Stalingradski graciously teaching Vance the ropes


  • That was some serious beginner’s luck on the dice (but I’ll take it)!  7 territories taken with no losses.

    NONCOMBAT MOVES
    Destroyer from z36 to z41
    1 destroyer from z6 to z25
    3 carriers, 3 tac, 3 fighters from z33 to z36
    2 destroyers, 1 cruiser, 1 sub from z33 to z6
    3 art, 1 inf from Chahar to Syiyuyan
    5 inf from Jehol to Chahar
    2 armor from Manchuria to Chahar
    1 fighter from Kiangsu to Japan
    1 inf from Kweichow to Yunnan
    2 inf from Hunan to Yunnan

    JAPAN collects 52

    VanceStalT3JAPend.AAM


  • Sorry I forgot to place units

    3 armor in manchuria
    2 transports in z6
    2 inf, 2 art in japan

    VanceStalT3JAPend.AAM


  • Also forgot a roundel on Borneo. Japan collect 56


  • Hey! What are the Japanese doing!  :-D

    USA to follow. Like Bilbo, I need time.


  • No rush; take your time.  Beautiful weather lately, eh!


  • Your last post still applies… an amazing November. And I took my time!  :)

    I might have a hard time with the older ruleset - Infrastructure and I have moved on to newest rules… but if you’re willing, I’ll jump back in. I got frustrated for awhile with the constant changes… I can’t play that often, so it’s rough to get a few turns into a game and have rules changing… but I’m over it now.

    US3 purchases Carrier, Transport, Cruiser, Infantry, Artillery, Fighter = 52 IPCs.

    Combat

    Carolines
    a BombardDiceRolls: 2@3, 1@4; Total Hits: 12@3,: (6, 4)1@4: (1)
    aDiceRolls: 1@1, 1@3; Total Hits: 21@1,: (1)1@3: (3)
    dDiceRolls: 2@2; Total Hits: 12@2: (3, 2)

    SZ25
    aDiceRolls: 1@2, 3@3, 1@4; Total Hits: 21@2,: (3)3@3,: (3, 6, 5)1@4: (1)
    dDiceRolls: 1@2; Total Hits: 01@2: (3)

    VanceStalT3UScom.AAM


  • Ugh - forgot a combat - my US fighters were supposed to sink your two German transports off Africa.

    I don’t know how you feel about such things. It was part of my master plan. I’m truly ok if you say sorry, bub, but you didn’t list it. For now, I’ll leave them on the board.

    NCM - move into Brazil.

    Place.

    Collect 52 + 20 NO = 72 IPCs.

    I’ll move China tomorrow -

    VanceStalT3USend.AAM


  • Hey Stalingradski!  I have been using alpha 3 too, so we can switch over to that if you want.

    By the way, in case you haven’t noticed, some of the people who are unhappy about the way alpha 3 wound up are collaborating on finishing it.  Larry seems to have kind of given up trying to please all the factions.  The new thing is called Delta +1.  Rules are being proposed by players and then voted on.  Interesting exercise in democracy.
    FYI here it is:
    http://www.axisandallies.org/forums/index.php?topic=25515.0


  • Thabks Vance - I hadn’t kept up at all… I wanted to playtest and give Larry feedback, but the rules kept changing so fast there was no point.

    Thanks for the link! I’ll check it out.

    If you’re interested in starting a new game, let me know. If you’re cool with this one, that’s fine too. You’ve probably gained a ton of experience since we played, so if you want a clean slate, I’m good with it. Until then, I’ll just try to crank out a few moves  :)


  • sure fire away


  • you can star a new one or continue this one.  I am happy either way.


  • China purchases 1 Infantry, save 2.

    Combat - a chance to reverse my bad Chinese luck…

    Kansu
    aDiceRolls: 3@1, 1@3; Total Hits: 13@1,: (1, 3, 3)1@3: (6)
    dDiceRolls: 3@2; Total Hits: 13@2: (6, 3, 2)

    VanceStalT3CHIcom.AAM


  • 1 for 1.

    Kansu
    aDiceRolls: 2@1, 1@3; Total Hits: 02@1,: (4, 6)1@3: (6)
    dDiceRolls: 2@2; Total Hits: 02@2: (6, 3)


  • Onward.

    aDiceRolls: 2@1, 1@3; Total Hits: 02@1,: (4, 4)1@3: (6)
    dDiceRolls: 2@2; Total Hits: 02@2: (4, 6)


  • aDiceRolls: 2@1, 1@3; Total Hits: 02@1,: (5, 4)1@3: (6)
    dDiceRolls: 2@2; Total Hits: 12@2: (2, 4)


  • Ouch. 1 more round.

    aDiceRolls: 1@1, 1@3; Total Hits: 11@1,: (5)1@3: (3)
    dDiceRolls: 2@2; Total Hits: 12@2: (1, 3)


  • Since I’m dead, I’ll take a risk.

    aDiceRolls: 1@3; Total Hits: 11@3: (1)
    dDiceRolls: 1@2; Total Hits: 01@2: (6)

    Also, I’ll choose the artillery to be taken as a casualty for you… but if you want to lose the mech, let me know, if I don’t take out Kansu.


  • NCM, place, collect 2 and saved 2 = 4 IPCs. I’ll keep using the map for Britain.


  • Britain purchases 4 Infantry, Artillery, Airbase = 31 IPCs.

    Combat

    Ethiopia, Bulgaria, Albania walk in.

    Iraq
    aDiceRolls: 2@1, 2@2, 2@3, 1@4; Total Hits: 32@1,: (6, 1)2@2,: (4, 1)2@3,: (5, 6)1@4: (4)
    dDiceRolls: 3@2; Total Hits: 13@2: (2, 3, 3)

    Kenya
    aDiceRolls: 4@1, 2@2, 2@3; Total Hits: 04@1,: (4, 3, 2, 6)2@2,: (4, 6)2@3: (5, 6)
    dDiceRolls: 4@2; Total Hits: 04@2: (6, 6, 5, 4)

    SZ125
    aDiceRolls: 3@3; Total Hits: 03@3: (6, 5, 6)
    dDiceRolls: 1@2; Total Hits: 11@2: (2)

    SZ41
    aDiceRolls: 2@3, 1@4; Total Hits: 12@3,: (2, 5)1@4: (6)
    dDiceRolls: 1@2, 1@4; Total Hits: 11@2,: (1)1@4: (6)

    Yunnan
    aDiceRolls: 5@1; Total Hits: 25@1: (6, 1, 4, 1, 6)
    dDiceRolls: 4@2; Total Hits: 24@2: (4, 4, 1, 1)

    VanceStalT3UKcom.AAM


  • Wow. The reason I play a revised version of low luck. Anyhow.

    Kenya
    aDiceRolls: 4@1, 2@2, 2@3; Total Hits: 54@1,: (1, 6, 1, 3)2@2,: (3, 2)2@3: (1, 3)
    dDiceRolls: 4@2; Total Hits: 24@2: (6, 4, 1, 2)

    SZ125
    aDiceRolls: 2@3; Total Hits: 12@3: (1, 6)
    dDiceRolls: 1@2; Total Hits: 11@2: (2)

    SZ41
    aDiceRolls: 1@3, 1@4; Total Hits: 11@3,: (5)1@4: (4)
    dDiceRolls: 1@2, 1@4; Total Hits: 11@2,: (6)1@4: (3)

    Yunnan
    aDiceRolls: 3@1; Total Hits: 13@1: (5, 1, 4)
    dDiceRolls: 2@2; Total Hits: 02@2: (6, 3)

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