@The_Good_Captain Game History
Round: 1 Place Submarines - Germans Turning on Edit Mode EDIT: Changing PUs for Germans from 2 to 0 EDIT: Turning off Edit Mode Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 G-bomber moved from Sicily to Malta 2 tanks moved from El Agheila to Zella 1 G-antitank, 1 artillery and 1 mech moved from El Agheila to Mersa Brega 1 scoutcar and 2 tanks moved from Zella to Mersa Brega Combat - Germans Battle in Mersa Brega Germans attack with 1 G-antitank, 1 artillery, 1 mech, 1 scoutcar and 2 tanks British defend with 1 5-supply, 1 UK-truck, 1 artillery, 1 infantry and 1 matilda Germans win with 1 G-antitank, 1 artillery and 2 tanks remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech and 1 scoutcar Casualties for British: 1 artillery, 1 infantry and 1 matilda Turning on Edit Mode EDIT: Removing units owned by Germans from Mersa Brega: 1 artillery and 1 tank EDIT: Removing units owned by Germans from Mersa Brega: 1 5-supply EDIT: Adding units owned by Germans to Mersa Brega: 3 1-supplys EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Germans to El Agheila: 1 1-supply EDIT: Turning off Edit Mode Battle in Malta Germans attack with 1 G-bomber British defend with 2 1-supplys and 1 UK-fighter 1 UK-fighter owned by the British lost in Malta Germans win with 1 G-bomber remaining. Battle score for attacker is 10 Casualties for British: 1 UK-fighter Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega 1 G-bomber moved from Malta to Sicily Place Units - Germans 1 5-supply, 1 G-bomber, 2 artilleries and 1 truck placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyTripoli Convoy G: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Tripoli Convoy G to Sea Zone 13 1 G-bomber and 1 G-fighter moved from Tripoli to Sea Zone 13 End Turn - GermansGsh34 (axis) vs. Axisplaya (allies) Alpha +3
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Battle for Kan:
attacker: inf, mech, 4 tank
Rolls: 2@1 4@3; Total Hits: 22@1: (4, 1)4@3: (5, 1, 5, 6)defender: 3 inf, fig
Rolls: 3@2 1@4; Total Hits: 23@2: (5, 6, 2)1@4: (3) -
Battle for Kan, round 2
attacker: 4 tank
Rolls: 4@3; Total Hits: 44@3: (2, 2, 2, 3)defender: inf, fig
Rolls: 1@2 1@4; Total Hits: 01@2: (3)1@4: (5) -
Kan twlo inf, mech
Valiant, bloody valiant fighting that your Chinese have done. You made me scrape for every stinking territory of yours.
Battle for Bur:
attacker: 2 mech, 2 sbr
Rolls: 2@1 2@4; Total Hits: 12@1: (5, 2)2@4: (3, 6)defender: 2 inf
Rolls: 2@2; Total Hits: 02@2: (3, 5) -
Battle for Bur, round 2
attacker: 2 mech, 2 sbr
Rolls: 2@1 2@4; Total Hits: 12@1: (2, 3)2@4: (5, 3)defender: inf
Rolls: 1@2; Total Hits: 01@2: (6) -
Bur twol
Ok, now the big dog battle. I plan on killing everything, so unless the dice roll horrible for me (in which case I’ll ask for OOL), I’ll use my judgement on which units you want to lose.
Battle for Nte:
attacker: 8 fig, 6 tac
Rolls: 8@3 6@4; Total Hits: 38@3: (5, 4, 5, 1, 5, 5, 4, 4)6@4: (5, 6, 5, 3, 6, 1)defender: 5 inf, 2 mech, 2 art, tank
Rolls: 9@2 1@3; Total Hits: 49@2: (2, 5, 4, 4, 5, 3, 1, 2, 4)1@3: (1) -
err….but do you remember that the whole allies fleet is in sz55 ?
I put a marker there, that’s why the fleet is sitting on sz52…
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I lose 3 fighters and 1 tac. You lose 3 inf.
Battle for Nte, round 2
(I know I should retreat, but I have a baby on the way by Nov. 20 and this game is going to end one way or another….)
attacker: 5 fig, 5 tac
Rolls: 5@3 5@4; Total Hits: 55@3: (5, 3, 4, 3, 4)5@4: (4, 1, 6, 3, 5)defender: 2 inf, 2 mech, 2 art, tank
Rolls: 6@2 1@3; Total Hits: 56@2: (1, 3, 1, 2, 6, 1)1@3: (3) -
err….but do you remember that the whole allies fleet is in sz55 ?
I put a marker there, that’s why the fleet is sitting on sz52…
Ow….just realized you were sending only air units…sorry, tired here. Disregard my last silly post…
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Yea, I knew. Like I said, I need to get this game done one way or another. Once the baby comes, I know realistically that I won’t be coming back to this game. I planned on an average of five plane losses for the whole battle based on my expected averages of hits in the first round. With bringing 8 fighters and 6 tacticals, I had 48 pips for an average of 8 hits on round 1. Rollling only 3 hits on the first round was way, way below average for me. You had 21 pips for 3.5 hits on average. So, 5 hits by you is not super crazy for round 1, but sucks for me when I was so far below average. Oh well. You are rolling phenomenally. Good for you (but horrible for me :cry:) after the Russian debacles you’ve been having. As for my lost planes: I have 3 figs in Mal, a tac in Sze, 2 SS by India, a SS in z37, and 2 DD in z20 that could all make it to z42 to reinforce my fleet after the battle. I had originally planned on bringing enough back for defense of my fleet, but now, I don’t know if that will be enough or not. :cry:
Loses:
Me: 2 fig, 3 tac
You: 2 inf, 2 mech, artNte, round 3
attacker: 2 fig, 3 tac
Rolls: 3@3 2@4; Total Hits: 23@3: (5, 4, 6)2@4: (4, 3)defender: art, tank
Rolls: ; Total Hits: 0 -
Well, that would be one way to reduce my plane losses for this battle….not roll your dice. :lol: :lol: :lol:
Ok, here’s the defensive roll:
defender: art, tank
Rolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (1) -
haha, this is interesting technique !… :-D
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Lose another tac
totals:
Me: lose 5 fig, 5 tac
You: 5 inf, 2 mech, 2 art, tankNow, can I defend z42??? I’ll need a bit to calculate this.
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Well, I truly don’t know how to describe that battle. I brought 14 units vs 10 units. 48 pips vs. 21 pips. We both end up with 10 hits total. Now I can’t defend z42 against the 1-2 punch you have with the US and Anzac even if I max defend. So, because I have to retreat from z42 my total loss will be all 14 planes that I began with and 2 CV because I have to leave them behind. Sigh…. I still contend that it was a good battle to do based on expected hits. If not for the fact that my fleet has to retreat, it would have made the US largely impotent in the Pacific without the ability to take islands or territories. But man, that result… Sigh. Now, you may even be able to hook up with the UK fleet currently off Iraq and Central Persia. I may not be “dead” in the Pacific, but now I fell like the impotent one.
NCM:
to z42:
3 fig, tac Nteto z37:
2 BB, 2 CA, 3 DD, 2 SS, 6 CV z42
3 fig Mal
tac Sze
2 fig, tac Jap
2 DD z20
2 SS z39to z19:
DD z6to Shn:
3 inf, 3 art Jav via 3 TT z42 > z37 and offloadto Anh:
inf Chato Hon:
2 sbr Burto Man:
6 inf, AA gun JehPlacement:
3 fig z37
3 fig Hon
inf, art FICCollect Income:
65 territory + 5 NO (last time for that) = 70 -
Yeah, the loss is huge for Japan there. Got very very lucky here.
Still, your position was so dominant, that i don’t think it was a necessity. You had more too lose than to win with that move.
But it’s fun to have some action like this. Have to admit : it wasn’t a trap to leave Anzac fgt behind, i just didn’t think you would go for this attack. Had you wiped the zone with only 3-5 planes lost, that would have been a great success.
Too bad that the dices got so horrible for you.
Now, that gives me a hell of a break in the pacific.
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Well, this game has only days left….so I am pushing my luck where I see an advantage. I saw one there but it didn’t pan out.
Not that this matters for diddly squat, but sometimes I will reroll truly horrible dice to try to console myself that my move was indeed a good idea…
Fake battle for Nte
attacker: 8 fig, 6 tac
Rolls: 8@3 6@4; Total Hits: 68@3: (2, 6, 5, 4, 4, 4, 3, 3)6@4: (6, 6, 4, 5, 2, 4)defender: 5 inf, 2 mech, 2 art, tank
Rolls: 9@2 1@3; Total Hits: 59@2: (2, 1, 2, 4, 2, 6, 6, 4, 6)1@3: (3) -
Still below average, but not catastrophic……
Fake Nte battle, round 2
attacker: 5 fig, 5 tac
Rolls: 5@3 5@4; Total Hits: 85@3: (4, 2, 1, 6, 3)5@4: (1, 1, 1, 2, 3)defender: mech, 2 art, tank
Rolls: 3@2 1@3; Total Hits: 03@2: (3, 4, 6)1@3: (4) -
Oh well.
Yeah, the loss is huge for Japan there. Got very very lucky here.
Still, your position was so dominant, that i don’t think it was a necessity. You had more too lose than to win with that move.
But it’s fun to have some action like this. Have to admit : it wasn’t a trap to leave Anzac fgt behind, i just didn’t think you would go for this attack. Had you wiped the zone with only 3-5 planes lost, that would have been a great success.
Too bad that the dices got so horrible for you.
Now, that gives me a hell of a break in the pacific.
The move was not necessary, but it was today when I realized that a successful strafing attack with the Japanese would really, really give me a chance to win in the Pacific. Ok, enough whining by me. I just need time to cool off after this. It is your turn. Let’s see what else this game has in store. Maybe we can actually finish this game properly before I must concede do to life’s intrusion on a game. :-D
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I guess the one positive that can come from this battle for me is that in any future games you better think long and hard about putting stuff out there that I may attack. I’m a crazy enough player that I just could do that. :lol: :lol: :lol:
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US 10
Buy:
2tr (14)
6inf (18)
4art (16)
3dd (24)CM
sz42 (2AC, 3fgt, tac)
all sz55 fleet + planes but not the useless empty transports.Wger (Sbr) (i’ll take for granted that you’ll send your interceptors) If not, the dogfight will be ignored and the result will be adjusted).
2bmb Uksz42 (first 2 dices are subs)
Rolls: 10@2 14@3 2@4; Total Hits: 810@2: (3, 2, 6, 5, 1, 3, 3, 5, 4, 1)14@3: (6, 4, 1, 1, 4, 5, 4, 6, 3, 3, 5, 6, 6, 5)2@4: (4, 5)
Rolls: 2@2 1@3 3@4; Total Hits: 42@2: (1, 3)1@3: (6)3@4: (4, 4, 3) -
Dogfight
Rolls: 2@1; Total Hits: 02@1: (5, 2)
Rolls: 3@1; Total Hits: 23@1: (1, 2, 1)





