@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsWheatbeer (Axis) vs Axisplaya (Allies) G40 A3 no tech
-
Volo twlo 1inf
Sam
Rolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (4)
Rolls: 1@2; Total Hits: 01@2: (4) -
Sam rd2
Rolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (4)
Rolls: 1@2; Total Hits: 11@2: (1) -
Sam holds
NCM
all air » Rus
inf Dza » Yen
2inf Cmo » Dza
ss, BB sz115 » sz113Place 7inf Rus
Collect : 9 Big IPC woohooo !!! :lol:
I won’t send interceptors to protect Cpr facilities (Going to roll AAguns for each tac and bmb instead lol)
-
Japan 13
Buy (19/19)
5 inf
1 artCM:
SBR on CPR
2 strat sita (against mIC)
4 tact cpr (against airbase)
8 fig (doing nothing)YAK
4 inf, 1 mech, 1 tank bury -
CPR
aa against strats
Rolls: 2@1; Total Hits: 12@1: (4, 1)aa against tacts
Rolls: 4@1; Total Hits: 24@1: (1, 3, 1, 6) -
that stings … so many planes lost to facility aa this game
ah well
damage rolls
strat
Rolling 1d6:
(1)tacts
Rolling 3d6:
(2, 3, 6) -
1 damage to mIC
max damage to airbaseyak walk in
NCM:
1 strat, 2 tact, 8 fig cpr >> irq
2 tact egy >> irq
1 trans, 1 cru, 2 carrier, 2 bsh SZ97 >> SZ95
2 fig SZ97 >> irq
3 inf, 1 art amu >> bury
7 carrier, 8 dest, 7 sub SZ79 >> SZ76
1 sub SZ39 >> SZ80Mobilize:
5 inf, 1 art japCollect 7 IPC
-
US 13
Buy:
3tr (21)
7inf (21)
3art (12 )
1bmb (12)
2fgt(20)
1ss (6)CM
Kor
inf art sz6
art For » tr sz20 » sz6 » Kor
BB, 2CA bombard
2fgt sz6
bmb ManIwo (1inf)
inf, tnk Oki » tr sz19 » sz17 » Iwo
CA sz19 » sz17 Bombard
2fgt, tac sz6Nor (4mec)
7inf, 4art, tnk Wfr » 6tr sz110 » sz125 » Nor
5fgt, tac sz110
CA sz110 » sz125 bombardAlg (1inf)
inf, mec, 2fgt MorKor
Rolls: 3@2 4@3 2@4; Total Hits: 13@2: (6, 3, 3)4@3: (5, 5, 6, 5)2@4: (2, 6)
Rolls: 2@2; Total Hits: 02@2: (6, 5) -
Kor rd2 :roll:
Rolls: 3@2 2@3 1@4; Total Hits: 23@2: (3, 4, 6)2@3: (2, 4)1@4: (3)
Rolls: 1@2; Total Hits: 11@2: (2) -
Kor twlo 1art
Iwo
Rolls: 1@1 4@3 1@4; Total Hits: 21@1: (4)4@3: (1, 6, 1, 5)1@4: (6)
Rolls: 1@2; Total Hits: 01@2: (3) -
i realise i totally forgot about the kamis here. I would not have sent the CA otherwise…
I leave to you the decision to kill my CA with your kamis or not.
Iwo twol
Nor
Rolls: 3@1 8@2 7@3 1@4; Total Hits: 73@1: (2, 3, 2)8@2: (1, 5, 3, 2, 6, 1, 3, 4)7@3: (1, 2, 6, 6, 2, 5, 1)1@4: (5)
Rolls: 4@2; Total Hits: 14@2: (2, 4, 4, 3) -
Nor twlo 1inf
Alg
Rolls: 2@1 2@3; Total Hits: 22@1: (5, 2)2@3: (2, 3)
Rolls: 1@2; Total Hits: 01@2: (6) -
Alg twol
NCM
1fgt Alg » sz91
1fgt Alg » Gib
all units sz101 + Eus » sz91 » Gib
dd sz64 » sz101
mec Wus » Eus
2AAgun Wus » Cus
4dd, 3AC sz110 » sz125
5fgt, tac Nor » sz125
1tr sz91 » sz101
1tr sz110 » sz91
2fgt Iwo » sz17
2dd, AC sz19 » sz17
tac Iwo » sz6
2fgt sz19 » Sui
3fgt sz6 » Sui
2fgt Kor » sz6
bmb Kor » Jeh
fgt, tac Wus » sz6
tr sz30 » sz26 pick up 2inf Haw » sz10 Wus
3dd, AC sz6 » sz25Place units:
3inf Wfr
4inf, 3art Bmb Eus
ss, 3tr sz101
2fgt WusCollect : 96 IPC
-
Before China, i add a NCM : ss sz94 » sz98
China 13
Buy: 7inf (21), 2art (8)
units Yun » Sze
Place units: 7inf, 2art Kan
Collect : 29 IPC
UK 13
Buy:
UK= 6 repair AB Cpr, 2repair Mic, 3inf (9), 1mec (4), save 1
Ind= 1mec (4), 1tnk (6), 2fgt (20) save 1CM
Hol
1inf Wfr walk inSfr
1inf Wfr walk inRho (1art)
inf, art SafRho
Rolls: 2@2; Total Hits: 12@2: (2, 5)
Rolls: 1@2; Total Hits: 01@2: (5) -
Rho twol
forgot 2 CM, i hope you won’t mind:
1mec Epr » Kaz walk in
Npr (1mec)
2inf, 6fgt CprNpr
Rolls: 2@1 6@3; Total Hits: 32@1: (1, 2)6@3: (1, 4, 5, 2, 4, 5)
Rolls: 1@2; Total Hits: 01@2: (5) -
Npr twol
NCM
20inf, 2AAgun Wind » Epr
2mec, 4tnk Ind » Epr
6fgt Npr » Rus
2fgt, 2tac Bur » Cpr
inf, art Shn » Yun
2ss, 2dd sz37 » sz39
rest of warships sz37 » sz 41
tr sz37 » sz43 pick up inf, art Bor » sz37 » Shn
2inf UK » tr sz110 » Wfr
1mec, 4tnk Epr » CprPlace units:
3inf Cpr
1mec Saf
mec, tnk, 2fgt IndCollect :
UK= 27 + 1 saved = 28 IPC
Ind= 32 + 1 saved = 33 IPC -
Anzac 13
Buy:
3fgt (30), save 2NCM
3ss, dd sz42 sz39
4fgt Nsw + Que » sz42
2dd sz42 » sz41
4inf, 2art Jav » 3tr sz42 » sz37 » Shn
inf, tnk Hai » tr sz36 » sz37 » Shn
5fgt Bur » Cpr
2fgt Shn » SuiPlace 3fgt Nsw
Collect : 24 + 2 saved = 26 IPC
-
Looking at all the fighters approaching via Persia and China it seems that Germany has lost its window for victory over Moscow.
Unless you want to see how it would play out, I think I should concede the game.
-
If i were you, i would at least attack moscou this round will all the units that can reach it. If you get lucky (and your odds are nowhere as bas as what you seem to think), you can still take russia and win the game !
-
Of course, if you don’t take Russia NOW, then it’s over. I’m going to send 16 planes to Russia this turn, and another 11-16 next turn (depending on your positioning), and at least 8 other the turn after…So it’s really now or never for Russia.





