Gsh34 (axis) vs. Axisplaya (allies) Alpha +3


  • Nukr twlo mech

    Battle for Ros:

    attacker: 4 tank, 2 tac
    DiceRolls: 4@3 2@4; Total Hits: 34@3: (2, 4, 6, 3)2@4: (3, 5)

    defender: 2 inf
    DiceRolls: 2@2; Total Hits: 02@2: (3, 3)


  • Ros twol

    NCM:

    to Bry:

    42 inf, 19 art, 2 tank, AA gun Bel
    4 fig Rus
    3 tank Nov
    2 tac Nukr
    2 tac Ros

    to Nita:
    fig, tac Rom
    6 inf, AA gun Wgr

    to Sita:
    2 inf Nita

    to Wgr:
    2 inf, 2 art, AA gun Ger

    to Bel:
    5 inf, 2 art Nov
    2 inf, AA gun Bal

    to Nov:
    sbr Rus

    to z104:
    DD z113

    to z127:
    SS z112

    to Fin:
    6 inf in Ger via TTs in z115

    to z115:
    CV z113

    Placement:
    3 art France
    3 mech Nov
    4 inf, 6 mech Wgr
    1 mech Ger

    Collect Income:
    55 territory + 15 NO = 70 ipc

    Russia, I must compliment you on your shooting that round.  Your guys are definitely well rested and ready to fight. :wink:

    gsh34_vs_axisplaya_7aGermany.AAM


  • I can really see your experience coming out in our game.  You switched your purchases to the European theater at exactly the right time.  If you had waited even one more round to place in the Atlantic with the USA, I think Italy and Germany would have had enough of a leg up that it would have almost been a foregone conclusion that Russia would fall.  As it stands, even without placing units in the Pacific, you will still be thwarting me for a few rounds at a minimum.  Man, you are good.

  • '10

    @gsh34:

    I can really see your experience coming out in our game.  You switched your purchases to the European theater at exactly the right time.  If you had waited even one more round to place in the Atlantic with the USA, I think Italy and Germany would have had enough of a leg up that it would have almost been a foregone conclusion that Russia would fall.  As it stands, even without placing units in the Pacific, you will still be thwarting me for a few rounds at a minimum.  Man, you are good.

    Actually, i think i panicked a bit too much in the early game. I didn’t have to spend that much in the pacific, and i should have threaten to come at Gibraltar 1 round sooner. After all, winning in the pacific is not so easy. You would sure have a better position than now, but i would have diverted your spending in europe 1 round sooner, and that would be a big relief for the russian.
    So, you are right to say that i switched my purchase at the right time, but i would add : at the right time to save the game (or maybe just delay the fall of Moscou). But that’s still too late for someone (like me  :-D)who likes to be in control of his game…
    It’s gonna be 100% europe spending for a while now.
    In the pacific, my fleet has the kind of proportion that i like to go all in against the Japanese fleet (lots of fodders).

    Russian turn tomorrow.

  • '10

    Russia 7

    Buy:
    repair (2)
    8inf (24)
    1tnk (6)
    save 1

    CM

    Arc (1inf)
    inf Volo
    fgt, tac Rus

    Tam (1mec)
    inf, fgt, tac Rus

    Smo (1inf)
    inf Volo
    fgt Rus

    Arc

    DiceRolls: 1@1 1@31@4; Total Hits: 11@1: (6)1@31: (5)

    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • '10

    Arc cwlo 1inf

    Tam

    DiceRolls: 1@1 1@3 1@4; Total Hits: 11@1: (4)1@3: (2)1@4: (6)

    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • '10

    Tam cwlo 1inf

    Smo

    DiceRolls: 1@1 1@3; Total Hits: 01@1: (3)1@3: (5)

    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • '10

    Smo rd 2

    DiceRolls: 1@1 1@3; Total Hits: 11@1: (4)1@3: (1)

    :aaa 1@2

  • '10

    Smo defense

    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • '10

    Smo twol

    NCM

    All air » Rus
    All units Volo » Rus
    tnk Vol » Rus

    Place 8inf, tnk Rus

    Collect : 22 + 1 saved = 23 IPC

    gsh34_vs_axisplaya_7bRus.AAM


  • Well, I have no idea if this is the “right” move or not.  It sure doesn’t feel like it knowing what I am going to do, but, at least it buys me another round against your fleet even if I am just “treading water”.

    Japan, round 7

    Purchase: 65 ipc to spend

    4DD (32)
    2 TT (14)
    6 inf (18)
    save 1
    total = 65

    Combat:

    to Sze: inf
    inf, art Yun
    sbr FIC (4 move remain)

    to Kwe: (6 inf)
    2 mech, 2 art, 2 tank Yun
    tac, (2 move remain), sbr (4 move remain) FIC

    to Bur: (walk in)
    tank Yun blitzes into Bur and to Shn

    to She: (walk in)
    inf Kan

    to z44: (DD)
    SS, 9 fig, 3 tac z35

    to z41: (TT)
    2 CV, fig z20

    to Sum: (2 inf)
    inf, art Phi via TT z35 > z41
    art FIC, inf Mal via TT from z20 > z41
    tac Mal (1 move remain)


  • Combat:

    z41 (Anzac transport) cwol

    Per rules, amphibious assault if first.

    Battl for Sum: (2 inf)

    attacker: 2 inf, 2 art, tac
    DiceRolls: 4@2 1@3; Total Hits: 04@2: (5, 6, 4, 6)1@3: (6)

    defender: 2 inf
    DiceRolls: 2@2; Total Hits: 12@2: (1, 6)


  • Japan loses 1 inf

    Battle for Sum, round 2

    attacker: inf, 2 art, tac
    DiceRolls: 3@2 1@3; Total Hits: 23@2: (2, 3, 1)1@3: (5)

    defender: 2 inf
    DiceRolls: 2@2; Total Hits: 22@2: (1, 1)


  • Well, good thing I did bring both transports.

    Sum twlo 2 inf, art

    Battle for z44

    attacker: SS, 9 fig, 3 tac
    DiceRolls: 1@2 9@3 3@4; Total Hits: 51@2: (4)9@3: (4, 2, 1, 1, 3, 1, 5, 5, 5)3@4: (6, 5, 5)

    defender: DD
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • z44 cwlo SS

    Battle for Sze

    attacker: inf, art, sbr
    DiceRolls: 2@2 1@4; Total Hits: 12@2: (3, 5)1@4: (1)

    defender: inf
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Sze twol

    Battle for Kwe:

    attacker: 2 mech, 2 art, 2 tank, tac, sbr
    DiceRolls: 4@2 2@3 2@4; Total Hits: 14@2: (5, 5, 5, 5)2@3: (4, 5)2@4: (3, 5)

    defender: 6 inf
    DiceRolls: 6@2; Total Hits: 26@2: (3, 1, 3, 4, 2, 6)


  • Battle for Kwe, round 2

    attacker: 2 art, 2 tank, tac, sbr
    DiceRolls: 2@2 2@3 2@4; Total Hits: 22@2: (6, 2)2@3: (6, 3)2@4: (5, 6)

    defender: 5 inf
    DiceRolls: 5@2; Total Hits: 25@2: (5, 3, 6, 1, 1)


  • Battle for Kwe, round 3

    attacker: 2 tank, tac, sbr
    DiceRolls: 2@3 2@4; Total Hits: 22@3: (4, 6)2@4: (4, 1)

    defender: 3 inf
    DiceRolls: 3@2; Total Hits: 13@2: (5, 1, 4)


  • Ah, the meat-grinder that China is doen’t disappoint! :|

    Battle for Kwe, round 4

    attacker: tank, tac, sbr
    DiceRolls: 1@3 2@4; Total Hits: 11@3: (4)2@4: (4, 6)

    defender: inf
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • '10

    Those 6 dudes in Kwe have been fantastic.
    Their sacrifice will be remembered as they may have bought one more turn for India !

    :-D

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