@Argothair Opened and looks great! 😁
Nothing to see here(Axis) vs. JamesAleman(Allies)
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Forgot:
To Gib: 1BB, 2CA Z95 bombardGib (3Inf, 1Art, 2Arm, 2CA, 1BB vs. 5Inf, 4Art, 3Fgt):
Rolls: 2@1 2@2 4@3 1@4; Total Hits: 22@1: (5, 2)2@2: (2, 1)4@3: (6, 5, 5, 4)1@4: (5)
Rolls: 9@2 3@4; Total Hits: 69@2: (3, 2, 1, 2, 3, 4, 1, 6, 3)3@4: (5, 1, 1)
Alg (1Mec, 1Arm, 2Fgt vs. 2Inf):
Rolls: 1@1 3@3; Total Hits: 21@1: (6)3@3: (2, 3, 6)
Rolls: 2@2; Total Hits: 12@2: (1, 5)
Wfr (3Inf, 1Art, 2Mec, 2Arm, 2Fgt, 1Tac vs. 10 Inf 2Art, 1Arm)
Rolls: 4@1 2@2 4@3 1@4; Total Hits: 64@1: (1, 2, 6, 4)2@2: (1, 2)4@3: (5, 1, 1, 3)1@4: (6)
Rolls: 12@2 1@3; Total Hits: 712@2: (4, 2, 2, 5, 2, 4, 2, 5, 4, 1, 2, 3)1@3: (1)
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Why do I even try to bombard of course it doesn’t hit for shit
Gib Italy lost 3Inf, 1Art, 1Arm, UK lost 2Inf
Alg twlo 1Mec
Wfr Italy retreat 1Arm to FraI think I did this round too fast. I’m not sure if I risked my chances of victory for being stupid in some places. I would like to redo this move if you are okay with that. If not I think it will get very hairy for me
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I am ok with you redoing your entire move.
All I ask, is that it does not involve new attacks on Gib and Wfr, since that would be the same as asking to re-roll a battle because the outcome was not desirable. Even if it means you would have instead concentrated on one of those targets, multiple targets is a gamble and it sometimes pays off. If that gamble does not pay off, then redoing it with better odds would be asking for a lot of generosity.
If you want to keep the current attacks on Gib and Wfr, we’ll keep the rolls and resume from there while permitting entire new purchases and moves elsewhere. If you are ok with no new attacks on Gib and Wfr, then redo everything as you see fit.
Does that sound fair?
I want to be easy going and I don’t want to win because of bad dice. I also do not want to turn you off of playing further games with me.
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I’ll redo the move without those two attacks. Can I add in new attacks or should I restrain myself to the three targets that I already had with the troops I already assigned? I’ll just assume that I can do any attack except ones on Gibraltar and Western France with more dice and hence better odds of not screwing up entirely.
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I’ts kind of new to me to have this many international forces with relevant parts from everyone involved. In the few games I had there were forces mostly consisting of one nation and a few strayparts from another except perhabps in Gib or with the homefleet of the UK that get’s a protective US- fleet to start building up again after the initial German assault.
I don’t like the fact that it disencourags attacking so strongly. I’m used to getting that decisive Battle at least sometime. I think I learned a lot of things during this game concerning this problem. I will think on an Italian and German and possibly Japanese Move now that isn’t entirely stupid like that last one. I don’t think the Russian and the Japanese move interact much. -
Italy 7:
Buy (21):
1 Mec (4)
1 CV (16)Combat Moves:
To Mal: 2Inf Lyb via Trp Z95 uncontested
Non Combat Movements:
To Fra: 3Inf, 1Art Sfr, 1Art WGer, 2Inf, 1Art NIta
To Z113: 2Inf, 1Arm WGer
To WGer: 1Inf, 1Arm NIta
To Rom: 2Mec, 1Arm NIta
To NIta: 1Mec, 1Arm Lyb via 2 Trp Z95
To Z95: 1Fgt, 1Tac WGer, 2Sub Z98
To SIta: 3Fgt WGer
To Nov: 1Arm EplPlacement:
To Z95: 1CV
To NIta: 1MecCollect:
15(TT)+5(NO)=20 -
Germany 8:
Buy (53):
9 Inf (27)
1 Art (4)
1 Mec (4)
2 Arm (12)
1 Sub (6)Combat Movements:
To Hol: 1Inf WGer
To Cyp: 1Inf Tob, 1Inf NIta via Trp Z95 uncontested
To Bes: 3Inf, 2 Art Rom vs. 1Inf, 1Art
To Nukr: 2Inf, 2Art Epl vs. 1Inf
To Volo: 1Inf, 1Art Arc, 1Fgt Nov vs. 1Inf
To Bel: 2Inf, 1Art Arc vs. 1Inf
To Cau: 2 Arm Kaz vs. 1Mec
To Novo: 2Arm Kaz vs. 1Mec -
Hol, Cyp twol
Combat:
Bes (3Inf, 2 Art vs. 1Inf, 1Art):
Rolls: 1@1 4@2; Total Hits: 01@1: (3)4@2: (4, 6, 6, 5)
Rolls: 2@2; Total Hits: 12@2: (6, 1)
Nukr (2Inf, 2Art vs. 1Inf):
Rolls: 4@2; Total Hits: 24@2: (5, 2, 5, 1)
Rolls: 1@2; Total Hits: 11@2: (2)
Volo (1Inf, 1Art, 1Fgt vs. 1Inf):
Rolls: 2@2 1@3; Total Hits: 22@2: (1, 6)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (3)
Bel (2Inf, 1Artvs. 1Inf):
Rolls: 1@1 2@2; Total Hits: 21@1: (3)2@2: (1, 1)
Rolls: 1@2; Total Hits: 01@2: (5)
Cau (2 Arm vs. 1Mec):
Rolls: 2@3; Total Hits: 12@3: (6, 1)
Rolls: 1@2; Total Hits: 01@2: (3)
Novo (2 Arm vs. 1Mec):
Rolls: 2@3; Total Hits: 02@3: (4, 6)
Rolls: 1@2; Total Hits: 11@2: (2)
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Nukr twlo 1Inf
Cau twlo 1Arm
Bel twol
Volo twolRnd 2:
Bes:
Rolls: 4@2; Total Hits: 04@2: (4, 5, 4, 5)
Rolls: 2@2; Total Hits: 12@2: (6, 1)
Novo:
Rolls: 1@3; Total Hits: 11@3: (1)
Rolls: 1@2; Total Hits: 01@2: (6)
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I’m beginning to hate Besarabia Imean last round and this on my guys don’t hit anythin and yours just keep on hitting. well I suppose one Round more will have to do the trick.
Novo twlo 1Arm
Oh and Caucasus was taken without losses must have looked in the wrong battle. Also forgot to attach the Combat move map attaching it here.Rnd 3:
Bes:
Rolls: 3@2; Total Hits: 33@2: (2, 1, 2)
Rolls: 2@2; Total Hits: 12@2: (3, 2)
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Wow, I’m sorry about that super trooper in Bes.
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finally I thought they’d never die.
Bes twlo 3 Inf
Non Combat Movements:
To Ura: 2Arm Kaz, 2Arm Arc
To Nen: 5Inf, 3Art Arc, 1Arm Nov
To Nov: 1Fgt, Volo, 6Inf, 8Art, 1AAGun Arc, 1Bmb, 1 Art WGer via Trp Z113
To Z115: 2Trp with 2 Inf, 1Arm from Italy Z113
To Z113: 3Trp Z115
To Pol: 1Arm WGer
To Rom: 1Arm NIta
To Ger: 1Inf, 1Art WGer
To Fra: 1Inf, 1Art NIta, 2Inf, 2Art WGer,
To Z95: 1Fgt, 1Tac WGer
To Z126: 1DD, 1Trp Z113, 1Inf, 1Arm WGerPlacement:
To Nov: 3Inf
To Z97: 1Sub
To Rom: 2Arm, 1Mec
To WGer: 6Inf, 1ArtCollect:
53(TT)+15(NO)=68IPC
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I’m sorry I am a very conservative player. I don’t typically place myself in too many positions where luck can sway the course. I got burned too many times in the past. These days I rely on long plans, and lots of maneuvering to obtain results. Sometimes, I’ll offer a strange looking move as bait as well. You’ll find many play styles on the forums. I would say I am a veteran player, and I don’t make too many mistakes as a result. You may have noticed, that when I attack (unless its china) I almost always use a sledge hammer to swat a fly….overkill. The fewer rounds of combat, the fewer amount of units lost.
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Do you want to do Russia now since you’re here already? Or are you perhaps at work or school and just opened the thread and saw the rolls?
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I’m trying to do something similar but I keep on spreading myself to thin if it means to kill units in annoying places or a chance on a worthwhile NO or territory.
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working on Russia…clever escape for your armor ;)
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Second Idea about spreading out so much is to force you to split up yourself or accept some weak spots in your controlled area. doesn’t work nearly as good as I hoped though
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May I add one Noncombat move?
To Z125: 1Sub Z127
Can’t have Russia to get that NO
map attached if you’re okay with it since you didn’t post something -
**USSR turn 8
Production: 20**
Armor
2 artillery
2 infantry 6+5=12+8=20
Combat Moves:This may be a little sloppy, rushing :)
To Cau: (Blitz through Kaz) 2 arm,2inf,3ftr,tac vs 2 arm vs 2 arm
To Novo: 3inf,2art-Sam; 2arm,mech-Rus; 4mech-Vol vs arm
To Volo: 15inf,10 art-Smo vs inf,artCombat:
Cau: 2inf,2arm,3ftr,tac vs 2 arm
Rolls: 2@1 5@3 1@4; Total Hits: 42@1: (1, 4)5@3: (6, 2, 6, 6, 1)1@4: (1)
Rolls: 2@3; Total Hits: 02@3: (4, 6)
Novo: 3inf,5mech,2art,2arm vs arm
Rolls: 6@1 4@2 2@3; Total Hits: 36@1: (3, 2, 6, 1, 4, 6)4@2: (3, 1, 5, 4)2@3: (4, 2)
Rolls: 1@3; Total Hits: 01@3: (5)
Volo: 15inf,10art vs inf,art
Rolls: 5@1 20@2; Total Hits: 85@1: (6, 4, 1, 4, 5)20@2: (2, 3, 2, 2, 6, 2, 4, 6, 2, 4, 6, 5, 4, 3, 1, 3, 4, 5, 2, 6)
Rolls: 2@2; Total Hits: 02@2: (5, 6)
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Added German move…note the UK inf in Tur also denies it. :)
Cau: German lost 2arm, USSR no loss
Novo: Germany lost inf,art; USSR no loss
Volo: Germany lost arm; USSR no lossNoncombat Moves:
To Bry: 10inf,15art,aagun-Smo; 5inf-Rus
To Volo: aagun-Rus
To Rus: 3ftr,tac-CauPlacement:
Rus: arm,2inf,2artCollection:18