11L '41 LL (Axis) v TDJ (Allies +5), -tech, +NO


  • as my AA has been in every game i have going right now - completely ineffective.  TDJ, would you allow me to trade in all my AA guns for 6 IPC each?  :|


  • NC
    2 bbers to UK
    1 dest Sz 8-12
    Fleets in Szs 54&56 to Sz 52
    3 inf WCan, 1 inf Wake via 2 trns Sz 56
    1 sub Sz 46-50

    Placement
    1 bber EUS
    1 AC, 2 ftrs Sz 56

    US collects $49 + $5 saved = $54

    China
    Collect 2 inf

    Combat:
    Hup
    1 inf Nin

    NC - none

    Placement
    1 inf Nin/Sui

    Trade in all your AAs?  :-D Sure, why not?! $12 to Germany, $6 to Italy, $6 to Japan. Works for me!  :-P

    LLvTDJ_3fUS.AAM


  • I would take you up on your offer, but I’m not sure it’s allowed by league rules and I don’t want to disqualify myself from the game.  Even after all the terrible luck, it seems like I could still have a chance in this one.


  • Ah nuts. And here I was starting to like the sound of this “Guns for Butter” trade.  :-D 8-) hehehe


  • Germany turn 4

    Purchase
    46 IPC

    1 repair
    tank
    4 fighters

    Combat Moves
    KAR (empty) v infantry (BST)
    CAU (3 bombers, 2 infantry, 2 artillery, 3 tanks, 2 fighters) v 11 tanks (EPL), 2 infantry (ITA), 2 fighters (BST), bomber (FRA)
    FEQ (empty) v infantry (SUD)
    EAF (infantry) v artillery, tank (SUD)

    dice


  • CAU AA guns
    at fighters
    DiceRolls: 2@1; Total Hits: 02@1: (3, 2)
    at bomber
    DiceRolls: 1@1; Total Hits: 01@1: (3)


  • well, that helps soothe some of the pain of my AA misses so far.

    CAU
    A - 2 infantry, 11 tanks, 2 fighters, bomber
    DiceRolls: 2@1 13@3 1@4; Total Hits: 72@1: (2, 4)13@3: (2, 5, 4, 5, 4, 6, 4, 2, 2, 1, 1, 3, 2)1@4: (6)


  • will need your 7 casualties before I roll the defense.


  • 2 inf, 2 art, 2 arm, 1 bber


  • CAU round 1 defense
    D - 3 bombers, 2 infantry, 2 artillery, 3 tanks, 2 fighters
    DiceRolls: 3@1 4@2 3@3 2@4; Total Hits: 33@1: (6, 3, 4)4@2: (6, 2, 6, 6)3@3: (4, 5, 4)2@4: (4, 2)


  • Well, I guess you can stop complaining about the dice now.  :roll:


  • not quite yet.  losing 8 fighters in the first 3 rounds was insane.

    Germans lose 2 infantry, tank

    CAU round 2
    A - 10 tanks, 2 fighters, bomber
    DiceRolls: 12@3 1@4; Total Hits: 512@3: (2, 5, 5, 3, 1, 4, 6, 5, 2, 4, 2, 6)1@4: (6)


  • CAU taken - round 2 defense
    D - 2 bombers, tank, 2 fighters
    DiceRolls: 2@1 1@3 2@4; Total Hits: 22@1: (6, 5)1@3: (2)2@4: (4, 5)


  • that was certainly some atonement for the previous dice baloney.

    CAU taken with 8 tanks, 2 fighters, bomber

    EAF
    A - artillery, tank
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (3)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • EAF taken with artillery, tank

    Noncombat Moves
    infantry from BST to EPL
    infantry, 2 artillery from BST to POL
    2 infantry, artillery from EPL to UKR
    2 fighters, bomber from CAU to UKR
    tank from GER to POL
    fighter from GER to UKR
    5 infantry from FRA to ITA
    2 tanks from FRA to POL
    7 infantry from GER to FRA

    Mobilize
    tank, 4 fighters in GER

    Income
    38 + 15 NO = 53

    That’s just in the nick of time to catch so decent dice.  saving your bombers for last didn’t hurt you since they rolled a 6, 5 but with the dice you rolled on the last roll, they could have all missed and that woulda been real nice.

    LLvTDJ_4aG.AAM


  • if only I could have rolled the perfect 4-hit second round, it woulda been a giant victory.  but maybe my tanks will put up a spirited defense!!  here’s hoping.


  • Russia 4
    With $29, buy 5 arm, 1 art

    Combat:

    Nor
    1 inf Fin

    Kar
    2 inf, 1 art, 1 arm Fin

    BST
    1 inf Belo

    Bury
    1 inf STC

    Cauc
    1 arm Persia
    1 inf, 1 art EUkr
    7 inf, 2 art, 3 arm, 2 ftrs Russia

    Cauc
    AA gun
    DiceRolls: 2@1; Total Hits: 02@1: (3, 5)


  • Kar
    2 inf, 1 art, 1 arm vs 1 inf
    DiceRolls: 1@1 2@2 1@3; Total Hits: 21@1: (3)2@2: (2, 1)1@3: (5)

    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • 12

    If you roll CAU aa guns you have to fight the CAU battle first no?


  • I don’t think it matters Bold. I just did it to get it out of the way.

    Cauc
    8 inf, 3 art, 4 arm, 2 ftrs vs 8 arm

    DiceRolls: 5@1 6@2 6@3; Total Hits: 55@1: (4, 4, 2, 3, 3)6@2: (5, 6, 1, 3, 3, 6)6@3: (3, 1, 5, 1, 6, 2)

    DiceRolls: 8@3; Total Hits: 58@3: (1, 3, 6, 2, 3, 6, 5, 1)

Suggested Topics

  • 47
  • 102
  • 100
  • 57
  • 151
  • 29
  • 96
  • 81
Axis & Allies Boardgaming Custom Painted Miniatures

19

Online

17.9k

Users

40.7k

Topics

1.8m

Posts