11L '41 LL (Axis) v TDJ (Allies +5), -tech, +NO


  • it’s not even fun when the dice are so lopsided.  after a brief break on G3 we are back to normal now i see.

    SUI
    A - 2 infantry, bomber
    DiceRolls: 2@1 1@4; Total Hits: 02@1: (6, 6)1@4: (5)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • :-o

    SUI round 2
    A - infantry, bomber
    :aaaa 1@1 1@4:
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • ugh

    A - infantry, bomber
    DiceRolls: 1@1 1@4; Total Hits: 01@1: (4)1@4: (6)


  • :roll:

    SUI round 3
    A - infantry, bomber
    DiceRolls: 1@1 1@4; Total Hits: 01@1: (2)1@4: (5)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • if I wasn’t seeing it I would not actually believe it.

    SUI round 4
    A - infantry, bomber
    DiceRolls: 1@1 1@4; Total Hits: 01@1: (5)1@4: (5)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • :roll: :roll:  :x :x :x :x

    SUI round 5!!!
    A - infantry, bomber
    DiceRolls: 1@1 1@4; Total Hits: 11@1: (2)1@4: (4)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • I’ve had it with this crap.

    SUI cleared, not taken

    Noncombat Moves
    bomber from SUI to KWA
    fighter from AUS to Z39
    artillery from BRY to FAR
    2 fighters from Z62 to FIC
    artillery from KIA to FIC
    infantry from BUR to FIC
    infantry from FUK to MAN
    infantry from KIA to MAN
    transport from Z35 to Z36
    2 transports from Z61 to Z36
    2 transports, destroyer, cruiser from Z62 to Z36
    tank from KIA to YUN
    infantry from BUR to YUN
    2 fighters from Z35 to SUD
    ac from Z35 to Z15
    ac from Z50 to Z39
    fighter from EGY to Z15

    Mobilize
    submarine, destroyer, 2 fighters in Z62
    2 infantry, bomber in JPN

    Income
    37 + 15 NO + 1 saved = 53

    yet another horrible round for the Axis, again losing more than they took…  the chances of that happening in 3 straight rounds for Japan are pretty much tiny to say the least.  you killed 5 infantry and a fighter while losing 3 infantry (I say three because the fact that Japan missed 4 straight times with the bomber allowing you to hold SUI results in a gained infantry for China).

    Just nuts.  Sometimes there’s just no justice in dice.

    LLvTDJ_3cJ.AAM


  • UK 3
    With $32, buy 1 trns, 1 bber, 2 inf, 2 arm, 1 art

    Combat:

    Libya
    2 inf, 1 art, 1 arm Alg
    2 bbers Cauc

    Burma
    1 inf, 1 art, 1 arm India


  • Libya
    2 inf, 1 art, 1 arm, 2 bbers vs 2 inf
    DiceRolls: 1@1 2@2 1@3 2@4; Total Hits: 31@1: (2)2@2: (2, 6)1@3: (2)2@4: (1, 6)

    DiceRolls: 2@2; Total Hits: 12@2: (3, 1)


  • Burma
    1 inf, 1 art, 1 arm vs 1 inf
    DiceRolls: 2@2 1@3; Total Hits: 32@2: (1, 1)1@3: (2)

    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • NC
    1 trns (1 inf/1 art) Sz 54-52
    1 AA India to Burma
    1 inf BC to EAF
    2 bbers Libya to Cauc
    1 ftr Russia to Cauc
    1 bber UK to Cauc
    4 inf, 1 arm UK to Alg via trns Sz 8&12
    1 dest, 1 CA, 1 trns Sz 8 to 12

    Placement
    2 inf, 1 art, 2 arm, 1 bber UK

    UK collects $29

    LLvTDJ_3dUK.AAM


  • Italy turn 3

    Purchase
    22 IPC

    4 infantry
    2 tanks

    Combat Moves
    UKR (artillery) v infantry (UKR), tank (BST), 2 infantry (ITA), *support shots with cruiser, battleship
    PER (infantry, tank) v 2 infantry, tank (TRJ)

    dice


  • UKR
    A - 3 infantry, tank, cruiser, battleship
    DiceRolls: 3@1 2@3 1@4; Total Hits: 33@1: (4, 2, 6)2@3: (1, 2)1@4: (4)
    D - artillery
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • UKR taken with 2 infantry, tank

    PER
    A - 2 infantry, tank
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (4, 4)1@3: (4)
    D - infantry, tank
    DiceRolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (1)


  • i don’t even know what to say anymore.  you are 3/3 this round.

    PER round 2
    A - tank
    DiceRolls: 1@3; Total Hits: 01@3: (4)
    D - infantry, tank
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (4)


  • PER round 3
    A - tank
    DiceRolls: 1@3; Total Hits: 11@3: (1)
    D - infantry, tank
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (3)


  • 4-4-4 then 1-1 on the first roll.  And that was yet another big big roll.  Apparently the dice gods are mocking me  :?

    I hope these dice start evening out and now.  Now would be not one single moment too soon.

    Noncombat Moves
    cruiser from Z15 to Z16
    tank from ITA to BUL
    fighter from FRA to BUL
    tank from FRA to POL
    3 infantry from ITA to FRA

    Mobilize
    4 infantry, 2 tanks in ITA

    Income
    15 + 5 NO = 20

    LLvTDJ_3eI.AAM


  • US 3
    With $51, buy 1 AC, 2 ftrs, 1 bber, save $5

    Combat:

    SBR Germany
    2 bbers UK

    SBR
    AA guns
    DiceRolls: 2@1; Total Hits: 02@1: (2, 5)

    If misses
    DiceRolls: 2@6; Total Hits: 22@6: (5, 1)


  • as my AA has been in every game i have going right now - completely ineffective.  TDJ, would you allow me to trade in all my AA guns for 6 IPC each?  :|


  • NC
    2 bbers to UK
    1 dest Sz 8-12
    Fleets in Szs 54&56 to Sz 52
    3 inf WCan, 1 inf Wake via 2 trns Sz 56
    1 sub Sz 46-50

    Placement
    1 bber EUS
    1 AC, 2 ftrs Sz 56

    US collects $49 + $5 saved = $54

    China
    Collect 2 inf

    Combat:
    Hup
    1 inf Nin

    NC - none

    Placement
    1 inf Nin/Sui

    Trade in all your AAs?  :-D Sure, why not?! $12 to Germany, $6 to Italy, $6 to Japan. Works for me!  :-P

    LLvTDJ_3fUS.AAM

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