Gsh34 (axis) vs. Axisplaya (allies) Alpha +3


  • @Axisplaya:

    Hmm….can you fly over Russian Soil while not at war with Russia ?

    If yes, that’s my bad, thought you couldn’t, and i’ll get my a** kicked in sz80, no problem.
    Also, if you can’t fly over Russia and you want to redo your Italian purchase and moves, no problem with that either.

    Good catch.  I am unsure if I can fly over Russian territory or not.  I think not, but I had better check into it to know for sure.  Despite that, I still have a valid route because I can fly through German held Kaz and then z128 (Caspian Sea).

  • '10

    @gsh34:

    Despite that, I still have a valid route because I can fly through German held Kaz and then z128 (Caspian Sea).

    Sigh…true, hadn’t considered this…ans also, i didn’t anticipate the Italian AC purchase…Hope i can take down a few planes when you’ll attack…


  • I watched my Chicago Bears play football tonight, so my turn will have to wait until tomorrow (hopefully).  I still have a kitchen to clean after cooking supper.


  • @Axisplaya:

    @gsh34:

    Despite that, I still have a valid route because I can fly through German held Kaz and then z128 (Caspian Sea).

    Sigh…true, hadn’t considered this…ans also, i didn’t anticipate the Italian AC purchase…Hope i can take down a few planes when you’ll attack…

    If it makes you feel any better, you’ll still come out ahead in the whole exchange.  I by no means am guaranteed victory with my Japanese in the upcoming battle (6 units v 6 units) AND you’ve already sunk my Italian fleet.  Anyways, here’s the German turn.

    Germany, round 10 (First time to double digit rounds….wooooohooooo!)

    Purchase: 76 ipc to spend
    4 inf (12)
    2 art (8)
    9 art (36)
    2 fig (20)
    total = 76

    Combat:

    to Smo: (walk in)
    inf Bry

    to Ura: (walk in)
    tank from Tim via blitz through Eve

    to Yak: (walk in)
    tank Tim

    to Tsi: (inf)
    tank Tim
    sbr FIC (2 move remain)


  • Battle for Tsi:

    attacker: tank, sbr
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (1)1@4: (6)

    defender: inf
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Tsi cwlo tank

    NCM:

    to Vol:
    sbr Tsi

    to Smi:
    inf Tam

    to Tam:
    inf Bry

    to Volo:
    mech Nov

    to Arch:
    2 inf Nov

    to Bel:
    6 inf, 2 art Nov

    to Ros:
    art Vol

    to Bry:
    3 art Sukr
    2 mech Nov
    2 mech Epl

    to Rom:
    11 mech Ger

    to Ger:
    4 mech Wgr

    to z113:
    entire fleet from z115
    5 SS z112

    to Wgr:
    fig Nita

    to Sita:
    1 inf Nita

    Placement:
    3 art Nov
    3 art Sukr
    3 art Vol
    4 inf, 2 art, 2 fig Wgr

    Collect Income:
    66 territory + 20 NO - 6 CRD = 80

    Question….in all the games you play, the Germans don’t usually get units around the back side of Russia to take those Soviet Far East territories, do they?  When I had my three German tanks in Kaz a few rounds ago, I was afraid that you were going to fly your five planes to take them out and protect your income from the SFE.  I did not really have any other units in position to go take those territories for at least two more rounds (if not more) if you had done this.

    Oh, and just to let you know, I’ve continued to place my finest units from the whole game in the ring of territories around Russia.  Watch out if you attack them! :-D :-D :-D

    gsh34_vs_axisplaya_10aGermany.AAM

  • '10

    When japan is unable to take the russian eastern territories, it’s not rare to see the german going for it with tanks.
    And no, i wouldn’t risk any russian plane to kill your tanks. At this point, i just know that Russia will fall and i’m trying to prepare for after(if there is an “after” worth playing)….so i don’t really care about those territories.

    Russia 10

    Buy: 5inf (15)

    CM

    Volo (mec)
    inf, fgt, tac Rus

    Sam (inf)
    inf, fgt, tac Rus

    Tam (inf)
    inf, fgt Rus

    Volo

    DiceRolls: 1@1 1@3 1@4; Total Hits: 11@1: (2)1@3: (1)1@4: (6)

    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • '10

    Sam

    DiceRolls: 1@1 1@3 1@4; Total Hits: 21@1: (4)1@3: (2)1@4: (1)

    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • '10

    Sam twol

    Tam

    DiceRolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (1)

    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • '10

    Tam cwlo 1inf

    Ok, now, since you have elite troops that shot over 60% with dices @2, you’ll have to pay for that tech that you unduly aquired while i wasn’t watching closely enough. Cost is 6 token = 30 IPC
    If you don’t hit a 6 out of those 6 dices, you’ll have to repay another 30IPC to try again until you hit. Then we’ll be even.  :lol: :lol:

    NCM= all air Rus

    Place 5inf Rus

    Collect : 9 IPC

    Now i’ll get to see my UK fleet sunk….All the while i had a feeling that i should kill an AC and keep one intact with 2fgt on it, but i couldn’t see the combo with the italian AC…
    :? :?How could i forget your best speciality : blowing stuff with your planes…

    gsh34_vs_axisplaya_10bRus.AAM


  • @Axisplaya:

    ?How could i forget your best speciality : blowing stuff with your planes…

    Well partner, I have good news and, depending on how this goes, probably even worse news than you losing your UK fleet.  The good news is that I completely missed a move Japan can do so the Italian CV was for nothing.  It is yours to freely sink.  Now for the bad news……  I can’t say what it is yet because the dice can always intervene, but the odds are way more in my favor on this new attack.  I will also say that it uses my “specialty” that you previously mentioned:  “blowing stuff up with my planes…” :lol: :lol: :lol:

    Regarding the Russian front…I warned you I was placing my best trained units out there. :wink: I see you have caught onto the results that my “secret research” led to.  Now, if I informed you how that was achieved, it wouldn’t be very secret anymore now would it?  :evil:

    Japan, round 10

    Purchase: 67 ipc to spend

    6 fig (60)
    inf (3)
    art (4)

    Combat:

    to Kan: (3 inf, fig)
    tank Sui
    inf, tank (via Tsi) She
    mech, 2 tank Sze

    to Bur: (walk in)
    2 mech FIC
    2 sbr Sze (4 move remain)

    to Shn: tank FIC

    to Nte: (5 inf, 2 mech, 2 art, tank)
    8 fig, 6 tac z42 (2 movement remain)


  • Battle for Kan:

    attacker: inf, mech, 4 tank
    DiceRolls: 2@1 4@3; Total Hits: 22@1: (4, 1)4@3: (5, 1, 5, 6)

    defender:  3 inf, fig
    DiceRolls: 3@2 1@4; Total Hits: 23@2: (5, 6, 2)1@4: (3)


  • Battle for Kan, round 2

    attacker: 4 tank
    DiceRolls: 4@3; Total Hits: 44@3: (2, 2, 2, 3)

    defender: inf, fig
    DiceRolls: 1@2 1@4; Total Hits: 01@2: (3)1@4: (5)


  • Kan twlo inf, mech

    Valiant, bloody valiant fighting that your Chinese have done.  You made me scrape for every stinking territory of yours.

    Battle for Bur:

    attacker: 2 mech, 2 sbr
    DiceRolls: 2@1 2@4; Total Hits: 12@1: (5, 2)2@4: (3, 6)

    defender: 2 inf
    DiceRolls: 2@2; Total Hits: 02@2: (3, 5)


  • Battle for Bur, round 2

    attacker: 2 mech, 2 sbr
    DiceRolls: 2@1 2@4; Total Hits: 12@1: (2, 3)2@4: (5, 3)

    defender: inf
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Bur twol

    Ok, now the big dog battle.  I plan on killing everything, so unless the dice roll horrible for me (in which case I’ll ask for OOL), I’ll use my judgement on which units you want to lose.

    Battle for Nte:

    attacker: 8 fig, 6 tac
    DiceRolls: 8@3 6@4; Total Hits: 38@3: (5, 4, 5, 1, 5, 5, 4, 4)6@4: (5, 6, 5, 3, 6, 1)

    defender: 5 inf, 2 mech, 2 art, tank
    DiceRolls: 9@2 1@3; Total Hits: 49@2: (2, 5, 4, 4, 5, 3, 1, 2, 4)1@3: (1)

  • '10

    err….but do you remember that the whole allies fleet is in sz55 ?

    I put a marker there, that’s why the fleet is sitting on sz52…


  • I lose 3 fighters and 1 tac.  You lose 3 inf.

    Battle for Nte, round 2
    (I know I should retreat, but I have a baby on the way by Nov. 20 and this game is going to end one way or another….)
    attacker: 5 fig, 5 tac
    DiceRolls: 5@3 5@4; Total Hits: 55@3: (5, 3, 4, 3, 4)5@4: (4, 1, 6, 3, 5)

    defender:  2 inf, 2 mech, 2 art, tank
    DiceRolls: 6@2 1@3; Total Hits: 56@2: (1, 3, 1, 2, 6, 1)1@3: (3)

  • '10

    @Axisplaya:

    err….but do you remember that the whole allies fleet is in sz55 ?

    I put a marker there, that’s why the fleet is sitting on sz52…

    Ow….just realized you were sending only air units…sorry, tired here. Disregard my last silly post…


  • Yea, I knew.  Like I said, I need to get this game done one way or another.  Once the baby comes, I know realistically that I won’t be coming back to this game.  I planned on an average of  five plane losses for the whole battle based on my expected averages of hits in the first round.  With bringing 8 fighters and 6 tacticals, I had 48 pips for an average of 8 hits on round 1.  Rollling only 3 hits on the first round was way, way below average for me.  You had 21 pips for 3.5 hits on average.  So, 5 hits by you is not super crazy for round 1, but sucks for me when I was so far below average.  Oh well.  You are rolling phenomenally.  Good for you (but horrible for me :cry:) after the Russian debacles you’ve been having.  As for my lost planes: I have 3 figs in Mal, a tac in Sze, 2 SS by India, a SS in z37, and 2 DD in z20 that could all make it to z42 to reinforce my fleet after the battle.  I had originally planned on bringing enough back for defense of my fleet, but now, I don’t know if that will be enough or not. :cry:

    Loses:
    Me: 2 fig, 3 tac
    You: 2 inf, 2 mech, art

    Nte, round 3

    attacker: 2 fig, 3 tac
    DiceRolls: 3@3 2@4; Total Hits: 23@3: (5, 4, 6)2@4: (4, 3)

    defender: art, tank
    DiceRolls: ; Total Hits: 0

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