a9f8e386-2774-436a-85c2-12485139d2d7-triplea_41868_1chi.tsvg
Gsh34 (axis) vs. Axisplaya (allies) Alpha +3
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Note to self: Don’t forget to build some units on Japan. :-)
:lol: :lol:
Yeah, that could be useful….
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Japan, round 6
Purchase: 70 ipc to spend
fighter (10)
2 CV (32)
TT (7)
5 inf (15)
artillery (4)
save 2
total = 70Combat:
to z44: (DD, TT)
SS, 4 fig z42to Cel: (inf, art)
inf, art Java load TT in z42 > z44 > offload Cel
4 fig, 2 tac z44 (2 move remain)to z35: (SS)
2 BB, 2CA, 3 DD, 4 SS, 5 CV, 1 TTto Kan: (walk in)
inf Suito Yun: (4 inf)
inf, art Shn
inf, 2 art, 2 sbr (5 move remain) FIC
2 mech, tank Mal
2 tank Hon
1 tac Kwa (2 move remain) -
Wait a second, I’m bringing all my ships and planes from z20 to z35 also. That will add 1 DD, 1 CV, 1 fig, tac.
Oh, and missed this one too:
to Kwe:
inf, art Hop
inf AnhI’m attaching a map just to show my combat movement.
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Per rules: Amphibious assault is first.
Battle for z44
attacker: SS, 4 fig
Rolls: 1@2 4@3; Total Hits: 11@2: (5)4@3: (4, 1, 4, 6)
defender: DD, TT
Rolls: 1@2; Total Hits: 01@2: (5)
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z44 cwol
Battle for Cel:
attacker: inf, art, 4 fig, 2 tac
Rolls: 2@2 4@3 2@4; Total Hits: 52@2: (2, 6)4@3: (1, 3, 4, 6)2@4: (4, 2)
defender: 2 inf
Rolls: 2@2; Total Hits: 12@2: (2, 4)
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Cel twlo 1 inf
Battle for z35
attacker: 2BB, 2 CA, 4 DD, 4 SS, 6 CV 1 fig, 1 tac
Rolls: 8@2 3@3 3@4; Total Hits: 58@2: (6, 1, 1, 3, 6, 4, 6, 5)3@3: (6, 6, 3)3@4: (5, 4, 4)
defender: SS
Rolls: 1@1; Total Hits: 01@1: (6)
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z35 cwol
Battle for Yun
attacker: 2 inf, 2 mech, 3 art, 3 tank, tac, 2 sbr
Rolls: 1@1 6@2 3@3 3@4; Total Hits: 71@1: (3)6@2: (1, 1, 3, 1, 4, 3)3@3: (4, 1, 6)3@4: (2, 1, 1)
defender: 4 inf
Rolls: 4@2; Total Hits: 14@2: (6, 4, 2, 6)
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Yun twlo 1 inf
NCM:
to Man:
inf Korto z35:
all planes z44
all planes Celto Japan:
1 tac Honto FIC:
1 tac, 2 sbr Yunto Mal:
1 tac Honto Phi:
1 tac Honto z20:
1 tac Hon (to be placed on purchased CV)The rest is going to have wait for now……
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Placement:
1 inf, 1 fig Japan
2 CV, TT z20
3 inf Mal
1 inf, 1 art FICCollect Income:
60 territory + 5 NO + 2 saved - 2 CRD = 65 ipc -
Will post the allies turn tomorrow, very late.
Cheers.
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US 6
Buy:
1AC (16)
2fgt (20)
2tr (14)
1CA (12)
2inf (6)
1art (4)
save 1CM
sz 44 (tr, ss)
1dd sz54
1bmb Ngusz44
Rolls: 1@2 1@4; Total Hits: 01@2: (3)1@4: (5)
Rolls: 1@1; Total Hits: 01@1: (5)
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Before i finish this battle, i just want to change my buy for 2 subs instead of the CA.
sz44 rd2
Rolls: 1@2 1@4; Total Hits: 11@2: (6)1@4: (1)
Rolls: 1@1; Total Hits: 01@1: (6)
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sz44 cwol
NCM
bmb sz44 » Ngu
All units sz26 + Haw » sz33 » Car
all units sz54 » sz33
2fgt sz25 » sz33
mec Wus » eus
inf Eus, mec Cus » tr sz101 + 2fgt Eus + fleet sz101 » sz91 » GibPlace units:
2inf, art, 2fgt Eus
2tr, 2ss, AC sz101Collect : 72 + 1 saved = 73 IPC
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China 6
Buy: 4inf (12), save 2
CM
Kwe (2inf, art)
6inf, fgt SzeKwe
Rolls: 6@1 1@3; Total Hits: 16@1: (3, 2, 4, 3, 6, 1)1@3: (4)
Rolls: 3@2; Total Hits: 03@2: (4, 5, 4)
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Kwe rd2
Rolls: 6@1 1@3; Total Hits: 36@1: (5, 6, 1, 2, 1, 4)1@3: (2)
Rolls: 2@2; Total Hits: 02@2: (5, 4)
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UK 6
Buy:
UK= 4inf (12), fgt (10), 1ss (6)
Ind= 1inf (3)CM
Cpr (1tnk)
1mec Epr
2fgt, 1tac IndCpr
Rolls: 1@1 2@3 1@4; Total Hits: 31@1: (4)2@3: (3, 1)1@4: (3)
Rolls: 1@3; Total Hits: 01@3: (5)
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Cpr twol
NCM
2fgt, tac Cpr » Tur
tnk Rho » Saf
3inf, art Fwa » 2tr sz83 » sz91 » Gib
all units sz106 + Que » sz91 » Gib
6fgt Uk » GibPlace units:
1inf, 1fgt Uk
1ss sz109
3inf Saf
1inf IndCollect:
UK= 27 IPC
Ind = 3 IPC -
Anzac 6
Buy:
1tr (7)
1inf (3)
1dd (8 )
save 1CM
Sum
2inf Que » tr sz54 » sz42 » Sum walk inNCM
4fgt Que » Car
All units sz54 + 62 » sz33
All units Que » Nswplace units:
inf Nsw
tr, dd sz62Collect : 19 + 1 saved = 20 IPC
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Axisplaya,
I’m going to comment on a few things if you don’t mind and I would like to get some feedback from you if at all possible.
1.) These two games I’ve played with you are the farthest I’ve actually gone in the games. I’ve done a bunch of FTF games, but due to the length that this takes, we usually only get to round 4-6 in one day and then have to pack up. Partly that is because the people who play changes from game to game and partly because we don’t play that much. It just takes everyone a looooooong time to due turns. We average about 2 - 2.5 hours for one round on play.
1a.) We agreed to that funky non-aggression pact and by landing your UK fighters in Tur, I can attack Russia now as Japan. I just wanted to remind you of that in case you forgot. I know you have multiple games going on and our agreement is a relic now that Larry has removed that part of the non-aggression pact. If you want to redo your UK move because you forgot about that I’m fine with that. It is a friendly game after all.
2.) I feel like we are finally getting out the early round, scripted play. Now we are in the middle rounds (before capitals fall, which go a long way to deciding the game) where both you and I have multiple ways of responding to each others moves.
3.) I have to know, how many games have you played? How many rounds can this last? I ask because I have zero experience doing a “long game” which is what I think this one is going to be.
4.) Have you had many J1 attacks done to you? I ask because this is the first one I’ve done. I originally thought that I would have taken out China by now and I would be lining up for India. Considering the amount of $$$ that Anzac, China, and the US has spent against me, I should feel decent about how Japan is doing. Partly, this problem is related to my J1 purchase I think. I should’ve purchased 2 TT and 2 SS instead of my 4 SS buy. That would’ve allowed me to get 4 units into Kwa on J2 for use on J3. Oh well. With limited experience one does not always foresee everything.
5.) I have no idea how the Pacific is going to play out. Your move to the Carolines, while known, was not what I thought you were going to do. Now you’re giving Japan some heartburn with everything you can hit from there (namely Japan itself) and your 4 TT plus planes. Building 10 units on Japan is not going to be enough to save it for this round so I am kicking myself for that fighter purchase last round. It should’ve been three infantry last round like I had originally planned. I did the fighter purchase thinking I could then fly it off Japan and use it in other places instead of being stuck like the infantry would have been. I have a feeling I’m going to have to use some blocking DDs and I detest doing that. To me that really can whittle away one’s fleet in a rapid manner.
5a.) At least by doing my J1 attack, I thought I would effectively neuter UK Pacific and I am glad that worked out.
6.) Europe…. is this how it usually plays out? At some point there is a push into Russia and as the Axis go for Moscow, they give up a bunch of stuff in the Med and western Europe?
7.) I get the impression that Italy is a paper tiger. The Allies show up in the Med. and they lose half of their income or more as the NOs are lost and they are convoy raided.
8.) I think my biggest hold up right now is if I go for the attack on S. Africa. You have 7 units vs. the six I can bring. But, I would have three bombardments. Man, that would be a close battle. If I succeed, great! If I fail, I’ve really blown my position in Africa since I won’t be able to reinforce. That is a really, really hard decision for me.
Anyways, win or lose, I am gaining a lot insight into G40 by going into the later rounds (for me at least) against a great opponent and having fun doing it at the same time. Thanks! :-D