good luck
Nothing to see here(Axis) vs. JamesAleman(Allies)
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Kwe: Japan lost inf,art; China lost 2 inf
Noncombat Moves:
To Bur: ftr-KwePlacement:
Hun: inf
Kwe: 3infCollection: 18 (17+1Saved)
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Forgot to move USA 4 bombers to Egy from Ind
Forgot to move 2 USA subs to z123**Uk turn 7
Production:**
London: 40
8 Infantry=24
4 artillery=16
24+16=40
India: 17
2 Armor=12
Mech=4
Save 1
Combat Moves:
To z39: bb,ca,2dd-z41; 3ftr-tac-z37 vs bb,cv,ca,2ftr,trn
To Alg: 2inf-Mor; 3 ftr-GibCombat:
z39: bb,ca,2dd,3ftr,tac vs bb,ca,cv,2ftr,trn
Rolls: 2@2 4@3 2@4; Total Hits: 42@2: (4, 6)4@3: (4, 1, 3, 1)2@4: (5, 4)
Rolls: 1@2 1@3 3@4; Total Hits: 41@2: (2)1@3: (1)3@4: (2, 1, 5)
Alg: 2inf,3ftr vs inf
Rolls: 2@1 3@3; Total Hits: 22@1: (6, 3)3@3: (1, 1, 6)
Rolls: 1@2; Total Hits: 01@2: (6)
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z39: 2ftr,BB,tac vs ftr,bb
Rolls: 2@3 2@4; Total Hits: 32@3: (4, 3)2@4: (1, 1)
Rolls: 2@4; Total Hits: 12@4: (4, 5)
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z39: Japan lost bb,cv,ca,2ftr,trn; UK lost 2dd,ca,ftr,tac
Alg: Italy lost inf, UK no lossNoncombat Moves:
To z37: 2ftr-z39; ftr-She
To Kwe: aagun-She; 4inf,2mech-Yun
To Bur: 3inf-Ind
To Tur: inf-Epr
To Cau: mech-Cpr
To Cpr: 3inf-Epr
To Alx: Inf-Egy (forgot to do this during Combat, rushing to get moves done)
To Irq: mech-Egy
To Egy: 3mech-Con
To z91: USAtrn board: arm,art-Mor
To Wfr: 4inf-Hol
To UK: 3ftr-Hol
To z91: 2bb,2ca,cv,dd,3trn
To Gib: 3ftr-Alg; 3art,3inf-Hol via 3trn-z91Placement:
Uk: 3art,6inf
Wfr: art,2inf
Ind: 2arm,mechCollection:
London: 39
India: 18 (1saved) -
**UK amended: collections 44 not 39…2 NO’s not 1…no subs, and all territories
Anzac/France Turn 7:
Production: 28**
2 subs=12
2 Destoryers=16
16+12=28Combat Moves:
To z36: dd-z44 vs transport autokillNoncombat Moves:
To z35: dd-z54
To z37: Ca,2trn-z44 (loaded with 3inf,art) stay loaded
To z54: sub-z35; dd,trn-z26
To Fic: inf-Yun
To Bur: art-Yun
To Que: 3inf-NswFrance:
To Fwa: ftr-EgyPlacement:
z54: 2dd,sub
z62: subCollection: 27
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Notes:
z37: 1 USA carrier is empty, 1 has 2 UK ftr,1 has uk,anz ftr, 1 has 2 Anz ftr
OOL:
z37: bb-dam, 4cv-dam, 4cv-sunk, 2caUS, caAnz, 3ftr-UK,3ftr-Anz,bb-sink, 4trn
z26: cv-dam,dd,cv-sink,2ftr,trn
z91(will scramble): 2bb-dam, cv-damUS,cv-damUK,dd,2ca,cv-USsink, cv-UKsink,3ftr,2bb-sink,9trn
Wfr: 6infUK,4infUS,art-UK,art-US,arm
UK: 12inf-UK,5art-UK,2inf-Fra,3ftr,aagun,surrender 44 IPCs
Vol: 2inf,4mech,2arm,tac,3ftr -
Bump
Italy’s turn I believe
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I’m working on it it should be finished until tomorow.
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By the way England doesn’t get the No German Sub NO because there is one in Z127 which isn’t part of the exceptions to that NO.
Italy 7:
Buy (21):
1 CV (16)
1 Art (5)Combat Movements:
To Gib: 2Inf Lyb, 1Inf, 1Art, 2Arm Nita
To Alg: 1Mec, 1Arm Lyb, 2FgtWGer
To Wfr: 3Inf, 1Art Sfr, 1Arm blitz through Hol, 2Fgt, 1Tac WGer, 2Mec, 1Arm throug Fra NIta -
Forgot:
To Gib: 1BB, 2CA Z95 bombardGib (3Inf, 1Art, 2Arm, 2CA, 1BB vs. 5Inf, 4Art, 3Fgt):
Rolls: 2@1 2@2 4@3 1@4; Total Hits: 22@1: (5, 2)2@2: (2, 1)4@3: (6, 5, 5, 4)1@4: (5)
Rolls: 9@2 3@4; Total Hits: 69@2: (3, 2, 1, 2, 3, 4, 1, 6, 3)3@4: (5, 1, 1)
Alg (1Mec, 1Arm, 2Fgt vs. 2Inf):
Rolls: 1@1 3@3; Total Hits: 21@1: (6)3@3: (2, 3, 6)
Rolls: 2@2; Total Hits: 12@2: (1, 5)
Wfr (3Inf, 1Art, 2Mec, 2Arm, 2Fgt, 1Tac vs. 10 Inf 2Art, 1Arm)
Rolls: 4@1 2@2 4@3 1@4; Total Hits: 64@1: (1, 2, 6, 4)2@2: (1, 2)4@3: (5, 1, 1, 3)1@4: (6)
Rolls: 12@2 1@3; Total Hits: 712@2: (4, 2, 2, 5, 2, 4, 2, 5, 4, 1, 2, 3)1@3: (1)
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Why do I even try to bombard of course it doesn’t hit for shit
Gib Italy lost 3Inf, 1Art, 1Arm, UK lost 2Inf
Alg twlo 1Mec
Wfr Italy retreat 1Arm to FraI think I did this round too fast. I’m not sure if I risked my chances of victory for being stupid in some places. I would like to redo this move if you are okay with that. If not I think it will get very hairy for me
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I am ok with you redoing your entire move.
All I ask, is that it does not involve new attacks on Gib and Wfr, since that would be the same as asking to re-roll a battle because the outcome was not desirable. Even if it means you would have instead concentrated on one of those targets, multiple targets is a gamble and it sometimes pays off. If that gamble does not pay off, then redoing it with better odds would be asking for a lot of generosity.
If you want to keep the current attacks on Gib and Wfr, we’ll keep the rolls and resume from there while permitting entire new purchases and moves elsewhere. If you are ok with no new attacks on Gib and Wfr, then redo everything as you see fit.
Does that sound fair?
I want to be easy going and I don’t want to win because of bad dice. I also do not want to turn you off of playing further games with me.
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I’ll redo the move without those two attacks. Can I add in new attacks or should I restrain myself to the three targets that I already had with the troops I already assigned? I’ll just assume that I can do any attack except ones on Gibraltar and Western France with more dice and hence better odds of not screwing up entirely.
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I’ts kind of new to me to have this many international forces with relevant parts from everyone involved. In the few games I had there were forces mostly consisting of one nation and a few strayparts from another except perhabps in Gib or with the homefleet of the UK that get’s a protective US- fleet to start building up again after the initial German assault.
I don’t like the fact that it disencourags attacking so strongly. I’m used to getting that decisive Battle at least sometime. I think I learned a lot of things during this game concerning this problem. I will think on an Italian and German and possibly Japanese Move now that isn’t entirely stupid like that last one. I don’t think the Russian and the Japanese move interact much. -
Italy 7:
Buy (21):
1 Mec (4)
1 CV (16)Combat Moves:
To Mal: 2Inf Lyb via Trp Z95 uncontested
Non Combat Movements:
To Fra: 3Inf, 1Art Sfr, 1Art WGer, 2Inf, 1Art NIta
To Z113: 2Inf, 1Arm WGer
To WGer: 1Inf, 1Arm NIta
To Rom: 2Mec, 1Arm NIta
To NIta: 1Mec, 1Arm Lyb via 2 Trp Z95
To Z95: 1Fgt, 1Tac WGer, 2Sub Z98
To SIta: 3Fgt WGer
To Nov: 1Arm EplPlacement:
To Z95: 1CV
To NIta: 1MecCollect:
15(TT)+5(NO)=20 -
Germany 8:
Buy (53):
9 Inf (27)
1 Art (4)
1 Mec (4)
2 Arm (12)
1 Sub (6)Combat Movements:
To Hol: 1Inf WGer
To Cyp: 1Inf Tob, 1Inf NIta via Trp Z95 uncontested
To Bes: 3Inf, 2 Art Rom vs. 1Inf, 1Art
To Nukr: 2Inf, 2Art Epl vs. 1Inf
To Volo: 1Inf, 1Art Arc, 1Fgt Nov vs. 1Inf
To Bel: 2Inf, 1Art Arc vs. 1Inf
To Cau: 2 Arm Kaz vs. 1Mec
To Novo: 2Arm Kaz vs. 1Mec -
Hol, Cyp twol
Combat:
Bes (3Inf, 2 Art vs. 1Inf, 1Art):
Rolls: 1@1 4@2; Total Hits: 01@1: (3)4@2: (4, 6, 6, 5)
Rolls: 2@2; Total Hits: 12@2: (6, 1)
Nukr (2Inf, 2Art vs. 1Inf):
Rolls: 4@2; Total Hits: 24@2: (5, 2, 5, 1)
Rolls: 1@2; Total Hits: 11@2: (2)
Volo (1Inf, 1Art, 1Fgt vs. 1Inf):
Rolls: 2@2 1@3; Total Hits: 22@2: (1, 6)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (3)
Bel (2Inf, 1Artvs. 1Inf):
Rolls: 1@1 2@2; Total Hits: 21@1: (3)2@2: (1, 1)
Rolls: 1@2; Total Hits: 01@2: (5)
Cau (2 Arm vs. 1Mec):
Rolls: 2@3; Total Hits: 12@3: (6, 1)
Rolls: 1@2; Total Hits: 01@2: (3)
Novo (2 Arm vs. 1Mec):
Rolls: 2@3; Total Hits: 02@3: (4, 6)
Rolls: 1@2; Total Hits: 11@2: (2)
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Nukr twlo 1Inf
Cau twlo 1Arm
Bel twol
Volo twolRnd 2:
Bes:
Rolls: 4@2; Total Hits: 04@2: (4, 5, 4, 5)
Rolls: 2@2; Total Hits: 12@2: (6, 1)
Novo:
Rolls: 1@3; Total Hits: 11@3: (1)
Rolls: 1@2; Total Hits: 01@2: (6)
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I’m beginning to hate Besarabia Imean last round and this on my guys don’t hit anythin and yours just keep on hitting. well I suppose one Round more will have to do the trick.
Novo twlo 1Arm
Oh and Caucasus was taken without losses must have looked in the wrong battle. Also forgot to attach the Combat move map attaching it here.Rnd 3:
Bes:
Rolls: 3@2; Total Hits: 33@2: (2, 1, 2)
Rolls: 2@2; Total Hits: 12@2: (3, 2)
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Wow, I’m sorry about that super trooper in Bes.