TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 5 Germans Reinforcements - GermansCombat Hit Differential Summary :
Volo twol
Tam
Rolls: 1@1 1@3; Total Hits: 01@1: (4)1@3: (4)
Rolls: 1@2; Total Hits: 11@2: (1)
WILL YOU PLEASE STOP TO HIT OVER 50% WITH YOUR LONE INF ?? :-D :lol:
Tam holds……
Fk me…knew i should have sent a mec in Arc…
NCM
all air Rus
Place 6inf, art Rus
Collect : 17 IPC
WILL YOU PLEASE STOP TO HIT OVER 50% WITH YOUR LONE INF ?? :-D :lol:
The worst thing about having the defender rolling well is that, as the attacker, we are rolling the dice against ourselves. It is like giving a self inflicted nut-shot. :lol: :lol:
If this type of attrition holds, I fear for my attack on Moscow that should come eventually. I better have something like 30+ more units than you for that battle.
Turn to come later tonight (hopefully).
Japan, round 8
Purchase: 66 ipc to spend
5 DD (40)
1 inf (3)
1 mech (4)
1 art (4)
2 tank (12)
save 3
total = 66
Combat:
My planes from Japan will do recon against your shifty subs in z6. :-)
to z34: (DD)
DD z37
6 fig, 3 tac z36 (2 move remain)
to Sik: (walk in)
inf Sze
to She: (inf)
art Sze
tac FIC (1 move remain)
to Kwe: (walk in)
tank Shn
to z42: (TT)
tac z41
to Java: (2 inf)
art Sum via TT z41
inf Shn vit TT z41
2 sbr Mal (3 move remain)
fig, tac z41 (2 move remain)
to z20: (DD)
2 BB, 1 CA, 3 SS, 6 CV 1 fig, 1 tac z36
Per rules, amphibious assault is first.
z42 cwol
Battle for Java:
attacker: inf, art, fig, tac, 2 sbr
Rolls: 2@2 1@3 3@4; Total Hits: 42@2: (6, 6)1@3: (2)3@4: (4, 1, 3)
defender: 2 inf
Rolls: 2@2; Total Hits: 12@2: (2, 5)
Java twlo 1 inf
Battle for z34
attacker: DD, 6 fig, 3 tac
Rolls: 1@2 6@3 3@4; Total Hits: 61@2: (4)6@3: (2, 3, 4, 5, 3, 3)3@4: (1, 6, 2)
defender: DD
Rolls: 1@2; Total Hits: 01@2: (3)
z34 cwol
Battle for z20
attacker: 2 BB, CA, 3 SS, 6 CV, fig, tac
Rolls: 3@2 2@3 3@4; Total Hits: 13@2: (6, 5, 4)2@3: (4, 5)3@4: (2, 6, 5)
defender: DD
Rolls: 1@2; Total Hits: 01@2: (4)
z20 cwol
Battle for She: Hmmmm, I am battling the Chinese on the cheap….does it work…
attacker: art, tac
Rolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (2)
defender: 1 infantry
Rolls: 1@2; Total Hits: 01@2: (3)
Phew! She twol
to z46:
DD z37
to z22:
DD z36
to z20:
6 fig, 3 tac z34
fig z41
2 TT z36
DD z37
to z37:
2 CV, CA, TT z41
fig, tac Java
to Mal:
2 sbr Java
tac z42
to Yun:
inf Shn
inf Kwa
tank Hon
to Sze:
tac She
to Jeh:
1 inf Man
to Japan:
fig z20
Placement:
3 DD z20
1 mech, 2 tank FIC
1 inf, 1 art Mal
DD z37
DD z6
Collect Income:
62 territory + 5 NO + 3 saved - 10 CRD = 60 ipc
Allied turn is up. Good night partner.
The more i look at the allies position in this game, the more i want to throw up….
I can go an grab Egypt now, and i would have a playable position IF Japan was out (or close to be).
I’m going to think a while about this allies turn.
No problem. Take your time. I understand.
I am trying my best to not give you any options that both easy and good.
Just to remind you, I have that German strategic bomber in Jehol.
Yup, i don’t think i will stay in Car…
US 8
Buy:
3tr (21)
3inf (9)
1art (4)
1tnk (6)
2bmb (24)
1dd (8 )
CM
Trj
2inf Mor » tr sz92 » sz98 » Trj walk in
sz22 (dd)
ss sz6
3fgt, tac sz33
sz34 (1dd)
8fgt sz35
sz22
Rolls: 1@2 3@3 1@4; Total Hits: 41@2: (6)3@3: (1, 3, 1)1@4: (4)
Rolls: 1@2; Total Hits: 01@2: (5)
sz22 cwol
sz 34
Rolls: 8@3; Total Hits: 58@3: (2, 5, 6, 2, 4, 1, 1, 2)
Rolls: 1@2; Total Hits: 01@2: (4)
sz34 cwol
NCM
AC, 2dd sz92 » sz98
2fgt Gib » sz98
2ss sz91 » sz93
2tr, AC sz91 » sz92
2fgt sz91 » Gib
4inf, art Eus » 3tr + AC sz101 » sz88 pick up 1inf Brg » sz91 » Mor
1fgt Eus » sz91
1fgt Eus » Gib
All pacific Air + fleet sz33 + tr loaded » sz54 » Que
1ss sz6 » sz25
1ss sz6 » sz24
1ss sz6 » sz15
1ss sz6 » sz8
Place units:
3tr, dd sz101
3inf, art, tnk, 2bmb Eus
Collect : 72 IPC
China 8
Buy: 2inf
CM
Sui
inf Kan walk in
She (1art)
inf, fgt Tsi
She
Rolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (3)
She rd2
Rolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (2)
Rolls: 1@2; Total Hits: 01@2: (5)
UK 8
Buy:
UK= 3mec (12), 1fgt (10)
Ind= 1mec (4), save 2
CM
Fra
Sbr
Egy (1inf)
6inf, 2art Gib » 4tr sz92 » sz98 » Egy
3CA sz92 » sz98 Bombard
Shn
inf Bur walk in
Sbr
AAgun
Rolls: 1@1; Total Hits: 01@1: (6)