TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 5 Germans Reinforcements - GermansCombat Hit Differential Summary :
Nukr twol
Battle for Smo
attacker: inf, tac
Rolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (3)
defender: inf
Rolls: 1@2; Total Hits: 11@2: (1)
Retreat: Smo cwlo inf
NCM:
to Bel:
2 art Epl
11 inf, 5 art Nov
to Egy:
inf from Italian TT in z81
to Nov:
tac Smo
2 fig, 2 tac Wgr
2 fig z112
6 inf, 2 art Gre via 4 TT from z115
sbr Bes
sbr Nukr
to Bal:
2 inf Gre via 1 TT from z115
1 aa gun Pol
to Ger:
1 aa gun Pol
to Rom:
fig, 2 tac Egy
to Nita:
3 inf Fra
to z125:
SS z112
to z113:
everything else in z112
to z112:
SS z119
Placement:
3 tank Nov
8 inf, 2 art Ger
3 inf Wgr
Collect Income:
49 territory + 15 NO = 64 ipc
Russia, do you stand in Bryansk or retreat to Moscow? The question is yours to answer!
Russia, do you stand in Bryansk or retreat to Moscow? The question is yours to answer!
Easy answer : Nope !
I would be stupid to do so while i can safely collect 18inf, 2AAgun from east before a big battle…
Russia 6
Buy:
10inf (30)
1tnk (6)
save 2
save 2
CM
Arc
1tnk Volo blitz and back
Nukr (2inf)
2inf Bry
3fgt, 2tac Rus
Nukr
Rolls: 2@2 3@3 2@4; Total Hits: 32@2: (3, 4)3@3: (2, 5, 3)2@4: (6, 4)
Rolls: 2@2; Total Hits: 12@2: (5, 2)
Nukr twlo 1inf
NCM
All air » Rus
2inf Bry » Ros
All units Bry exepted 1inf » rus
6inf Volo » Rus
12inf, 2AAgun Novo » Volo
Place : 10inf Rus, 1tnk Vol
Collect : 31 + 2 saved = 33 IPC
Note to self: Don’t forget to build some units on Japan. :-)
Turn to come tomorrow hopefully.
Note to self: Don’t forget to build some units on Japan. :-)
:lol: :lol:
Yeah, that could be useful….
Japan, round 6
Purchase: 70 ipc to spend
fighter (10)
2 CV (32)
TT (7)
5 inf (15)
artillery (4)
save 2
total = 70
Combat:
to z44: (DD, TT)
SS, 4 fig z42
to Cel: (inf, art)
inf, art Java load TT in z42 > z44 > offload Cel
4 fig, 2 tac z44 (2 move remain)
to z35: (SS)
2 BB, 2CA, 3 DD, 4 SS, 5 CV, 1 TT
to Kan: (walk in)
inf Sui
to Yun: (4 inf)
inf, art Shn
inf, 2 art, 2 sbr (5 move remain) FIC
2 mech, tank Mal
2 tank Hon
1 tac Kwa (2 move remain)
Wait a second, I’m bringing all my ships and planes from z20 to z35 also. That will add 1 DD, 1 CV, 1 fig, tac.
Oh, and missed this one too:
to Kwe:
inf, art Hop
inf Anh
I’m attaching a map just to show my combat movement.
Per rules: Amphibious assault is first.
Battle for z44
attacker: SS, 4 fig
Rolls: 1@2 4@3; Total Hits: 11@2: (5)4@3: (4, 1, 4, 6)
defender: DD, TT
Rolls: 1@2; Total Hits: 01@2: (5)
z44 cwol
Battle for Cel:
attacker: inf, art, 4 fig, 2 tac
Rolls: 2@2 4@3 2@4; Total Hits: 52@2: (2, 6)4@3: (1, 3, 4, 6)2@4: (4, 2)
defender: 2 inf
Rolls: 2@2; Total Hits: 12@2: (2, 4)
Cel twlo 1 inf
Battle for z35
attacker: 2BB, 2 CA, 4 DD, 4 SS, 6 CV 1 fig, 1 tac
Rolls: 8@2 3@3 3@4; Total Hits: 58@2: (6, 1, 1, 3, 6, 4, 6, 5)3@3: (6, 6, 3)3@4: (5, 4, 4)
defender: SS
Rolls: 1@1; Total Hits: 01@1: (6)
z35 cwol
Battle for Yun
attacker: 2 inf, 2 mech, 3 art, 3 tank, tac, 2 sbr
Rolls: 1@1 6@2 3@3 3@4; Total Hits: 71@1: (3)6@2: (1, 1, 3, 1, 4, 3)3@3: (4, 1, 6)3@4: (2, 1, 1)
defender: 4 inf
Rolls: 4@2; Total Hits: 14@2: (6, 4, 2, 6)
Yun twlo 1 inf
NCM:
to Man:
inf Kor
to z35:
all planes z44
all planes Cel
to Japan:
1 tac Hon
to FIC:
1 tac, 2 sbr Yun
to Mal:
1 tac Hon
to Phi:
1 tac Hon
to z20:
1 tac Hon (to be placed on purchased CV)
The rest is going to have wait for now……
Placement:
1 inf, 1 fig Japan
2 CV, TT z20
3 inf Mal
1 inf, 1 art FIC
Collect Income:
60 territory + 5 NO + 2 saved - 2 CRD = 65 ipc
Will post the allies turn tomorrow, very late.
Cheers.
US 6
Buy:
1AC (16)
2fgt (20)
2tr (14)
1CA (12)
2inf (6)
1art (4)
save 1
CM
sz 44 (tr, ss)
1dd sz54
1bmb Ngu
sz44
Rolls: 1@2 1@4; Total Hits: 01@2: (3)1@4: (5)
Rolls: 1@1; Total Hits: 01@1: (5)
Before i finish this battle, i just want to change my buy for 2 subs instead of the CA.
sz44 rd2
Rolls: 1@2 1@4; Total Hits: 11@2: (6)1@4: (1)
Rolls: 1@1; Total Hits: 01@1: (6)
sz44 cwol
NCM
bmb sz44 » Ngu
All units sz26 + Haw » sz33 » Car
all units sz54 » sz33
2fgt sz25 » sz33
mec Wus » eus
inf Eus, mec Cus » tr sz101 + 2fgt Eus + fleet sz101 » sz91 » Gib
Place units:
2inf, art, 2fgt Eus
2tr, 2ss, AC sz101
Collect : 72 + 1 saved = 73 IPC
China 6
Buy: 4inf (12), save 2
CM
Kwe (2inf, art)
6inf, fgt Sze
Kwe
Rolls: 6@1 1@3; Total Hits: 16@1: (3, 2, 4, 3, 6, 1)1@3: (4)
Rolls: 3@2; Total Hits: 03@2: (4, 5, 4)
Kwe rd2
Rolls: 6@1 1@3; Total Hits: 36@1: (5, 6, 1, 2, 1, 4)1@3: (2)
Rolls: 2@2; Total Hits: 02@2: (5, 4)