11L '41 LL (Axis) v TDJ (Allies +5), -tech, +NO


  • EAF taken with artillery, tank

    Noncombat Moves
    infantry from BST to EPL
    infantry, 2 artillery from BST to POL
    2 infantry, artillery from EPL to UKR
    2 fighters, bomber from CAU to UKR
    tank from GER to POL
    fighter from GER to UKR
    5 infantry from FRA to ITA
    2 tanks from FRA to POL
    7 infantry from GER to FRA

    Mobilize
    tank, 4 fighters in GER

    Income
    38 + 15 NO = 53

    That’s just in the nick of time to catch so decent dice.  saving your bombers for last didn’t hurt you since they rolled a 6, 5 but with the dice you rolled on the last roll, they could have all missed and that woulda been real nice.

    LLvTDJ_4aG.AAM


  • if only I could have rolled the perfect 4-hit second round, it woulda been a giant victory.  but maybe my tanks will put up a spirited defense!!  here’s hoping.


  • Russia 4
    With $29, buy 5 arm, 1 art

    Combat:

    Nor
    1 inf Fin

    Kar
    2 inf, 1 art, 1 arm Fin

    BST
    1 inf Belo

    Bury
    1 inf STC

    Cauc
    1 arm Persia
    1 inf, 1 art EUkr
    7 inf, 2 art, 3 arm, 2 ftrs Russia

    Cauc
    AA gun
    DiceRolls: 2@1; Total Hits: 02@1: (3, 5)


  • Kar
    2 inf, 1 art, 1 arm vs 1 inf
    DiceRolls: 1@1 2@2 1@3; Total Hits: 21@1: (3)2@2: (2, 1)1@3: (5)

    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • '12

    If you roll CAU aa guns you have to fight the CAU battle first no?


  • I don’t think it matters Bold. I just did it to get it out of the way.

    Cauc
    8 inf, 3 art, 4 arm, 2 ftrs vs 8 arm

    DiceRolls: 5@1 6@2 6@3; Total Hits: 55@1: (4, 4, 2, 3, 3)6@2: (5, 6, 1, 3, 3, 6)6@3: (3, 1, 5, 1, 6, 2)

    DiceRolls: 8@3; Total Hits: 58@3: (1, 3, 6, 2, 3, 6, 5, 1)


  • Cauc 2
    DiceRolls: 6@2 6@3; Total Hits: 66@2: (5, 3, 3, 4, 2, 3)6@3: (1, 2, 2, 5, 1, 1)

    DiceRolls: 3@3; Total Hits: 33@3: (1, 1, 1)

  • '12

    Ok sorry to interrupt  :-)

    Interesting game you guys have going, good luck to you both.


  • There you go LL. The dice turned back in your favour and you scored three 1s. Your whining and griping must have caused the dice to get embarrassed at all this favourtism they have shown me.  :roll:

    NC
    2 ftrs to Russia
    1 AA Fin to Kar
    1 inf Belo to EUkr
    1 inf Yak to Eve
    2 inf Sik to Hup
    1 inf Nin to Hup
    1 inf Chi to Sik
    2 inf Novo to Russia
    1 sub Sz 12-13

    Placement
    5 arm, 1 art Russia

    Russia collects $36

    Thanks Bold.

    LLvTDJ_4bR.AAM


  • @Boldfresh:

    If you roll CAU aa guns you have to fight the CAU battle first no?

    Not a problem for this round TDJ, but Bold’s got a point here.  If there were several battles with AA guns firing and they were all rolled at the start of the Combat phase rather than separately for each battle, it would be an unfair advantage to know how many planes you got shot down before resolving the battles one by one.  Here there were only two battles, one of which was the battle with AA fire and the other which was against only one infantry and involving no AA.

    But in general, I believe the AA is fired and the battle for that territory immediately follows.

    Thanks Bold, I’m trying to get back into this one!  I think that last German and Soviet round helped but there is still a long way to climb.

    Cheers


  • Japan turn 2

    Purchase

    53 IPC

    4 infantry
    4 fighters

    save 1 IPC

    Combat Moves

    IND (infantry) v infantry, artillery (FIC), bomber (KWA)
    BUR (infantry, artillery, tank, AA gun) v 3 infantry, tank (YUN), bomber (JPN)
    STC (empty) v infantry (FAR)
    BRY (infantry) v artillery (FAR), 2 fighters (Z62)

    dice


  • IND
    A - infantry, artillery, bomber
    DiceRolls: 2@2 1@4; Total Hits: 22@2: (3, 1)1@4: (4)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • IND taken with infantry, artillery, bomber

    BRY
    A - artillery, 2 fighters
    DiceRolls: 1@2 2@3; Total Hits: 31@2: (1)2@3: (3, 3)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • BRY taken with 2 fighters, not controlled

    BUR AA gun
    DiceRolls: 1@1; Total Hits: 01@1: (3)


  • BUR
    A - 3 infantry, tank, bomber
    DiceRolls: 3@1 1@3 1@4; Total Hits: 23@1: (2, 6, 2)1@3: (1)1@4: (2)
    D - infantry, artillery, tank
    DiceRolls: 2@2 1@3; Total Hits: 22@2: (1, 1)1@3: (6)


  • BUR round 2
    A - infantry, tank, bomber
    DiceRolls: 1@1 1@3 1@4; Total Hits: 11@1: (5)1@3: (1)1@4: (6)
    D - tank
    DiceRolls: 1@3; Total Hits: 01@3: (5)


  • BUR taken with infantry, tank, bomber

    Noncombat Moves

    2 fighters from SUD to Z36
    ac, submarine, destroyer from Z62 to Z36
    infantry, AA gun from AUS to FIC
    2 infantry from MAN to FIC
    2 fighters from BRY to JPN
    2 fighters from FIC to JPN
    ac, battleship, transport from Z49 to Z37
    fighter from Z49 to FIC
    bomber from BUR to FIC
    bomber from IND to FIC
    2 transports from Z36 to Z37
    fighter, ac from Z15 to Z16

    Mobilize

    4 infantry, 4 fighters in JPN

    Income

    39 + 15 NO + 1 saved = 55

    LLvTDJ_4cJ.AAM


  • UK 4
    With $29, buy 1 CA (12), 1 trns (7) 2 inf, 1 art

    Combat:

    Egypt/TJ
    1 arm Libya

    NWE
    1 inf UK (sz 7)

    Phil Island
    1 inf, 1 art Sz 52

    NC
    1 inf BC to Kenya
    1 inf, 1 art Libya to Egypt
    4 inf Alg to Libya
    1 arm Alg to Egypt
    Sz 12 fleet to 7

    Placement
    1 CA, 1 trns Sz 7
    2 inf, 1 art UK

    UK collects $27

    LLvTDJ_4dUK.AAM


  • Italy turn 4 - lets see if the Italians have any fight in them tonight

    Purchase
    20 IPC

    5 infantry
    tank

    Combat Moves
    CAU (2 artillery, 4 tanks, AA gun) v 2 infantry, tank (UKR), tank, fighter (BUL), infantry, tank (ITA), *support shots with cruiser, battleship

    dice


  • CAU AA gun
    DiceRolls: 1@1; Total Hits: 11@1: (1)

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