Gsh34 (axis) vs. Axisplaya (allies) Alpha +3

  • '10

    @gsh34:

    Note to self:  Don’t forget to build some units on Japan. :-)

    :lol: :lol:

    Yeah, that could be useful….


  • Japan, round 6

    Purchase: 70 ipc to spend

    fighter (10)
    2 CV (32)
    TT (7)
    5 inf (15)
    artillery (4)
    save 2
    total = 70

    Combat:

    to z44: (DD, TT)
    SS, 4 fig z42

    to Cel: (inf, art)
    inf, art Java load TT in z42 > z44 > offload Cel
    4 fig, 2 tac z44 (2 move remain)

    to z35: (SS)
    2 BB, 2CA, 3 DD, 4 SS, 5 CV, 1 TT

    to Kan: (walk in)
    inf Sui

    to Yun: (4 inf)
    inf, art Shn
    inf, 2 art, 2 sbr (5 move remain) FIC
    2 mech, tank Mal
    2 tank Hon
    1 tac Kwa (2 move remain)


  • Wait a second,  I’m bringing all my ships and planes from z20 to z35 also.  That will add 1 DD, 1 CV, 1 fig, tac.

    Oh, and missed this one too:

    to Kwe:
    inf, art Hop
    inf Anh

    I’m attaching a map just to show my combat movement.

    gsh34_vs_axisplaya_6cJapan_combat_movement.AAM


  • Per rules:  Amphibious assault is first.

    Battle for z44

    attacker: SS, 4 fig
    DiceRolls: 1@2 4@3; Total Hits: 11@2: (5)4@3: (4, 1, 4, 6)

    defender: DD, TT
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • z44 cwol

    Battle for Cel:

    attacker: inf, art, 4 fig, 2 tac
    DiceRolls: 2@2 4@3 2@4; Total Hits: 52@2: (2, 6)4@3: (1, 3, 4, 6)2@4: (4, 2)

    defender: 2 inf
    DiceRolls: 2@2; Total Hits: 12@2: (2, 4)


  • Cel twlo 1 inf

    Battle for z35

    attacker: 2BB, 2 CA, 4 DD, 4 SS, 6 CV 1 fig, 1 tac
    DiceRolls: 8@2 3@3 3@4; Total Hits: 58@2: (6, 1, 1, 3, 6, 4, 6, 5)3@3: (6, 6, 3)3@4: (5, 4, 4)

    defender: SS
    DiceRolls: 1@1; Total Hits: 01@1: (6)


  • z35 cwol

    Battle for Yun

    attacker: 2 inf, 2 mech, 3 art, 3 tank, tac, 2 sbr
    DiceRolls: 1@1 6@2 3@3 3@4; Total Hits: 71@1: (3)6@2: (1, 1, 3, 1, 4, 3)3@3: (4, 1, 6)3@4: (2, 1, 1)

    defender: 4 inf
    DiceRolls: 4@2; Total Hits: 14@2: (6, 4, 2, 6)


  • Yun twlo 1 inf

    NCM:

    to Man:
    inf Kor

    to z35:
    all planes z44
    all planes Cel

    to Japan:
    1 tac Hon

    to FIC:
    1 tac, 2 sbr Yun

    to Mal:
    1 tac Hon

    to Phi:
    1 tac Hon

    to z20:
    1 tac Hon (to be placed on purchased CV)

    The rest is going to have wait for now……


  • Placement:

    1 inf, 1 fig Japan
    2 CV, TT z20
    3 inf Mal
    1 inf, 1 art FIC

    Collect Income:
    60 territory + 5 NO + 2 saved - 2 CRD = 65 ipc

    gsh34_vs_axisplaya_6cJapan.AAM

  • '10

    Will post the allies turn tomorrow, very late.

    Cheers.

  • '10

    US 6

    Buy:
    1AC (16)
    2fgt (20)
    2tr (14)
    1CA (12)
    2inf (6)
    1art (4)
    save 1

    CM

    sz 44 (tr, ss)
    1dd sz54
    1bmb Ngu

    sz44

    DiceRolls: 1@2 1@4; Total Hits: 01@2: (3)1@4: (5)

    DiceRolls: 1@1; Total Hits: 01@1: (5)

  • '10

    Before i finish this battle, i just want to change my buy for 2 subs instead of the CA.

    sz44 rd2

    DiceRolls: 1@2 1@4; Total Hits: 11@2: (6)1@4: (1)

    DiceRolls: 1@1; Total Hits: 01@1: (6)

  • '10

    sz44 cwol

    NCM

    bmb sz44 » Ngu
    All units sz26 + Haw » sz33 » Car
    all units sz54 » sz33
    2fgt sz25 » sz33
    mec Wus » eus
    inf Eus, mec Cus » tr sz101 + 2fgt Eus + fleet sz101 » sz91 » Gib

    Place units:
    2inf, art, 2fgt Eus
    2tr, 2ss, AC sz101

    Collect : 72 + 1 saved = 73 IPC

    gsh34_vs_axisplaya_6dUS.AAM

  • '10

    China 6

    Buy: 4inf (12), save 2

    CM

    Kwe (2inf, art)
    6inf, fgt Sze

    Kwe

    DiceRolls: 6@1 1@3; Total Hits: 16@1: (3, 2, 4, 3, 6, 1)1@3: (4)

    DiceRolls: 3@2; Total Hits: 03@2: (4, 5, 4)

  • '10

    Kwe rd2

    DiceRolls: 6@1 1@3; Total Hits: 36@1: (5, 6, 1, 2, 1, 4)1@3: (2)

    DiceRolls: 2@2; Total Hits: 02@2: (5, 4)

  • '10

    Kwe twol

    NCM

    fgt Kwe » Tsi

    Place 4inf Tsi

    Collect : 5 + 2 saved = 7 IPC

    gsh34_vs_axisplaya_6eCh.AAM

  • '10

    UK 6

    Buy:
    UK= 4inf (12), fgt (10), 1ss (6)
    Ind= 1inf (3)

    CM

    Cpr (1tnk)
    1mec Epr
    2fgt, 1tac Ind

    Cpr

    DiceRolls: 1@1 2@3 1@4; Total Hits: 31@1: (4)2@3: (3, 1)1@4: (3)

    DiceRolls: 1@3; Total Hits: 01@3: (5)

  • '10

    Cpr twol

    NCM

    2fgt, tac Cpr » Tur
    tnk Rho » Saf
    3inf, art Fwa » 2tr sz83 » sz91 » Gib
    all units sz106 + Que » sz91 » Gib
    6fgt Uk » Gib

    Place units:
    1inf, 1fgt Uk
    1ss sz109
    3inf Saf
    1inf Ind

    Collect:
    UK= 27 IPC
    Ind = 3 IPC

    gsh34_vs_axisplaya_6fUK.AAM

  • '10

    Anzac 6

    Buy:
    1tr (7)
    1inf (3)
    1dd (8 )
    save 1

    CM

    Sum
    2inf Que » tr sz54 » sz42 » Sum walk in

    NCM
    4fgt Que » Car
    All units sz54 + 62 » sz33
    All units Que » Nsw

    place units:
    inf Nsw
    tr, dd sz62

    Collect : 19 + 1 saved = 20 IPC

    gsh34_vs_axisplaya_6gAn.AAM


  • Axisplaya,

    I’m going to comment on a few things if you don’t mind and I would like to get some feedback from you if at all possible.

    1.)  These two games I’ve played with you are the farthest I’ve actually gone in the games.  I’ve done a bunch of FTF games, but due to the length that this takes, we usually only get to round 4-6 in one day and then have to pack up.  Partly that is because the people who play changes from game to game and partly because we don’t play that much.  It just takes everyone a looooooong time to due turns.  We average about 2 - 2.5 hours for one round on play.

    1a.)  We agreed to that funky non-aggression pact and by landing your UK fighters in Tur, I can attack Russia now as Japan.  I just wanted to remind you of that in case you forgot.  I know you have multiple games going on and our agreement is a relic now that Larry has removed that part of the non-aggression pact.  If you want to redo your UK move because you forgot about that I’m fine with that.  It is a friendly game after all.

    2.)  I feel like we are finally getting out the early round, scripted play.  Now we are in the middle rounds (before capitals fall, which go a long way to deciding the game) where both you and I have multiple ways of responding to each others moves.

    3.)  I have to know, how many games have you played?  How many rounds can this last?  I ask because I have zero experience doing a “long game” which is what I think this one is going to be.

    4.)  Have you had many J1 attacks done to you?  I ask because this is the first one I’ve done.  I originally thought that I would have taken out China by now and I would be lining up for India.  Considering the amount of $$$ that Anzac, China, and the US has spent against me, I should feel decent about how Japan is doing.  Partly, this problem is related to my J1 purchase I think.  I should’ve purchased 2 TT and 2 SS instead of my 4 SS buy.  That would’ve allowed me to get 4 units into Kwa on J2 for use on J3.  Oh well.  With limited experience one does not always foresee everything.

    5.)  I have no idea how the Pacific is going to play out.  Your move to the Carolines, while known, was not what I thought you were going to do.  Now you’re giving Japan some heartburn with everything you can hit from there (namely Japan itself) and your 4 TT plus planes.  Building 10 units on Japan is not going to be enough to save it for this round so I am kicking myself for that fighter purchase last round.  It should’ve been three infantry last round like I had originally planned.  I did the fighter purchase thinking I could then fly it off Japan and use it in other places instead of being stuck like the infantry would have been.  I have a feeling I’m going to have to use some blocking DDs and I detest doing that.  To me that really can whittle away one’s fleet in a rapid manner.

    5a.)  At least by doing my J1 attack, I thought I would effectively neuter UK Pacific and I am glad that worked out.

    6.)  Europe…. is this how it usually plays out?  At some point there is a push into Russia and as the Axis go for Moscow, they give up a bunch of stuff in the Med and western Europe?

    7.)  I get the impression that Italy is a paper tiger.  The Allies show up in the Med. and they lose half of their income or more as the NOs are lost and they are convoy raided.

    8.)  I think my biggest hold up right now is if I go for the attack on S. Africa.  You have 7 units vs. the six I can bring.  But, I would have three bombardments.  Man, that would be a close battle.  If I succeed, great!  If I fail, I’ve really blown my position in Africa since I won’t be able to reinforce.  That is a really, really hard decision for me.

    Anyways, win or lose, I am gaining a lot insight into G40 by going into the later rounds (for me at least) against a great opponent and having fun doing it at the same time.  Thanks! :-D

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