR
Rolls: 2@3 3@4; Total Hits: 22@3: (2, 4)3@4: (4, 5, 6) -
Thought this would be over I’ll lose cv ftr
d
Rolls: 1@2 3@4; Total Hits: 31@2: (5)3@4: (3, 3, 4) -
It’s 2v2 now.
We should probably start talking about our next game shortly….I know what I have in mind.
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Ow.
Yes, I would be happy to have a rematch
Bringing up our map now, to finish this turn….
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This may be uncharted territory for me….if you were to lose this battle would your tansports be kaput. If you retreat I suspect they would stay loaded and go to one of the zones you attacked from…doest that include zones that just contained aircraft?
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Z48
Rolls: 2@4; Total Hits: 22@4: (4, 3)If I lose, I can still retreat my transports.
However, if I were down to one attacking unit and you still had 2, and you hit twice, I would lose a loaded transport before I could retreat.
Yes, they stay loaded and go back to a zone I came from. It would have to be a zone that a boat travelled through or came from. -
Yay!
Now if you hit twice, I’m pretty sure I would be doing the amphibious assault even though your transport would live. I might have to ask Krieghund to make sure, though.
Defense
Rolls: 2@4; Total Hits: 22@4: (4, 2) -
OK, I’ll go ask to make sure.
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I’m pretty sure you can carry out the amphib…trns dont block them normally.
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Yeah. Will be interesting to see the answer, to make sure…
NGu
Rolls: 2@1 2@3; Total Hits: 02@1: (2, 4)2@3: (4, 5)
Rolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (2) -
NGu2
Rolls: 1@1 2@3; Total Hits: 11@1: (3)2@3: (3, 4)
Rolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (5) -
Marines and Shermans kickin’ some Jap butt
NGu3
Rolls: 2@3; Total Hits: 12@3: (5, 3)
Rolls: 1@3; Total Hits: 11@3: (2) -
Make that THREE Pacific islands with a lone Jap tank on them. Weird.
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Egy - 4 FTR (Lib) INF (TrJ)
Kaz - INF (Per)
Z35 - TP, CV (Z33)
Z51 - 2 TP, 7 SS, 3 DD, 2 CV (Z62) FTR (Far)
Car - INF, ARM (Bry) INF (Jpn)
EPl - 2 INF (EUk) 5 ARM (Cau)
EUk - INF (Cau)
Per - 2 INF (Ind)
Cau - 3 ARM (Ind)
Yak - INF (Far) ARM (Bry)
Far - INF (Bry)
TrJ - ARM (Ind)Place FTR (Z35)
Place DD (Z38)
Place 4 INF (Cau)
Place 2 FTR, CV (Z62)
Place 2 FTR (Jpn)
Collect 83, 83 on handI think that works…… Fragmented turn.
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UK 9 buy 7inf save 2
CM
inf eaf>>rho ( )
art 4ftr rus>>ura
2bmb cng>>z35
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z35
a
Rolls: 2@4; Total Hits: 22@4: (4, 3) d
Rolls: 1@2 1@4; Total Hits: 11@2: (6)1@4: (3) -
z35 clr bmb downed
URA
a
Rolls: 1@2 4@3; Total Hits: 31@2: (4)4@3: (3, 3, 1, 5) d
Rolls: 1@3; Total Hits: 11@3: (2) -
Ura clr
NCM
2inf uk>>kar via z 4 3inf arm uk/4inf 2arm nor>>fin 3ftr ura>>rus ftr ura/fleet z6>>z4 bmb z35>>cng ftr z12>>rus
mobilize 7inf uk collect 22+2=24





