• Sfe twlo 1 INF

    Nor round 2
    A:
    DiceRolls: 1@1 1@3 1@4; Total Hits: 21@1: (1)1@3: (3)1@4: (6)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    Jpn SBR
    DiceRolling 1d6:
    (3)


  • Nor twol, major IC downgraded to minor

    Japan major IC receives 3 damage

    and Sfe was twlo 1 ART, not INF

    –>NCM
    z103: fleet to z118
    z110: 6 TT --> z102
    z102: 2 TT --> z101
    Bra: 3 INF, 1 Mech --> 2 TT --> z90
    Haw: all except 1 INF to Car
    Wus: 2 ART --> TT --> Haw
    Ksu: 4 Fig, 1 TacB --> Sik

    –>Placement
    Eus: 2 ARM, 8 ART
    Cus: 10 INF
    Wus: 1 INF

    –>Income
    territories: 61
    no’s: 20
    saved: 1
    total: 82

    Vance_Spoox_USA8end.AAM


  • China turn 8

    –>Purchase
    5 INF (15) + 3 ART (12) = 27
    save 0 ipc

    –>Combat movement

    Jeh: 13 INF, 5 ART --> Man
    Cha: 1 Fig --> Man

    –>Combat
    A:
    DiceRolls: 8@1 10@2 1@3; Total Hits: 48@1: (6, 2, 2, 5, 3, 2, 6, 4)10@2: (2, 6, 5, 1, 4, 3, 2, 6, 4, 1)1@3: (6)
    D:
    DiceRolls: 3@2; Total Hits: 03@2: (3, 3, 6)


  • Man twol (the factory gets destroyed right?)

    Chinese crowds cheer as they liberate the last occupied part of their homeland!!!

    –>NCM
    Man: 1 Fig --> Cha
    Sze: 1 INF --> Sik

    –>Placement
    Sik: 3 ART
    Tsi: 2 INF
    Kan: 3 INF

    –>Income
    territories: 23
    no’s: 6
    total: 29

    Vance_Spoox_China8end.AAM


  • UK turn 8

    –>Purchase & repair

    UKe: 3 StratB (36) + 2 INF (6) = 42 save 1 ipc
    UKp: 8 Mech (32) = 32 save 1 ipc

    –>Combat movement

    Egy: 5 ARM, 1 Mech, 2 Fig, 1 TacB --> Irq
    Epr: 1 ARM, 4 Fig, 2 TacB --> Cpr
    Bor: 1 ARM --> TT --> For (walk in)
    Uk: 2 StratB --> SBR Ger (land Nor)

    –>Combat

    Irq
    A:
    DiceRolls: 1@1 7@3 1@4; Total Hits: 31@1: (2)7@3: (6, 3, 6, 2, 2, 6, 4)1@4: (5)
    D:
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (4)

    Cpr
    A:
    DiceRolls: 5@3 2@4; Total Hits: 25@3: (6, 5, 4, 3, 4)2@4: (6, 2)
    D:
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    Ger
    AA fire
    DiceRolls: 2@1; Total Hits: 02@1: (6, 2)


  • Irq twol
    Cpr holds but defenseless (pretty stupid not to send a second armor on the attack)

    Ger bombing
    :roll 2d6:


  • DiceRolling 2d6:
    (2, 6)


  • Ger 8 damage

    –>NCM

    as per map

    –>Placement

    Uk: 3 StratB
    Egy: 2 INF
    Ind: 8 Mech

    –>Income
    UKe: 32 + 5 + 1 = 38
    UKp: 23 + 10 + 1 = 34

    Vance_Spoox_UK8end.AAM


  • ANZAC turn 8

    –>Purchase & repair
    purchase: 2 StratB (24) = 24
    save 1 ipc

    –>Combat movement
    Bor: 1 ART --> TT --> Hai (walk in)

    –>NCM

    as per map

    –>Placement
    Que: 2 StratB

    –>Income
    territories: 14
    no’s: 10
    saved: 1
    total: 25

    France turn 8

    don’t think you Italian bomber will attack the French INF in Trj (if yes, then just place it back in Trj), so INF to Irq

    Vance_Spoox_ANZAC8end.AAM



  • I think the Manchuria minor IC stays, but is useless because China doesn’t use ICs.  If Japan were to recapture it (which ain’t happening this game!), then japan could start using it again.  That’s my guess.

    BTW sorry to take over your thread!  That was me being absent minded and checking the “replies to your posts”, so I thought he was responding to me instead of you.  I am brain dead at times.

    Anyway hang on and I will do Italy (with your France move) and Germany


  • Italy 8

    PURCHASE
    1 minor IC, 2 mech (20 IPCs)

    COMBAT MOVES
    none

    NONCOMBAT MOVES
    4 infantry, 4 artillery from Yugoslavia to Romania
    2 infantry from Yugoclavia to Bulgaria
    2 infantry from Albania to Bulgaria
    3 artillery from Greece to Bulgaria
    3 infantry, 2 artillery from North Italy to Yugoslavia
    1 armor from Rostov to North Persia

    MOBILIZE
    2 mech in North Italy
    Minor IC in Rostov

    Italy collects 16(territories) + 4 (oil) = 20IPCs

    France moves 1 infantry from Iraq to transjordan

    Vance_Spoox_ITA8end.AAM


  • Early in the game I thought USSR was going for Norway so I panicked and bought that IC thinking I could throw up 10 infantry to defend it.  Now I am wishing that IC wasn’t there!  Oh well live and learn.

    GERMANY 9

    PURCHASE
    4 inf, 4 armor, 3 tac (69IPCs)

    COMBAT MOVES
    1 infantry from West Germany to Holland walk in

    NONCOMBAT MOVES
    1 fighter, 5 tac, 1 bomber from france to North Ukraine
    4 armor from West France to West Germany
    3 artillery from france to West Germany
    3 infantry, 3 artillery from Germany to West Germany
    7 artillery, 1 AA from West France to France
    3 mech from Germany to Baltic states
    1 infantry, 1 mech from Finalnd to Karelia
    3 mech from Novgorod to Bryansk
    5 mech from Archangel to Bryansk
    4 infantry, 16 mech, 10 armor, 1 AA from Smolensk to Bryansk
    3 artillery from South Ukraine to Bryansk
    10 armor, 1 AA from Rostov to Bryansk

    MOBILIZE
    3 armor in Novgorod
    3 tac in South ukraine
    3 inf in france
    1 inf, 1 armor in Germany

    Germany collects 54 (territories) + 5 (Leningrad) + 5 (Caucasus) = 64IPCs

    Vance_Spoox_GER9end.AAM



  • no worries about posting in the opponent thread, I was joking and for sure did not mean to attack or insult you :)

    It’s kinda hard for USSR to go for Norway, I have to admit I thought about it for a while and have seriously considered it when I was trying some out of the box thinking, but I realised it would severly weaken my defenses so I decided not to do it. The key is to try to postpone the fall of Moscow as much as possible, so I went for that, although I’m far from sure if I did it the right way.

    Interesting choice you do now with Italy.


  • Russia turn 9

    purchase 3 INF  + 1 ART = 13
    save 0 ipc

    Combat move
    Amu: 4 INF –> Sib
    Bury: 5 INF --> Yak (walk in)

    Combat
    Sib
    A:
    DiceRolls: 4@1; Total Hits: 34@1: (1, 1, 2, 1)
    D:
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Sib twlo 1 INF

    NCM as per map

    Placement: all in Rus

    Income: 12

    Vance_Spoox_Rus9end.AAM


  • Yeah taking Finland/Norway costs Germany 10 IPCs and gains USSR 5.  USSR might lose Leningrad and maybe not hold Norway for long, but then again Germany might have to waste a lot of money on transports.  It would put a monkey wrench into Germany’s plans for sure.  In our case, I blew 30IPCs on a major IC and was prepared to blow another 35 on infantry/artillery to defend Norway as soon as you went into Finland.  Anyway that’s how we learn the game.

    Japan 9 coming right up.


  • JAPAN 9

    PURCHASE
    1 armor, 2 mech, 6 infantry (32IPCs)

    COMBAT MOVES
    none

    NONCOMBAT MOVES
    2 infantry, 2 artillery from Samara to Tambov
    3 artillery, 1 AA from Volgagrad to Tambov
    2 infantry from Novosibersk to Samara
    3 armor from Novosibersk to Volgagrad
    1 infantry from Timguska to Novosibersk
    1 inf from Yenisey to Timguska

    MOBILIZE
    1 armor, 2 mech in Volgagrad
    6 infantry in Japan

    JAPAN COLLECTS 23
    (civilians starving in Tokyo)

    Vance_Spoox_JAP9end.AAM


  • USA turn 9

    –>Purchase & repair

    purchase: 5 TT (35) + 5 ARM (30) + 2 INF (6) = 71
    save 11 ipc

    –>Combat movement

    Nor: 1 INF --> Fin (walk in)
    Car: 4 INF, 3 ART, 1 Mech --> 4 TT --> Phi
    Haw: 1 INF, 1 ART --> TT --> Iwo (walk in)
    Kor: 1 StratB --> SBR Jap

    –>Combat

    Phi
    A:
    DiceRolls: 2@1 6@2; Total Hits: 22@1: (3, 2)6@2: (4, 2, 2, 5, 3, 4)
    D: (1 AA gun to soak a hit)
    DiceRolls: 4@2; Total Hits: 04@2: (3, 5, 6, 6)

    Jap
    AA fire
    DiceRolls: 1@1; Total Hits: 01@1: (3)

    SBR if AA unsuccesful
    DiceRolling 1d6:
    (2)

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