11L '41 LL(allies +9) vs EB(axis) Game 3


  • NWE
    A - 2 infantry, 5 fighters, bomber
    DiceRolls: 2@1 5@3 1@4; Total Hits: 42@1: (1, 5)5@3: (6, 3, 5, 5, 1)1@4: (2)
    D - 2 infantry
    DiceRolls: 2@2; Total Hits: 12@2: (1, 4)


  • NWE taken with infantry, 5 fighters, bomber

    ALA
    A - tank, fighter
    DiceRolls: 2@3; Total Hits: 22@3: (3, 3)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • ALA taken with tank, fighter

    Noncombat Moves

    fighter from ALA to ECA
    infantry, tank from ECA to GBR
    2 infantry from ECA to ALG
    9 infantry, 4 tanks from ECA to GIB
    12 transports from Z10 to Z12
    transport from Z9 to Z7
    2 transports, destroyer, ac from Z6 to Z12
    2 transports, ac from Z6 to Z7
    5 fighters from NWE to Z7
    2 fighters from CNG to Z17
    bomber from NWE to GBR
    16 infantry, 18 tanks from LIB to ALG
    4 bombers from CNG to ALG
    ac, transport from Z27 to Z17
    infantry from SAF to WAF
    4 fighters from WUS to Z12

    Mobilize

    8 infantry, 2 tanks in WUS
    6 infantry in EUS

    Income

    39 + 5 NO = 44

    11L_LL_v_EB_Game3_17fUSA.AAM


  • Whole bunch of Americans in the European theater


  • You are correct.  Maybe you want to concede this one before the Nov 1 deadline?  :wink:


  • Would be really nice right about now to have the 6-8 aircraft or so that got shot down by your infantry…  :|


  • I am on the verge of concession, but would like to play a round or 2 more.  :-)


  • let’s do it quick so we can get this game off the books and start fresh next year.  i don’t mind if you want to concede now and then we play it out  :wink:


  • :-D

    Ger18
    50 buys 10arm

    combat
    Gbr -SBR 2bmb Ger
    Nwe - 2inf 5ftr Ger, 3ftr Fra

    Gbr AA
    DiceRolls: 2@1; Total Hits: 02@1: (3, 6)


  • Damage Gbr
    DiceRolling 2d6:
    (4, 4)


  • 8 damage Gbr

    Nwe
    DiceRolls: 2@1 8@3; Total Hits: 52@1: (2, 4)8@3: (1, 5, 6, 2, 3, 1, 3, 4)
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Hey EB, I forgot one noncombat move.  Meant to move the American AA gun from ALG to LIB if you don’t mind.

    Cheers


  • Nwe twol

    noncombat
    2bmb Gbr - Ger
    8ftr Nwe - Ger
    10arm 4inf 1aa Fra - Ita
    5arm 10inf Pol - Ger
    5arm Pol - Fra
    8arm Kar - Pol

    build
    10arm Ger

    collect
    35 + 10 = 50

    11L_LL_v_EB_Game3_18aG.AAM


  • Well I would rather you not move it. I was planning on smashing into Alg with 39 Jap tanks.


  • yeah exactly why i needed to block them.  definitely needed to be done and nothing in the german turn affected it.  you just moved really quickly so i hope you will allow it.  was definitely what i intended to do all along.


  • had i left an infantry there and you killed him with german air, it would be a no-brainer.  but I always intended to block those tanks with the AA gun as I did the turn before.

    if you will allow, the Soviets will only fly their fighters to ECA and you can go ahead with Japan.


  • No problem LL. I will continue with Jap


  • the whole point of this plan was to draw all the japanese tanks into africa and block them before escaping with the american and brit troops, i just forgot to move the aa gun.  as i said, the german turn didn’t affect it because you couldn’t take LIB with germany.

    thanks for understanding.

    Cheers

    11L_LL_v_EB_Game3_18bR.AAM


  • wouldn’t have been nice to lose all that effort because i forgot to move the aa gun after taking so long to form and carry out the plan.  had you waited a little bit longer to post i would have done it.

    who knows, that big tank attack could have really helped or hurt me (probably hurt the way you’ve been rolling) but i always did intend to not allow it.

    Cheers


  • I understand just an oversight on your part, and a brilliant plan  :-D

Suggested Topics

  • 21
  • 16
  • 24
  • 100
  • 145
  • 229
  • 367
  • 255
Axis & Allies Boardgaming Custom Painted Miniatures

38

Online

17.9k

Users

40.7k

Topics

1.8m

Posts