G40 Kilroynothere (Axis +6) vs Gi_Joe (Allies)


  • BAL CLW 1 tac, 1ftr

    EPL
    A
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (1)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • cm:
    Z113: 1 sub vs 2 sub, 1 dd, 7 trn  ==> attacker destroyed, 1 sub lost.
    BAL: 1 inf nov, 1 ftr nov, 1 tac rus vs 1 inf  ==> CLW 1 tac, 1 ftr
    EPL: 1 inf nukr, 1 ftr rus vs 1 inf  ==> TKWOL

    nc:
    11 inf yen – tim
    1 inf tim – novo
    1 aa yen – tim
    5 inf sam – kaz
    1 rtl sam – kaz
    1 inf cau – npr
    3 inf vol – kaz
    1 arm sukr – nukr
    3 rtl sukr – nukr
    2 inf vyb – nov
    1 ftr bal – nov
    1 inf arch – nov
    4 inf volo – arch
    1 ftr epl – nov
    1 tac bal - nukr

    place:
    3 inf nov
    3 inf sukr
    6 inf rus

    32 IPC

    Is it possible to take eire without an transporter??

    Gi_Joe_vs_kilronothere__G1_04bRus.AAM

  • 22 21 19 18 17 16

    Hi Gi_Joe,

    Just got back from my vacation. Hope the wait wasn’t too long! Sounds like we are both busy these days.

    Yes, you can take Ireland without transports. Scotland is the same as Northern Ireland and therefore adjacent to Eire. Strange, but the actual board shows this a bit better than the aBattlemap does.

    Also, on the sz113 combat, I would have scrambled my fighter as well. Not sure if that would have changed your mind about attacking or not. If you would still have attacked, doesn’t change the outcome of the combat. Up to you if you want to not have combat.

    I’m getting a few things in order today now that I am back but plan on making Japan’s move today.

    Soon.

  • 22 21 19 18 17 16

    Japan 4: spend 68/70 ipc
    1 mjrIC = 30
    1 ss = 6
    2 mech = 8
    1 tnk = 6
    2 inf = 6
    3 art = 12

    CM:
    TSI (walk-in)
    1inf KAN

    SIK: (7inf)
    2inf, 1mech, 1art SZE
    3inf, 1art SHE
    1ftr, 2tac SIA
    1bbr HAI

    SUM: (1art)
    1inf BOR, 1art JAV  via tt43
    1bbr SIA

    z41 (auto-kill)
    1ftr z37

    z42 (1ss)
    1dd z37
    1ftr, 2tac z37

    z45 (1dd)
    1ss z37
    1ftr, 1tac z35

    BUR (1inf)
    2inf SHN
    1ftr, SIA

    BURY (1inf)
    1inf AMU
    1inf SAK
    1tac JEH

    SFE (walk-in)
    1inf SIB

  • 22 21 19 18 17 16

    SIK

    ADiceRolls: 4@1 4@2 2@3 2@4; Total Hits: 44@1: (6, 1, 3, 2)4@2: (1, 3, 5, 4)2@3: (4, 6)2@4: (2, 4)
    DDiceRolls: 7@2; Total Hits: 47@2: (6, 1, 4, 2, 2, 3, 2)

  • 22 21 19 18 17 16

    Ouch!
    SIK rd 2

    ADiceRolls: 4@2 2@3 2@4; Total Hits: 64@2: (6, 4, 2, 1)2@3: (3, 2)2@4: (4, 1)
    DDiceRolls: 3@2; Total Hits: 13@2: (4, 6, 2)

  • 22 21 19 18 17 16

    Wow… 5 hits on defense. Crazy.
    SIK twlo 5inf

    SUM:
    ADiceRolls: 2@2 1@4; Total Hits: 02@2: (3, 5)1@4: (6)
    DDiceRolls: 1@2; Total Hits: 01@2: (4)

  • 22 21 19 18 17 16

    SUM rd 2
    ADiceRolls: 2@2 1@4; Total Hits: 22@2: (4, 1)1@4: (2)
    DDiceRolls: 1@2; Total Hits: 01@2: (3)

  • 22 21 19 18 17 16

    SUM twol

    z42 rd1

    ADiceInput ErrorThere was an error in your dice throw: “/>D” is not correct syntax.aaa 1@1:

    z45 rd1
    ADiceRolls: 1@2 1@3 1@4; Total Hits: 11@2: (4)1@3: (1)1@4: (5)
    DDiceRolls: 1@2; Total Hits: 11@2: (1)

  • 22 21 19 18 17 16

    z45 cwlo 1ss

    z42 again
    ADiceRolls: 1@2 2@3 1@4; Total Hits: 11@2: (5)2@3: (3, 6)1@4: (5)
    DDiceRolls: 1@1; Total Hits: 01@1: (3)

  • 22 21 19 18 17 16

    z42 cwol

    BUR
    ADiceRolls: 2@1 1@3; Total Hits: 12@1: (5, 1)1@3: (4)
    DDiceRolls: 1@2; Total Hits: 11@2: (2)

    BURY
    ADiceRolls: 2@1 1@3; Total Hits: 22@1: (3, 1)1@3: (1)
    DDiceRolls: 1@2; Total Hits: 11@2: (1)

  • 22 21 19 18 17 16

    good defense this round!

    BUR twlo 1inf
    BURY twlo 1inf

  • 22 21 19 18 17 16

    NCM:
    3inf SUI to SHE
    1cv, 1bb, 1ca, 1dd z35 to z6
    1dd z16 to z6
    3 tts z35 to z6
    1ftr, 1tac KSU to Japan
    1ftr, 1 tac KSU to cv z6
    1tt z37 to z20 pick up 1art land PHI
    1tt z44 with 1art to z35 land PHI
    1bb, 2cv, 1dd z37 to z35
    1dd z43 to z35
    2inf HON to KWA
    1inf SIB to SAK
    2ss z6 to z35
    1ftr, 1tac z45 to PHI
    1ftr z41 to z35
    2ftrs, 1tac z42 to z35
    1bbr SUM to SIA
    1ftr BUR to SIA
    1bbr, 1ftr, 2tac SIK to SZE
    1ftr JEH to Japan
    2inf HON to KWA
    1tnk, 2mech KSU to KWE
    1inf FIC to SHN
    1inf MAL to SHN
    2art, 2inf YUN to SZE
    2inf YUN to SHN
    1tac BURY to AMU

    Collect 70 IPC + 5 NO = 75 +2 not used = 77 on hand

    Build:
    MjrIC in MAL
    1tnk, 2mech in KSU
    1ss z6
    2inf, 3art JAP

  • 22 21 19 18 17 16

  • 22 21 19 18 17 16

    Hey Joe,

    Just realized I had forgot to put a German flag on SCO last round. I’ve corrected the map and posted it again. I will not collect the 2ipc that was do to the Germans… my mistake.

    thx.

    Gi_Joe_vs_kilronothere__G1_04cJap.AAM

  • 22 21 19 18 17 16

    Hey Gi_Joe. Not sure if you have checked out the latest on the discussion thread, but it looks like we have to finish up the game as it stands and write our upcoming strategy to Jennifer and they will decide the “winner.”  Bit of a shame to end it this way, but obviously we need to move on with the tournament.

    Regardless of the outcome, I would like to continue the game with you if you are OK with doing that. I have not played enough yet and think we are just getting into the really good stuff.

  • 22 21 19 18 17 16

    OK… apparently I was making the Japan turn too quickly. Also forgot to put the KSU unit build. Here is the corrected map. Sorry again. Jennifer, I promise not to rush next time but wanted to get the last Japan turn in before the deadline!!!

  • 22 21 19 18 17 16

    Corrected Japan 4 map! :-D

    Gi_Joe_vs_kilronothere__G1_04cJap.AAM


  • I miss that discussion thread completely  :-o

    Can’t find it  :|


  • When do we have to fill in our strategic orders?

Suggested Topics

  • 2
  • 12
  • 174
  • 165
  • 59
  • 70
  • 89
  • 126
Axis & Allies Boardgaming Custom Painted Miniatures

32

Online

18.0k

Users

40.7k

Topics

1.8m

Posts