Also, did you mean to leave the infantry and tank on the transport in sz33, or did you want them on Caroline Islands?
11L '41 Battlingmaxo(21) v Gamerman01(x) no tech
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Was wondering about you!
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J4 with 57, buy 6 INF, 3 ARM, 3 DD
Combat moves -
Bur - INF, ART (FIC) ARM (Fuk) FTR (Yun)
Ind - 2 INF (Aus)
StC - INF (Bry)
Yak - ARM (Bry) INF (Far) 2 FTR (Z62)
Chi - INF (Sik) 2 FTR (Yun)
Mad - INF, ARM (Sum)Chi
Rolls: 1@1 2@3; Total Hits: 11@1: (3)2@3: (1, 4)
Rolls: 1@2; Total Hits: 01@2: (3) -
Yak
Rolls: 1@1 3@3; Total Hits: 21@1: (3)3@3: (2, 2, 6)
Rolls: 1@2; Total Hits: 01@2: (4) -
Bur
Rolls: 2@2 2@3; Total Hits: 12@2: (3, 3)2@3: (2, 5)
Rolls: 1@2; Total Hits: 01@2: (5) -
Far - 2 FTR (Yak)
Z35 - CV (Z38) FTR (Bur)
Z32 - BB (Z39)
Z38 - CA (Z39)
Z62 - 2 FTR (Z38) CV (Z61) FTR (Yun)
Yun - 2 INF, ART (Fuk) ARM (Sik) 2 FTR (Chi)
Hup - INF (Kia)
Z60 - SS (Z62)
Bry - 3 INF, 3 ARM (Jpn) offload from 62
Bur - INF, AA (Aus)Place 2 INF, ARM, DD (Sum)
Place 4 INF, 2 ARM, 2 DD (Jpn)
Collect 63, 63 on hand -
UK 4 buy 4inf arm ftr save 11
CM
bb cv ftr 4dd z6>>z5
inf arm ftr uk>>nor inf art uk/ftr z6>>fin inf uk>>pol ( ) all from z5
inf wca>>car ( )
inf sud/bmb cau>>egy
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z5
a
Rolls: 1@1 4@2 1@3 1@4; Total Hits: 51@1: (1)4@2: (1, 2, 6, 4)1@3: (1)1@4: (1) d
Rolls: 2@2; Total Hits: 02@2: (4, 4) -
z5 clr
NOR
a
Rolls: 1@1 2@3; Total Hits: 01@1: (6)2@3: (5, 4) d
Rolls: 1@2; Total Hits: 01@2: (5) -
Nor
a
Rolls: 1@1 2@3; Total Hits: 11@1: (6)2@3: (1, 4) d
Rolls: 1@2; Total Hits: 11@2: (1) -
Nor tw arm
FIN
a
Rolls: 2@2 1@3; Total Hits: 12@2: (4, 1)1@3: (4) d
Rolls: 1@2; Total Hits: 01@2: (6) -
Fin twol
EGY
a
Rolls: 1@1 1@4; Total Hits: 01@1: (4)1@4: (5) d
Rolls: 1@2; Total Hits: 01@2: (4) -
EGY
a
Rolls: 1@1 1@4; Total Hits: 01@1: (6)1@4: (6) d
Rolls: 1@2; Total Hits: 01@2: (6) -
EGY
a
Rolls: 1@1 1@4; Total Hits: 01@1: (5)1@4: (5) d
Rolls: 1@2; Total Hits: 11@2: (2) -
Marvelous, that really sucks !!!
NCM
3inf art arm sud>>cng bmb egy>>cau ftr nor/fin>>z5 ftr z5>>rus 4inf art aa per>>cau
mobilize 4inf arm ftr uk collect 33+5+11=49
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Perhaps you should give consideration to toughness of DICE as well as OPPONENTS in you rating system :-o
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@Battling:
Perhaps you should give consideration to toughness of DICE as well as OPPONENTS in you rating system :-o
Hehe - yeah really
I’m developing methods for measuring luck in a game - but it’s very difficult.
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Cruiser defends on a 3, not a 2, but you rolled 2 4’s so I’ll let it go
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I4 with 19, buy 5 INF, ART
Combat moves -
Lib - INF (Egy)
Alg - INF, ART (Ita) CA, BB
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (4, 5)1@3: (6)1@4: (2)
Rolls: 1@2; Total Hits: 01@2: (6) -
Z13 - DD, CA (Z15)
Bel - 2 ARM (Ukr)
Fra - 2 INF, ART (Ita) 2 FTR (Ukr)Collect 24, 24 on hand
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