11L '41 LL(allies +9) vs EB(axis) Game 3


  • Ok, I do have a few tough ones - 2 against DM, one against TDJ and one against Zhukov.  Oh and a game that seems to so far be going well against the league leader Gamerman.  Going to work on those for a little bit if you don’t mind.  Will try to get to this one beginning of next week at latest.

    Cheers


  • America turn 13

    Purchase
    90 IPC

    11 infantry
    3 tanks
    AA gun

    save 36 IPC

    Combat Moves
    none

    Noncombat Moves
    fighter from Z12 to Z55
    tank from HAW to MEX
    3 tanks from ALG to EGY
    6 infantry, AA gun from LIB to EGY
    3 tanks from LIB to TRJ
    10 infantry, 12 tanks, fighter, AA gun from EGY to TRJ
    6 fighters from EGY to Z12
    2 fighters from Z12 to Z5
    3 destroyers, ac, fighter, transport from Z53 to Z55
    6 transports from Z12 to Z10
    5 bombers from ALG to ECA

    Mobilize
    11 infantry, tank in EUS
    2 tanks, AA gun in WUS

    Income
    38 + 10 NO + 36 saved = 84

    11L_LL_v_EB_Game3_13fUSA.AAM


  • Ger14
    45 buys 1bmb 3arm 6inf

    combat
    Gbr - SBR 1bmb Fra

    Gbr AA
    DiceRolls: 1@1; Total Hits: 01@1: (2)


  • Damage Gbr
    DiceRolling 1d6:
    (6)


  • %$&*!


  • 6 damage Gbr

    noncombat
    1bmb Gbr - Ger
    1aa Epl - Pol
    8inf 8arm Ger - Pol

    build
    1bmb 6inf 3arm Ger

    collect
    30 + 15 = 45

    11L_LL_v_EB_Game3_14aG.AAM


  • Soviets move submarine to Z18 and fighters to TRJ.  Go ahead with Japan.


  • Jap14
    81 buys 4repair 13arm 4inf

    combat
    Gbr - SBR 1bmb Ger
    Wak - 2inf Jap via 1trn sz62 to sz52, 4ftr sz51, 2ftr sz62
    Sol - 1inf Ngu via 1trn sz48 to sz46
    Nze - 1inf Ngu via 1trn sz48 to sz42
    Kar - 9arm Epl, 5arm Mos

    Gbr AA
    DiceRolls: 1@1; Total Hits: 01@1: (6)


  • damage Gbr
    DiceRolling 1d6:
    (4)


  • 4 damage Gbr

    Wak
    DiceRolls: 2@1 6@3; Total Hits: 12@1: (2, 3)6@3: (5, 5, 5, 5, 2, 4)
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Wak twol

    Kar
    DiceRolls: 14@3; Total Hits: 614@3: (4, 2, 6, 1, 4, 3, 1, 4, 1, 4, 5, 6, 3, 6)
    DiceRolls: 4@3; Total Hits: 34@3: (3, 5, 3, 2)


  • Kar twlo 3arm

    noncombat
    6ftr Wak - sz52
    1ac 2dd sz62 - sz52
    2ac sz51 - sz52
    1dd sz57 - sz52
    2dd sz48 - sz52
    1bb 1cru 1dd 4ac 8ftr sz48 - sz46
    2arm Ngu - Bur via 2trn sz48 to sz38
    3arm Ind - Per
    4arm Cau - Per

    build
    6arm Mos
    4arm Cau
    3arm Ind
    4inf Jap

    collect
    67 + 15 = 82

    11L_LL_v_EB_Game3_14cJ.AAM


  • I’m going to have to check the aa percentage for me this game but I’m guessing it is around 2-3% and I have taken many many shots.  The evening out just isn’t going to happen it looks like. :|


  • Don’t do it LL. It will only lead to disappointment.


  • You’re right EB, I am sure it would be disappointing.  But it hasn’t been just AA that has let me down, its been just about every roll along the way and now the hole is probably just too deep.  But I will just try to keep fighting.  :|


  • Yeah you haven’t been lucky this game. If you get to UK soon Italy won’t take long. You can get back to thinking how to spend all those USA IPCs.


  • Britain turn 14

    Purchase

    37 IPC

    11 repair to GBR
    7 infantry
    tank

    Combat Moves

    KAR (11 tanks) v 8 infantry, fighter (GBR), 2 fighters (Z5), *support shot with battleship

    dice


  • KAR
    A - 8 infantry, 3 fighters, battleship
    DiceRolls: 8@1 3@3 1@4; Total Hits: 38@1: (5, 2, 3, 2, 5, 4, 6, 4)3@3: (1, 2, 6)1@4: (2)
    D - 11 tanks
    DiceRolls: 11@3; Total Hits: 411@3: (4, 4, 2, 3, 6, 5, 6, 6, 3, 6, 3)


  • KAR round 2
    A - 4 infantry, 3 fighters
    DiceRolls: 4@1 3@3; Total Hits: 24@1: (4, 2, 6, 6)3@3: (1, 5, 3)
    D - 8 tanks
    DiceRolls: 8@3; Total Hits: 28@3: (6, 6, 6, 5, 5, 5, 1, 1)


  • round 3
    A - 2 infantry, 3 fighters
    DiceRolls: 2@1 3@3; Total Hits: 32@1: (5, 6)3@3: (1, 3, 1)
    D - 6 tanks
    DiceRolls: 6@3; Total Hits: 36@3: (5, 1, 3, 6, 1, 6)

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