@The_Good_Captain Game History
Round: 1 Combat Move - Germans 1 mech and 2 tanks moved from El Agheila to Zella 1 mech, 1 scoutcar and 2 tanks moved from Zella to Mersa Brega 1 G-antitank and 1 artillery moved from El Agheila to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Turning on Edit Mode EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Italians to El Agheila: 3 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Uncontrolled to Mersa Brega: 3 1-supplys EDIT: Removing units owned by Italians from El Agheila: 2 1-supplys EDIT: Removing units owned by Germans from Mersa Brega: 1 scoutcar EDIT: Removing units owned by Germans from Mersa Brega: 1 artillery and 1 mech EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Removing units owned by British from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila 1 mech moved from Tripoli to Mersa Brega Place Units - Germans 1 1-supply and 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Sicily to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsWheatbeer (Axis) vs Axisplaya (Allies) G40 A3 no tech
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dogfight (current A3 rules say defensive intercept at 1 … he also brought back the +2 for strats … I will assume for the moment you want to play without those rule tweaks)
A
Rolls: 2@1; Total Hits: 12@1: (6, 1)D
Rolls: 1@2; Total Hits: 01@2: (4) -
Bomber rolls
Rolling 2d6:
(1, 4) -
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Ok, just before i go with US, i will roll my AAgun Mic in Cpr that you forgot to roll.
If i happen to get a hit, we will just disregard the according dice you rolled for damages.AA gun Cpr
Rolls: 2@1; Total Hits: 02@1: (6, 2) -
Sorry! :oops: Got excited when UK fig went down and forgot.
You can start taking penalty IPC or something if these errors are annoying.
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Are we going to ignore the last set of A3 changes posted since we’re so far into this match? I don’t mind eitherway, just curious.
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Sorry! :oops: Got excited when UK fig went down and forgot.
You can start taking penalty IPC or something if these errors are annoying.
haha….lol
No worries, man ! This is a friendly game. I’m doing plenty of that kind of mistakes myself.
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Are we going to ignore the last set of A3 changes posted since we’re so far into this match? I don’t mind eitherway, just curious.
I prefer that we stick to the rules we’ve started this game with. But i won’t mind testing the last changes in another game after this one, eventually.
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Ok :-)
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Also, i’m counting and recounting….
Japan’s IPCs…
At the end of J11, per your map, you own:
5 russian territories (5 IPC)
Alaska (2 IPC)
Philadelphia (2 IPC)
Japan (8 IPC)
Korea (3 IPC)That’s 20 IPC total, and i can’t find the 3 other IPC that battlemap indicate. Can you tell me where the 3 “missing” IPCs are ?
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Also, there is 15 planes on your 7 carriers in sz38…
Where does the 15th plane goes ? Kor ? Jap ? Phi ?
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Iwo Jima, Okinawa, and Formosa make up the other 3 IPC
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And 1 fig originally from SZ35 should go to Japan.
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Iwo Jima, Okinawa, and Formosa make up the other 3 IPC
Oh my god, i think i had never noticed that those islands worth IPCs…. :oops: :lol:
US 11
Buy:
1Mic (12)
3tr (21)
1AC (16)
4inf (12)
1art (4)
1dd (8)CM
Ala
1mec Wus walk insz92 (2ss, 1dd)
All warships + air sz91
2fgt Sco
1fgt EusPhi (inf, art, tnk)
2inf, art, tnk Cel » 2tr sz44 » sz35 » Phi
3CA, BB sz44 » sz35 Bombard
9fgt, tac sz44Phi
Rolls: 1@1 2@2 13@3 2@4; Total Hits: 71@1: (2)2@2: (5, 4)13@3: (5, 4, 6, 1, 4, 4, 3, 5, 1, 3, 3, 6, 5)2@4: (4, 3)
Rolls: 2@2 1@3; Total Hits: 12@2: (6, 2)1@3: (4) -
Phi twlo 1inf
sz92 (partial roll)
Rolls: 15@2; Total Hits: 515@2: (5, 2, 2, 2, 5, 1, 4, 5, 4, 4, 5, 4, 5, 6, 1)
Rolls: 2@1 1@2; Total Hits: 12@1: (3, 4)1@2: (1) -
sz 92 cwlo 1ss
NCM
2tr sz91 » sz101
7tr, AAgun » sz91 » sz92 » Gib
oops….forgot to type the walk in Alg, sorry…
1mec, 2tnk Wus » Eus
2fgt Yuk » Eus
tr sz44 » sz46
rest of fleet sz44 » sz35
air units Phi » sz35
inf, art Wus » tr sz10 » sz26 » Haw
dd sz10 » sz26
fgt Wus » Haw
tac Wus » Mid
bmb Que » MidPlace units:
4inf, art Eus
3tr, dd, AC sz101
Mic NorCollect : 88 IPC
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China 11
Buy:
7inf (21)
2art (8 )No CM
NCM
All units Hon » KwaPlace units: 7inf, 2art Tsi
Collect : 29 IPC
Collect : 29 IPC
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Jut a little US NCM change: i put the Wus fgt in Mid instead of Haw
UK 11
Buy:
UK = repair (4), 2fgt (20)
Ind = 4tnk (24), 2mec (8 ), save 1CM
Saf
1inf Rho walk inCau (1tnk)
2inf Npr
2fgt RusIrq (2inf, art)
3inf Npr
2fgt Ind
1fgt TurCau
Rolls: 2@1 2@3; Total Hits: 12@1: (4, 1)2@3: (4, 6)
Rolls: 1@3; Total Hits: 11@3: (3) -
Cau twlo 1inf
Irq
Rolls: 3@1 3@3; Total Hits: 33@1: (2, 1, 3)3@3: (4, 3, 1)
Rolls: 3@2; Total Hits: 03@2: (4, 5, 6) -
Irq twol
NCM
all air Irq + Cau » Cpr
mec, tnk Cpr » Npr
7mec Epr » Npr
tnk Ind » Epr
20inf, 2AAgun Bur » Ind
inf, art Cel+ all fleet sz44 » sz35 » Phi
all units sz91 » sz92
4fgt Gib » sz92Place units:
2fgt Cpr
4tnk, 2mec IndCollect:
UK= 25 IPC
Ind = 32 + 1 saved = 33 IPC





