Nothing to see here(Axis) vs. JamesAleman(Allies)


  • Nukr twol

    Combat:

    Gib (3Inf, 1Arm, 1Fgt, 1Tac, 2CA, 1BB vs. 3Inf, 3Art):
    DiceRolls: 3@1 4@3 2@4; Total Hits: 63@1: (1, 5, 4)4@3: (4, 3, 1, 1)2@4: (4, 4)
    DiceRolls: 6@2; Total Hits: 26@2: (1, 4, 3, 1, 5, 5)

    Sfr (2Inf, 1Art, 1Mec vs. 1Inf):
    DiceRolls: 2@1 2@2; Total Hits: 12@1: (2, 1)2@2: (4, 4)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    Wfr (3Inf, 2Art, 3Fgt vs. 3Inf):
    DiceRolls: 1@1 4@2 3@3; Total Hits: 31@1: (4)4@2: (6, 1, 1, 5)3@3: (5, 1, 6)
    DiceRolls: 3@2; Total Hits: 13@2: (2, 3, 4)


  • Finally your defenders don’t go Rambo on me must be my lucky day.

    Non Combat Movements:

    To WGer: 3Fgt Wfr, 1Arm Nita
    To Nov: 2Inf, 1Arm Z115
    To Z113: 1Inf, 1Arm WGer
    To Z92: 1Fgt, 1Tac Gib, 1CV, 2DD, 1Sub Z95
    To Z98: 1Sub Z95
    To Bes: 1Inf, 1Arm Rom
    To Arc: 1Arm Nov
    To Z95: 1Mec NIta

    Placement:

    To NIta: 4Inf, 2Art

    Collect:

    18 (TT)+10 (NO)=28 ICP

    08hItaly_NothingtoseeherevsJamesAleman.AAM


  • France turn 8:

    In light of the Italian move, France will do something slightly different

    To Egy: ftr-Fwa
    To Trj: inf-Egy
    To UK: 2inf-UK-z110 (cancel loading on the transports)

    08IFrance_NothingtoseeherevsJamesAleman.AAM


  • Germany 9:

    Buy (68):

    8 Inf (24)
    5 Art (20)
    2 Mec (8)
    1 Sub (6)
    1 Fgt (10)

    24+20=44+8=52+6=58+10=68

    Combat Movement:
    To Vol: 1 Bmb Nov SBR

    AAGun:
    DiceRolls: 1@1; Total Hits: 01@1: (5)

    Damage (ignore if AAGun hits):
    DiceRolling 1d6:
    (4)

    09aGermany_NothingtoseeherevsJamesAleman.AAM


  • Damage is 1d6+2 with a roll of 4 that means 6, which is also the maximum possible damage.

    Non Combat Movements:

    To Z92: 1CV, 1Fgt, 1Trp Z95 1Fgt WGer
    To Z98: 1Sub Z97
    To Sfr: 1Inf, 1 Art Fra
    To Wfr: 3Inf Fra
    To WGer: 2Art Fra, 1Tac Z95
    To Ger: 2Inf WGer
    To Arc: 5Inf, 3 Art, 1Arm, Nen, 4Arm Ura, 1Inf, 1Arm Z126, 12Inf, 12 Art, 1Fgt, 1AAGun Nov, 2Inf, 1Art Bel, 1Bmb Vol, 1Fgt, 2Tac WGer
    To Z127: 1Trp, 1DD Z126, 1Sub Z125
    To Nov: 1Inf, 1Art Ger via Trp Z115, 3Inf, 1Art, WGer via Trp Z113, 1Arm Pol
    To Z115: 3Trp, 1DD, 1CA, 1BB Z113
    To Bes: 1Arm Rom, 1Inf, 2Art Nukr
    To Epl: 2Arm, 1Mec Rom

    Placement:

    To Fra: 1Inf
    To WGer: 6Inf, 3Art, 1Fgt
    To Ger: 1Inf, 1Art
    To Z115: 1Sub
    To Nov: 1Mec, 1Art
    To Rom: 1Mec

    Collect:
    45(TT)+10(NO)=55

    09aGermany_NothingtoseeherevsJamesAleman.AAM


  • I have a feeling that one or two bigger fights that proceed average or better for you will make my chances Of victory very slim to nonexistent. On the other hand a bit of luck on my side could be all that I need to pull it off. If I’m finished I’d like to try if I can do better in another game. I would be fine with Alpha 2 or 3.


  • Lets see if I decide to sink the Italian fleet, that may decide it for you, and I would love to play another game, different sides this time, or same sides? I don’t mind.


  • I am torn, If I liberate France with USA, UK can land air force, and France will get 4 units if I buy 4 infantry for the 12IPC bonus once per game….that would be over 40 units…but UK will lose 4IPCs…If I build an air base in Holland on USA turn and liberate Gib, UK can fly all planes from Hol, UK, and 2 from Egy plus navy…17 vs 12 units I should win, but at what cost…do I hit with USA air first to soften up…

    Wow


  • Never-mind….I can capture Berlin this turn if America is successful in seizing Denmark.


  • **USSR turn 9:

    Production: 18**
    6 infantry

    Combat Moves:
    To Tim: To Yen: arm,2mech(blitz)-Novo
    To Ura: To Eve: arm,2mech(blitz)-Novo
    To Nen: inf-Volo
    To Nukr: inf-Bry
    To Sukr: 2inf-Bry; 3ftr,tac-Rus

    Combat:
    Sukr: 2inf,3ftr,tac vs mech
    DiceRolls: 2@1 3@3 1@4; Total Hits: 32@1: (3, 2)3@3: (4, 1, 3)1@4: (1)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    09bUSSR_NothingtoseeherevsJamesAleman.AAM


  • Oops that was rather stupid. Shall we finish it then or go directly to another game?


  • Sukr: Italy lost mech; USSR lost inf
    Noncombat Moves:
    To Bry: 2arm-Cau; 2inf,2art-Rus
    To Ros: 2inf-Cau
    To Sam: 2art,3inf-Novo (ignore combat map, I cancelled this typed move and forgot to reset their position)
    To Rus: mech-Novo; 3ftr,tac-Sukr; 13inf,10art,aagun-Volo

    Placement:
    Rus: 6inf

    Collection:24

    09bUSSR_NothingtoseeherevsJamesAleman.AAM


  • Well, you can scramble 3 air vs 3 us air and 1 us carrier…there is no guarantee that I will win. If I do seize Berlin, I think we can call it.


  • If you want to continue this game, just redo Germany in Europe….since I did USSR already


  • Placing a couple of ships, plus the scramble secure you from the US opening the door…this turn. Although I do have 2 subs…hmm Maybe you give up your navy…or shift Units to Berlin…either is not good. Berlin can only be hit with 6 land units…but 9 UK air units is the kicker.

    Probably best to block the US navy option…then UK has to choose which fleet to try to sink.


  • If you call it, and want to play axis again, simply post turn 1. I’m ok with you redoing G9 or starting over.


  • I think I piled up enough moves that just cost too much I think I want to try making it better after afresh start. Would you prefer another Alpha 2 or Alpha 3?


  • Just say which one you prefer and I will post G1 tomorrow


  • Lets test the newest a3, with new convoy rules, turn order, SBR etc…

    Good game, that was fun.

Suggested Topics

  • 1
  • 3
  • 5
  • 49
  • 126
  • 215
  • 329
  • 68
Axis & Allies Boardgaming Custom Painted Miniatures

24

Online

17.8k

Users

40.5k

Topics

1.8m

Posts