Game History
Round: 1 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 1 fighter moved from United States to Davis Strait Sea Zone 1 destroyer and 1 transport moved from U.S. Eastern Coast Sea Zone to Davis Strait Sea Zone Combat - Americans Battle in Davis Strait Sea Zone British loiter and taunt; Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport Germans defend with 2 submarines Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in Davis Strait Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 2 submarines in Davis Strait Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in Davis Strait Sea Zone 1 submarine owned by the Germans lost in Davis Strait Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -12 Casualties for Americans: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 transport EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Davis Strait Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Davis Strait Sea Zone: 2 submarines EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 bomber moved from Davis Strait Sea Zone to United Kingdom 1 fighter moved from Davis Strait Sea Zone to Iceland Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in U.S. Eastern Coast Sea Zone 1 fighter placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsJmite (allies) vs CJen (axis) Alpha +3 game 1 no tech
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Kazakh:
Attacker:
Rolls: 2@1 1@4; Total Hits: 12@1: (1, 2)1@4: (5)
Defender:
Rolls: 1@3; Total Hits: 01@3: (6) -
Caucasus:
Attacker:
Rolls: 23@1 19@3; Total Hits: 1523@1: (6, 4, 4, 4, 1, 6, 4, 4, 1, 4, 4, 2, 4, 6, 3, 5, 6, 1, 6, 5, 1, 1, 5)19@3: (2, 4, 4, 2, 1, 6, 2, 5, 5, 5, 2, 2, 5, 2, 6, 3, 2, 4, 1)
Defender:
Rolls: 3@2; Total Hits: 13@2: (3, 2, 6) -
Build: 3 Artillery in S. Ukraine
Build: 3 Artillery in Volgograd
Build: Artillery, 2 Armor in Novgorod
Build: 2 Strategic Bombers in W. GermanyCollect: 15 NO + 53 TT = 68 IPC
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Nah, it’s unconditional surrender or death to the American pig-dogs.
Did manage to free Alaska, but it won’t last. You are making inroads into China, but again, it won’t last.
Now that you are out of mainland Europe, it’s just a matter of time.
And, for anyone in the peanut gallery, I had 61% odds in W. France.
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The peanut gallery’s still shaking its heads at that 110 battle. :lol:
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The peanut gallery’s still shaking its heads at that 110 battle. :lol:
Yes, I figured that was a suicide run, but man did it pay off!
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Russia 15
Buy 6
2 inf (6)Combat
2 inf 2 fgt 1 tach SAM 1 inf
60 inf 15 art 2 mech 2 arm VOLO 1 infVOLO 1
A
Rolls: 47@1 30@2 2@3; Total Hits: 2147@1: (2, 3, 3, 2, 1, 4, 5, 6, 2, 5, 1, 5, 1, 3, 5, 3, 6, 1, 5, 4, 1, 2, 5, 6, 6, 2, 5, 2, 2, 1, 3, 3, 3, 5, 5, 3, 2, 3, 3, 4, 1, 4, 2, 2, 6, 1, 4)30@2: (6, 1, 2, 3, 1, 4, 1, 1, 3, 3, 6, 5, 4, 6, 1, 1, 2, 6, 5, 5, 2, 1, 2, 5, 2, 5, 6, 3, 4, 1)2@3: (6, 4)
D
Rolls: 1@2; Total Hits: 11@2: (1)SAM 1
A
Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (2, 6)2@3: (2, 6)1@4: (1)
D
Rolls: 1@2; Total Hits: 01@2: (3) -
Collect
5ttsorry for the delay – as mentioned, on holiday with spotty internet access for next two weeks. will try to post when possible
sorry for inconvenience
cheers
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Japan:
Buy(75)
- 9 Infantry
- 2 Artillery
- 2 Armor
- 4 Transports
Combat Moves:
2 Infantry, 2 Armor, 2 Cruisers from Japan to Alaska
Armor, 6 Fighters, 6 Tacticals to BCO
2 Fig to Alaska
3 Art to SamBCO:
Attacker:
Rolls: 7@3 6@4; Total Hits: 67@3: (3, 5, 6, 4, 5, 6, 4)6@4: (2, 2, 2, 4, 5, 2)
Defender:
Rolls: 2@3; Total Hits: 02@3: (4, 6) -
Alaska:
Attacker:
Rolls: 2@1 6@3; Total Hits: 02@1: (4, 5)6@3: (4, 5, 4, 6, 4, 4)
Defender:
Rolls: 1@3; Total Hits: 01@3: (4) -
Alaska:
Attacker:
Rolls: 2@1 6@3; Total Hits: 02@1: (3, 6)6@3: (5, 6, 4, 6, 6, 5)
Defender:
Rolls: 1@3; Total Hits: 01@3: (5) -
Alaska:
Attacker:
Rolls: 2@1 6@3; Total Hits: 42@1: (5, 3)6@3: (2, 1, 3, 6, 6, 3)
Defender:
Rolls: 1@3; Total Hits: 01@3: (5) -
Sam:
Attacker:
Rolls: 3@2; Total Hits: 23@2: (1, 5, 2)
Defender:
Rolls: 2@2; Total Hits: 12@2: (2, 4) -
Oops, too much built not enough complexes….
Original Build: 9 Infantry, 2 Artillery, 2 ARmor, 4 Transports
Placements: 5 Infantry, 2 Artillery, 3 Armor, 2 Transports
Refund: 16 IPC (3 infantry, transport)
Collect: 16 Refund + 5 NO + 50 TT = 71 IPC
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USA 15
Forgot to subtract off the convoy damage from last turn, so collected 80-17 convoy damage = 63
Build 66
1 tach (11)
3 art (12)
4 inf (12)
2 art (8)
1 stbm (12)
1 arm (6)
Save 2Combat
13 fgt URA 1 inf
2 inf 1 art 1 fgt 2 tach 1 bb 2 crui KSI 1 inf
3 sub z19 1 destz19 1
A
Rolls: 3@2; Total Hits: 13@2: (6, 3, 2)
D
Rolls: 1@2; Total Hits: 01@2: (4)KSI 1
A
Rolls: 1@1 2@2 4@3 2@4; Total Hits: 31@1: (3)2@2: (6, 5)4@3: (4, 4, 4, 2)2@4: (3, 3)
D
Rolls: 1@2; Total Hits: 01@2: (3)URA 1
A
Rolls: 13@3; Total Hits: 813@3: (3, 3, 5, 1, 2, 6, 1, 6, 1, 6, 5, 2, 2)
D
Rolls: 1@2; Total Hits: 01@2: (5) -
2 inf 3 fgt BCO 1 arm – missed the NA combat, such that it is…
BCO 1
A
Rolls: 2@1 3@3; Total Hits: 12@1: (4, 4)3@3: (4, 1, 5)
D
Rolls: 1@3; Total Hits: 01@3: (6) -
I dunno, man, I’ve been accused of being to accomodating so maybe I shouldn’t let you have the move, even though it makes perfect sense. :roll:
(I’m not that much of an ass, it’s why I get walked over I think.)
Anyway, I think, even if you manage to secure America now, you’ll be in serious trouble.
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given we have both needed to make corrections and the BCO attack was an oversight on combat assignment in a wholely different theatre, I think this is a very minor adjustment. however, i did already roll dice so if you have an issue with it, please let me know and i will cancel the attack and reassign units accordingly.
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Collect 55 + 10 + 5 + 5 – 17 convoy + 2 left over = 60
CHINA 15
Buy 9
3 inf (9)Collect
7tt + 6 NO = 13UK 15
UKL 46 (forgot the convoy damage last turn here, so 47 – 1 = 46)
3 arm (18)
1 dest (8)
2 inf (6)
2 sub (12)
2 left overUKI 24
3 arm (18)
2 inf (6)Combat
Walk ins on map
1 inf 3 arm KWA 1 inf
3 inf 3 fgt ANH 1 inf
4 arm HON 1 inf
2 arm KAN 1 inf
2 arm 12 fgt 2 tach KAZ 2 inf
1 dest 2 fgt z109 1 subz109 1
A
Rolls: 1@2 2@3; Total Hits: 21@2: (2)2@3: (5, 2)
D
Rolls: 1@1; Total Hits: 01@1: (6)KAZ 1
A
Rolls: 14@3 2@4; Total Hits: 1314@3: (3, 1, 3, 6, 1, 1, 1, 1, 5, 2, 2, 1, 1, 1)2@4: (4, 5)
D
Rolls: 2@2; Total Hits: 02@2: (5, 6)KAN 1
A
Rolls: 2@3; Total Hits: 12@3: (4, 2)
A
Rolls: 1@2; Total Hits: 01@2: (3)HON 1
A
Rolls: 4@3; Total Hits: 24@3: (6, 2, 3, 5)
D
Rolls: 1@2; Total Hits: 11@2: (2)ANH 1
A
Rolls: 3@1 3@3; Total Hits: 23@1: (3, 1, 6)3@3: (5, 6, 3)
D
Rolls: 1@2; Total Hits: 01@2: (5)KWA 1
A
Rolls: 1@1 3@3; Total Hits: 21@1: (2)3@3: (2, 5, 3)
D
Rolls: 1@2; Total Hits: 11@2: (2) -
Collect
UKL 35tt + 5no + 2 left over – 2 convoy =40
UKI = 25tt + 5no = 30Anz 15
Buy 28
2 fgt (20)
1 dest (8)Combat
1 dest 2 stbm z30 1 dest
1 fgt z6 3 undefended trans
5 fgt HOP 1 inf
3 fgt NOVO 1 infNOVO 1
A
Rolls: 3@3; Total Hits: 23@3: (2, 3, 4)
D
Rolls: 1@2; Total Hits: 01@2: (5)HOP 1
A
Rolls: 5@3; Total Hits: 35@3: (4, 5, 2, 2, 3)
D
Rolls: 1@2; Total Hits: 11@2: (2)z30 1
A
Rolls: 1@2 2@4; Total Hits: 21@2: (2)2@4: (1, 6)
D
Rolls: 1@2; Total Hits: 11@2: (1)





