Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsJmite (allies) vs CJen (axis) Alpha +3 game 1 no tech
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Build: Submarine in SZ 112
Build: 3 Artillery in Volgograd
Build: 3 Artillery in S. Ukraine
Build: 3 Armor in NovgorodCollect: 18 Saved + 15 NO + 54 TT = 87 IPC
i think you may have shorted yourself italian money.
you collected 18 last turn; collecting 18 this turn, minus the 12 convoy damage should give you an extra 6, yielding 18+6=24 saved this turn
correct?
Yes. I didn’t spell it out, but I didnt spend anything and took in 6 more after Convoys. So Italy has 24 and Germany 87. Can Italy loan Germany some money? lol.
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Actually, if you dont mind, I’d like to swap the Volgograd and Novgorod builds.
New map attached, even with the typo fixed.
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i think germany already has more than i would like to see!
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i think germany already has more than i would like to see!
I let you frago your orders, remember. :P (Fragmentation Order, basically a change in deployment orders for your men.)
And yes, they have WAY more than you wanted to see.
The question is, how is the Tea in China?
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Russia 16
Buy 5
1 inf (3)
Save 2Combat
2 fgt 1 tach FIN 1 inf
3 in 2 art SAM 1 aa 2 art
Walk ins on mapSAM 1
A
Rolls: 1@1 4@2; Total Hits: 31@1: (1)4@2: (5, 1, 1, 5)
D + 1 aa hit point
Rolls: 2@2; Total Hits: 22@2: (2, 2)FIN 1
A
Rolls: 2@3 1@4; Total Hits: 12@3: (3, 4)1@4: (5)
D
Rolls: 1@2; Total Hits: 01@2: (3) -
Collect 9tt + 2 left over = 11
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Japan:
Buy(74)
- Naval Base
- Tactical Bomber
- 2 Fighters
- 8 Infantry
- 1 Artillery
Combat Moves:
2 Infantry, 4 Fighters, 3 Tactical Bombers to BCO
Infantry, Armor to Yukon
Infantry, Armor, 4 Fighters, 3 Tactical Bombers to W. USA
2 Infantry, 3 Fighters, 2 Tactical Bombers, 4 Strategic Bombers to ANHCombat:
W. USA:
Attacker:
Rolls: 1@1 5@3 3@4; Total Hits: 61@1: (6)5@3: (4, 1, 1, 3, 5)3@4: (2, 3, 3)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1) -
BCO:
Attacker:
Rolls: 2@1 4@3 3@4; Total Hits: 72@1: (2, 1)4@3: (3, 2, 1, 4)3@4: (2, 4, 1)
Defender:
Rolls: 2@2; Total Hits: 02@2: (6, 4) -
Yukon:
Attacker:
Rolls: 1@1 1@3; Total Hits: 01@1: (5)1@3: (6)
Defender:
Rolls: 1@2; Total Hits: 01@2: (3) -
Yukon:
Attacker:
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (1)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1) -
ANH:
Attacker:
Rolls: 2@1 3@3 6@4; Total Hits: 52@1: (1, 2)3@3: (2, 4, 5)6@4: (6, 6, 4, 2, 6, 1)
Defender:
Rolls: 3@2; Total Hits: 13@2: (1, 6, 3) -
Non-Combats on map.
(tricky one: AA Gun/Infantry from Japan to KSU)
Build: Tactical, 2 Fighters in KSU
Build: 2 Infantry, Artillery in Alaska
Build: 6 Infantry in Japan
Build: Naval Base in AleutiansCollect: 10 NO - 7 CRD + 47 TT = 50 IPC
Okay, so you are evacuating the Russian air force? Interesting turn of events.
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USA 16
Buy 60
3 arm (18)
2 fgt (20)
1 art (4)
3 arm (18)Combat
1 tach z10 undefended trans
1 fgt z1 undefended trans
1 sub z19 undefended trans
1 dest 1 stbm z119 1 sub
3 inf 2 art WUSA 1 arm
3 inf 1 fgt YUK 1 arm
3 inf 1 art 1 fgt BCO 2 inf
1 inf 1 fgt 2 tach ANH 1 inf
13 fgt CAU 3 arm
Walk ins on mapCAU 1
A
Rolls: 13@3; Total Hits: 713@3: (3, 3, 1, 6, 2, 2, 1, 6, 6, 5, 5, 4, 1)
D
Rolls: 3@3; Total Hits: 13@3: (2, 6, 6)ANH 1
A
Rolls: 1@1 2@3 1@4; Total Hits: 21@1: (6)2@3: (1, 4)1@4: (4)
D
Rolls: 1@2; Total Hits: 11@2: (2)BCO 1
A
Rolls: 2@1 2@2 1@3; Total Hits: 12@1: (5, 4)2@2: (6, 2)1@3: (6)
D
Rolls: 2@2; Total Hits: 12@2: (1, 3)YUK 1
A
Rolls: 3@1 1@3; Total Hits: 03@1: (4, 5, 3)1@3: (6)
D
Rolls: 1@3; Total Hits: 11@3: (1)WUSA 1
A
Rolls: 1@1 4@2; Total Hits: 11@1: (4)4@2: (6, 3, 5, 1)
D
Rolls: 1@3; Total Hits: 11@3: (3)z119 1
A
Rolls: 1@2 1@4; Total Hits: 01@2: (4)1@4: (5)
D
Rolls: 1@1; Total Hits: 01@1: (2) -
BCO 2
A
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (4)2@2: (1, 5)1@3: (2)
D
Rolls: 1@2; Total Hits: 01@2: (5)YUK 2
A
Rolls: 2@1 1@3; Total Hits: 22@1: (2, 1)1@3: (2)
D
Rolls: 1@3; Total Hits: 11@3: (3)z119 2
A
Rolls: 1@2 1@4; Total Hits: 11@2: (3)1@4: (2)
D
Rolls: 1@1; Total Hits: 01@1: (5) -
too many battles
The battle i declared as CAU was actually VOL – i rolled the dice correctly but miscalled the country
I missed another theatre of war again – arctic circle. sorry about that
KAR 3 mech 11 arm KAR 1 inf
KAR 1
A
Rolls: 3@1 11@3; Total Hits: 63@1: (6, 2, 2)11@3: (5, 3, 4, 3, 5, 3, 3, 6, 3, 5, 2)
D
Rolls: 1@2; Total Hits: 01@2: (4) -
Collect 58tt + 10 + 5 + 5 = 78 – 12-3 = 63
China 16
Buy 13
3 inf (9)
1 art (4)Combat
Walk ins on mapCollect
12tt + 6 = 18UK 16
UKL 40
3 arm (18)
1 sub (6)
1 sub (6)
1 arm (6)
Save 4UKI 30
5 arm (30)Combat
Walk ins on map
3 inf 3 arm MAN 1 inf
1 arm 12 fgt KAZ 1 inf
1 inf 2 tach CAU 1 inf
1 dest 2 fgt z125 1 subz125 1
A
Rolls: 1@2 2@3; Total Hits: 11@2: (5)2@3: (5, 3)
D
Rolls: 1@1; Total Hits: 11@1: (1)CAU 1
A
Rolls: 1@1 2@3; Total Hits: 21@1: (2)2@3: (1, 2)
D
Rolls: 1@2; Total Hits: 01@2: (5)KAZ 1
A
Rolls: 13@3; Total Hits: 713@3: (1, 1, 5, 1, 4, 2, 3, 5, 1, 2, 5, 5, 5)
D
Rolls: 1@2; Total Hits: 01@2: (6)MAN 1
A
Rolls: 3@1 3@3; Total Hits: 33@1: (1, 2, 5)3@3: (6, 1, 1)
D
Rolls: 1@2; Total Hits: 01@2: (5) -
UKL 35tt + 5-1convoy + 4 left over = 43
UKI 25tt + 5 = 30ANZ 16
Buy 28
2 fgt (20)
1 dest (8) -
JMite,
I know the 15 second timer thing really sucks, but it sure would be easier for me if you could split up some of those battles. It’s just hard to track all of what is being rolled on and going on. You know?
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hi jen
how do you propose displaying? you like one battle per post?
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Please note that I misplaced the british transports – they had to end their turn in z19, not z37 which is where I left them on the map.
I would of course prefer them in z37, but alas that is not a possibility with the moves I made.
Cheers





