@zlefin said in G40 OOB zlefin (L+45) v BobbaRossa (X):
need OOL for sz 42 if I get a hit.
Guess it has to be a fighter
China purchases 1 Infantry, save 2.
Combat - a chance to reverse my bad Chinese luck…
Kansu
a
Rolls: 3@1, 1@3; Total Hits: 13@1,: (1, 3, 3)1@3: (6)
d
Rolls: 3@2; Total Hits: 13@2: (6, 3, 2)
1 for 1.
Kansu
a
Rolls: 2@1, 1@3; Total Hits: 02@1,: (4, 6)1@3: (6)
d
Rolls: 2@2; Total Hits: 02@2: (6, 3)
Onward.
a
Rolls: 2@1, 1@3; Total Hits: 02@1,: (4, 4)1@3: (6)
d
Rolls: 2@2; Total Hits: 02@2: (4, 6)
a
Rolls: 2@1, 1@3; Total Hits: 02@1,: (5, 4)1@3: (6)
d
Rolls: 2@2; Total Hits: 12@2: (2, 4)
Ouch. 1 more round.
a
Rolls: 1@1, 1@3; Total Hits: 11@1,: (5)1@3: (3)
d
Rolls: 2@2; Total Hits: 12@2: (1, 3)
Since I’m dead, I’ll take a risk.
a
Rolls: 1@3; Total Hits: 11@3: (1)
d
Rolls: 1@2; Total Hits: 01@2: (6)
Also, I’ll choose the artillery to be taken as a casualty for you… but if you want to lose the mech, let me know, if I don’t take out Kansu.
NCM, place, collect 2 and saved 2 = 4 IPCs. I’ll keep using the map for Britain.
Britain purchases 4 Infantry, Artillery, Airbase = 31 IPCs.
Combat
Ethiopia, Bulgaria, Albania walk in.
Iraq
a
Rolls: 2@1, 2@2, 2@3, 1@4; Total Hits: 32@1,: (6, 1)2@2,: (4, 1)2@3,: (5, 6)1@4: (4)
d
Rolls: 3@2; Total Hits: 13@2: (2, 3, 3)
Kenya
a
Rolls: 4@1, 2@2, 2@3; Total Hits: 04@1,: (4, 3, 2, 6)2@2,: (4, 6)2@3: (5, 6)
d
Rolls: 4@2; Total Hits: 04@2: (6, 6, 5, 4)
SZ125
a
Rolls: 3@3; Total Hits: 03@3: (6, 5, 6)
d
Rolls: 1@2; Total Hits: 11@2: (2)
SZ41
a
Rolls: 2@3, 1@4; Total Hits: 12@3,: (2, 5)1@4: (6)
d
Rolls: 1@2, 1@4; Total Hits: 11@2,: (1)1@4: (6)
Yunnan
a
Rolls: 5@1; Total Hits: 25@1: (6, 1, 4, 1, 6)
d
Rolls: 4@2; Total Hits: 24@2: (4, 4, 1, 1)
Wow. The reason I play a revised version of low luck. Anyhow.
Kenya
a
Rolls: 4@1, 2@2, 2@3; Total Hits: 54@1,: (1, 6, 1, 3)2@2,: (3, 2)2@3: (1, 3)
d
Rolls: 4@2; Total Hits: 24@2: (6, 4, 1, 2)
SZ125
a
Rolls: 2@3; Total Hits: 12@3: (1, 6)
d
Rolls: 1@2; Total Hits: 11@2: (2)
SZ41
a
Rolls: 1@3, 1@4; Total Hits: 11@3,: (5)1@4: (4)
d
Rolls: 1@2, 1@4; Total Hits: 11@2,: (6)1@4: (3)
Yunnan
a
Rolls: 3@1; Total Hits: 13@1: (5, 1, 4)
d
Rolls: 2@2; Total Hits: 02@2: (6, 3)
Riddling the British air force. SZ125 was particularly maddening. SZ41 was always about the first round. To war!
SZ41
a
Rolls: 1@3; Total Hits: 11@3: (1)
d
Rolls: 1@4; Total Hits: 01@4: (6)
Yunnan
a
Rolls: 2@1; Total Hits: 02@1: (4, 3)
d
Rolls: 1@2; Total Hits: 01@2: (6)
I complained too early. All apologies. A weakness of mine.
Yunnan
a
Rolls: 2@1; Total Hits: 12@1: (1, 2)
d
Rolls: 1@2; Total Hits: 01@2: (3)
I’m getting very sloppy. I never purchased with India. Because I now know the outcome, I’ll play it very vanilla and purchase 8 Infantry. I would have rather had mechanized forces.
NCM, place, and collect London 37 - 2 CO = 35 IPCs. Calcutta = 17 IPCs.
Anzac
Purchase Transport, Sub, Save 1.
Combat
SZ42
a
Rolls: 2@2, 1@3; Total Hits: 22@2,: (2, 6)1@3: (2)
d
Rolls: 1@3; Total Hits: 11@3: (1)
Anzac collects 15 + saved 1 = 16 IPCs.
Ok, I survived running through an entire round. Italy is up.
Wow did I ever have this messed up - Balkans geeze! You’re right; I have learned quite a bit from playing a few different people online.
Oh well, this little Africa thing I had going on is kind of fun
Germay 4
PURCHASE & REPAIR
5 inf
5 art
1 destroyer
2 subs
52 total
COMBAT MOVES
Gold coast (walk in)
1 inf from French West Africa
Nigeria (walk in)
1 inf from French West Africa
French Equatorial Africa (1 inf)
1 mech, 1 armor from French West Africa, blitz thru French Central Africa
1 inf, 1 art from Gibraltar via tt z91 to z82
1 cruiser, 1 battleship z91 to z82 for bombard
bombard
Rolls: 1@3, 1@4; Total Hits: 21@3,: (3)1@4: (3)
a
Rolls: 1@1, 2@2, 1@3; Total Hits: 01@1,: (4)2@2,: (4, 5)1@3: (6)
d
Rolls: 1@2; Total Hits: 11@2: (2)
Bulgaria (1 inf)
5 inf, 1 fig, 2 tac from Romania
a
Rolls: 5@1, 2@3, 1@4; Total Hits: 35@1,: (2, 1, 5, 1, 2)2@3,: (1, 6)1@4: (5)
d
Rolls: 1@2; Total Hits: 01@2: (4)
Albania (1 inf)
5 mech, 2 fig, 1 tac from Romania
a
Rolls: 5@1, 2@3, 1@4; Total Hits: 15@1,: (6, 6, 2, 5, 2)2@3,: (5, 2)1@4: (5)
d
Rolls: 1@2; Total Hits: 11@2: (1)
NONCOMBAT MOVES
Hungary
3 fig, 3 tac from battles in Albania and 4 inf from Germany
12 armor from Romania
Bulgaria
1 fig, 1 tac from Norway
Morocco
1 Bmb from Germany
Poland
2 inf, 4 art from Germany
1 AA from Hungary
z82
1 carrier, 1 fig, 1 tac from z91
2 transports from z87
z119
1 sub from z113
z89
1 sub from z106
MOBILIZE UNITS
1 destroyer, 2 subs in z113
5 inf, 5 art in Germany
COLLECT INCOME
GERMANY 4 = 50(territories) + 5(Sweden iron) -0(convoy damage) = 55IPCS
V - it was Italy’s turn before Germany, then France… it’s up to you if you want to keep Germany’s combat rolls or not -
In the newest ruleset, Anzac is after Italy, so I didn’t mean to throw you off… I was playing by the old rules.
Oh sorry I got confused. I’m not sure what to do now. I could take back that turn and you can go I guess? So go by the second-to-last map? sorry
No worries, my man - use my last map I sent, do Italy, I’ll do France, then you can choose whether you want to redo Germany or use the turn that happened… I didn’t look at the results and I’m cool either way -
ITALY 4
Purchase 5 inf, save $1
NO combat moves
Just a few Noncombat moves - see map
collect 14+1=15
All the Germany moves are OK so you can go on to France and the Japan.