@dawgoneit feel free to use either file…
Tournament game nr 6 I rock vs Mrzcion A2, +3ipc to Axis
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R3
arc
att
Rolls: 11@1 14@2 11@3; Total Hits: 1211@1: (2, 3, 2, 4, 5, 2, 5, 1, 3, 3, 5)14@2: (1, 1, 5, 5, 5, 6, 1, 2, 6, 2, 4, 1, 5, 5)11@3: (2, 2, 5, 1, 4, 6, 2, 6, 2, 5, 5)
def
Rolls: 2@2 2@3; Total Hits: 02@2: (3, 4)2@3: (6, 5) -
arc taken with 17 inf cas
NCM
1 aa fr bel to arc
Epl to bel
1 inf fr pol to epl
rest of land in pol to hun
115 to 113 (except the trans) the 2 ftr to W ger
114 to 112 (2 ftr to UK)
4 tac fr pol to W ger
125 to 110
1 dstr fr 110 to 104deployment
3 inf to W france
2 inf to Uk
1 dstr to 109
bmb to W ger
5 mech to Ger
1 sub + 1 dstr to 110ipc=77
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just noticed the US eco… you lost the atleutians islands so dont get the 5 island bonus, so its only 15 ipc from NO, there fore US only have 75 IPC
including the USSR eco… you only have 34, but its 37 on the map… please pay more attention to the eco, the infoview is a great help if you need it, and remember to look through your NO and see if they are correct…
this is the updated map.
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Sorry about that, this my first play by forum game.
And explain to how you got 35 Inf/mech and 7 arty to arc.
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sounds good
the arc attack, gladly…
21 inf fr bel
10 mech fr Epl, thru bel to arc
3 trans with 4 inf 2 art fr W ger by trans in 112 to 127 and unload to arc
its all there in my Combat Movements…if youre doubting the mech move, then i can assure you its legal, if you have the rulebook, look at page:14, theres the Blitzing rules, notice that the 1st territory to move into has to be hostile, and you need 1 armour for 1 mech to blitz, i.e. to move through 1 hostile territory in order to move to the next friendly/hostile territory.
now look at page 25, its the mech, it has 2 movements, therefore it can move through 1 FRIENDLY space first, b4 entering a hostile space…
dont believe me? check rule clarafication/FAQ -
I forgot those were me h Inf ! Well that was a tactical error.
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shit happens^^ well i can hardly wait for my turn^^
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sorry for so long for my turn, i was busy with homework.
Russias turn
purchases
8 inf 1 arm 1 artcm
1 inf fr bes to rma
im blitzing somelsk
nuk and 1 inf fr bes to eplatk
Rolls: 12@1 18@2 3@3; Total Hits: 612@1: (6, 4, 3, 4, 6, 5, 5, 4, 3, 2, 6, 1)18@2: (6, 6, 3, 3, 6, 6, 2, 6, 3, 3, 2, 6, 1, 5, 2, 5, 1, 3)3@3: (4, 6, 6)def
Rolls: 1@2; Total Hits: 01@2: (6) -
win no loses
ncm
air fr suk to rus
land fr suk to ros
sam to rus
nov to timdeployments
7 inf 1 arty to rus
1 inf 1 arm to vadincome
34 from land
3 from NO’s
total 37 -
i made a pretty bad mastake there :( to bad i cant take it back.
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if you are refering to my previus attack, then know that i would have won with the stack in bel alone…
Japan
purchase
1 dstr 6 subs 6 mechCM
1 inf fr aleutian to sfe, trans to 5
1 mech fr man to amu
1 mech fr man to sib by trans
sub fr 36 to 45
2 inf fr sze to yun
sik to kaz
tsi+kan to nov
anh+1 ftr 3 tac fr sze to yuncombat
R1
yun
att
Rolls: 2@1 4@3 2@4; Total Hits: 52@1: (1, 2)4@3: (1, 5, 1, 4)2@4: (1, 4)
def
Rolls: 1@2; Total Hits: 11@2: (1) -
yun taken with 1 inf cas
Ncm
2 bmb fr sze to japan
air fr yun to sze
hong to kwa
ksu to hun
2 trans fr 19 to 36 with 1 mech fr man to kwa
2 trans fr 36 pick up 3 inf 1 art fr malaya unload in kwadeployment
3 mech in ksu and hong
navy in sz 6ipc=73
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haha my chinese inf are amazing!
i forgot to deploy my troops on my russians turn so ive done that
USA’s turn
purchases
1 carrier 2 tac
1 tp 1 bb 1 inf 1 armcm
1 ftr strafs 5 and lands at 7 (carrier will pick it up)
land fr gib to nig via navybbm
Rolls: 1@4 3@3; Total Hits: 11@4: (6)3@3: (4, 1, 5)atk
Rolls: 2@1 2@2 3@3; Total Hits: 12@1: (6, 4)2@2: (3, 4)3@3: (5, 4, 2)def
Rolls: 1@2; Total Hits: 01@2: (3) -
wow that was a bad roll :-D
ncm
25 & 10 to 7 with troops from midwaydeployments
1 bb 1 tp 1 inf 1 arm to 101
carrier 2 tacs 10income
53 from land
15 from NO’s
2 saved
total 70 -
china has nothing to do this turn
britian’s turn
purchases
1 inf 1 artycm
1 inf to fic
1 inf to mal
1 inf to sia
2 inf + air to yunatk
Rolls: 2@1 2@3 1@4; Total Hits: 42@1: (2, 1)2@3: (3, 1)1@4: (2)def
Rolls: 1@2; Total Hits: 01@2: (5) -
that was a waste of a good roll :x
ncm
bur to shm
epr to windeployments
1 inf 1 art to indincome 13!!!
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ANZAC’s turn
purchases
1 tp 1 dd save 5cm
1 inf via tp to javncm
62 to 54
1 inf 1 arty 1 ftr fr nte to que
remaining nte to saudeployment
all to 62income
14 fr land
10 fr NO’s
5 saved
total 29 -
i need to play aganst more people, playing 1 person all the time makes you so used to there style that when another one comes along you have to remake yours during the game :(.
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Italy
purchase
7 inf 4 art 2 armourCM
fca to fwa
iraq to Npr
95 to 92 with 3 inf 1 mech 4 art(1 fr S italy) fr N italy to gibNCM
1 ftr fr s italy to 92
1 ftr 1 tac fr S italy to egypt
1 art fr N italy to S france
alx to egyptdeployment
4 inf 3 art in N italy
2 armour 1 art in egyptIPC=50-2=48
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R7
Germany
purchase
10 mech 3 inf 7 artCM
nen to vol
arc to smo
bel to smo
3 inf fr hun to rma
2 bmb fr W ger to rmaNCM
novgo to bel
1 mech fr ger to bal and to pol
104 to 91
110 to 109
112 to 109 with 6 inf fr W france to london
113 to 109
2 tac fr w ger to london
kar to novgo
127 to 112
2 ftr + 2 tac fr W ger to novgo
1 inf fr hun to pol
115 to 112
2 bmb to W ger





