G40 Alpha 2 carry on game for fun

  • '18 '17 '16 '11 Moderator

    USA:

    Buy(76)

    • 3 Transports
    • 3 Infantry
    • 3 Armor
    • 2 Destroyers
    • 2 Submarines

    COmbat Moves:

    2 Infantry, 2 Artillery to Aleutians
    2 Tacticals to Aleutians Sea Zone
    2 Infantry to Morocco
    2 Infantry, Artillery, Armor to Gibraltar
    2 Battleships, Cruiser bombardment of Gibraltar

    Combat:

    Gibraltar:
    Attacker:
    DiceRolls: 1@1 2@2 2@3 2@4; Total Hits: 41@1: (1)2@2: (4, 2)2@3: (6, 6)2@4: (3, 3)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • '18 '17 '16 '11 Moderator

    Aleutians:
    Attacker:
    DiceRolls: 4@2; Total Hits: 24@2: (1, 6, 3, 2)
    Defender:
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • '18 '17 '16 '11 Moderator

    DD to SZ 104, rest to SZ 91
    2 Tac, 4 Mech to BR Columbia

    Build: 3 Inf, 3 Arm, 3 Trn, 2 DD in E. USA/SZ 101
    Build: 2 SS in SZ 10

    Collect: 72 IPC


    China:

    Buy(7)

    • 2 Infantry, Save 1

    Combat Moves:

    Infantry, Fighter to KWE
    Infantry to ANH
    Infantry to TSI
    9 Infantry to SHE

    Combat:

    KWE:
    Attacker:
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (1)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • '18 '17 '16 '11 Moderator

    SHE:
    Attacker:
    DiceRolls: 9@1; Total Hits: 29@1: (3, 6, 1, 1, 2, 6, 4, 3, 4)
    Defender:
    DiceRolls: 2@2; Total Hits: 12@2: (1, 3)

  • '18 '17 '16 '11 Moderator

    Build: Infantry in Hop
    Build: Infantry in CHA

    Collect: 1 Saved + 9 TT = 10 IPC


    England:

    Buy(28)

    • Destroyer
    • 2 Fighters

    Buy(15)

    • Infantry
    • 2 Armor

    Combat Moves:

    Infantry to FIC
    Infantry to Hun
    Infantry to SZE
    8 Infantry, 3 Artillery to KWA
    8 Fighters to SZ 105

    Combat:

    SZ 105:
    Attacker:
    DiceRolls: 8@3; Total Hits: 58@3: (1, 6, 4, 2, 1, 2, 2, 6)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • '18 '17 '16 '11 Moderator

    DD to SZ 20
    2 DD to SZ 43
    Trn/Inf/Art to New Zealand
    Sudanese to Congo
    8 Fighters to Gibraltar
    French Fighter to Gibraltar

    Build: Infantry, 2 Armor in India
    Build: 2 Fighters in England
    Build: Destroyer in SZ 106

    Collect: 17 / 17


    Australia:
    Buy(26)

    • Fighter
    • 2 Destroyers

    Combat Moves:

    Fighter to SZ 49
    Infantry, Artillery, 2 Fighters, Cruisre to Borneo

    Combat:

    Attacker:
    DiceRolls: 2@2 3@3; Total Hits: 12@2: (5, 4)3@3: (3, 4, 5)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • '18 '17 '16 '11 Moderator


  • @Cmdr:

    2 Infantry, 2 Artillery to Aleutians

    That’s impossible!


  • I also put back the french fighter you sneakly put in Gibraltar. There’s always something wrong in your play Jen. Why is that. I can’t beleive you try to cheat every time, just lack of attention?


  • USA collects 67, not 72
    London collects 16, not 17
    Calcutta collects 21, not 17

  • '18 '17 '16 '11 Moderator

    @BigBadBruce:

    @Cmdr:

    2 Infantry, 2 Artillery to Aleutians

    That’s impossible!

    2 Infantry, 2 Artillery could make it from the island group.  There were transports there, at least, on the map you gave me.

    The French Fighter I moved there stating that I was moving it so you could get from Italy to Germany without waiting for me to say “Move fighter to gibraltar”

    So, your map was WRONG or did I have transports to move my units, because you dont have to attack transports anymore, you can move into a sea zone and ignore them.  (And yes, if the transports were still alive, as YOUR map shows, then the retake of the Aleutians was legal. If your map was wrong, I will have to review America’s turn to account for YOUR mistake.)

  • '18 '17 '16 '11 Moderator

    Here is the map YOU uploaded.  Look in the sea zone and tell me how many American transports you see there that YOU did not remove.

    Per the tournament rules, the map you upload is the correct position of the pieces.  Therefore, by the letter of the law of the tournament, those transports existed on America’s turn.  Also by the letter the Fr. Fighter cannot move yet, but it’s relatively moot with 8 British fighters in Gibraltar, you are not attacking it, so it will be there on France’s turn.  Which, coincidentally, helps you out when trying to do Italy, but does not help me out at all.

    Anyway…yes, America is at 72 IPC.  You screwed up the map.  If you want to be all accusatory and try to blame me for cheating.  After all, I am a little busy, I cannot micromanage and correct all your mistakes for you, I have a league to prepare for next year and a tournament going on this year, not to mention some games for fun.

    I am also re-uploading my map with the Fr. Fighter moved back.  Unless you do something really bone-headed, the French fighter is going to Gibraltar.  (Currently it resides in London, where it has been for most of the game, if not all of it.)

    I look forward to the emminant death of the Axis powers, and remind you, that you need to check your maps before uploading them.  You left the transports, so on my turn, I assumed they were not killed.  Since it is legal for you to withdraw attacking forces without killing the transports (that are units that must be hit to be destroyed, they just cannot defend themselves) then I figured you had done that.  It certainly would have a strategic purpose, as it moves the units off islands you might want.

    Jenn_v_BBB_05cJAP.AAM
    Jenn_v_BBB_05dALL.AAM


  • I never screw up. My game record shows it.

    You never did correct my mistakes… but I correct YOURS every turn. You want me to name them all here? I have the list…  I willingly left those 2 transports to see how honest you can be in a “game for fun” as you strongly pointed it out. If you want it to be a tourney game, it’s your call.

    That being said, even if those transports are good, you can’t upload in hostile sea zone as you pointed out yourself in other posts.
    Bottom line, it’s still impossible for you to attack aleutian islands and therefore, USA doesn’t get that extra 5IPC for NO.

    As for that french fighter AS PER YOUR OWN RULES, you said not to move French fighters… and for you information, yes I plan to attack GIB. I know I’ll loose the battle, but allies will have to choose loosing ground troops or UK’s fighter. Either way, this Italian sacrifice greatly helps Germany… but I don’t expect you to understand this.

    I see you choose to insult me (again), I guess lacking of hability, insults and “errors” and only thing left for you to be competitive…

    Oh! one more thing… since I did 7 hits and you had 5 hits as warship and 2 hits as transports, they should be all at bottom of the sea even if I would like to withdraw… but again, I guess it’.s your level of honestly that guided your posts…


  • Oh! one more thing, I did take a screen shot of this page… in case a “server problem” would makes it disappear… again…


  • Since you want to go by tourney rules (to save your transports)

    From your own rules :

    YOU MUST WAIT FOR FRANCE TO MOVE BEFORE MOVING ON TO GERMANY!

    And yet you stated :

    Also by the letter the Fr. Fighter cannot move yet, but it’s relatively moot with 8 British fighters in Gibraltar, you are not attacking it, so it will be there on France’s turn.

    Which seems, for you, a resonnable reason the break the rules… but not worth stating this French move in your turn.

    I wonder what word can be defined by such action… I suggested lack of attention.

    Too bad this isn’t a real tourney game, I would so look forward a ruling on the USA’s Aleutian attack, to see if you can “review America’s turn”  :lol: :lol: :lol:

  • '18 '17 '16 '11 Moderator

    I already conceeded that the French move was strictly illegal, it just seemed in the best interests of keeping a game moving.

    Anyway, it’s been a hard few days, and I think I may have vented my frustration out here.  Your map was incorrect and thus, I should not have been held responsible, however, you probably just forgot to remove the transports after your attack.  Thing is, you jumped immediately into calling me a cheater - a very hot button issue after the slanders and libelousness of Mantlefan.

    You claim you left mistakes on the map on purpose, which seems counter productive.  You can see how busy I am, I am so busy you had to give a reminder post so I remembered we had the game.

    You realize entrapment is illegal in real life, I suggest using it here is, at best, unethical.  If you want to have France wait around and force you to give up a week of your life between Italy and Germany just so I can tell you the fighter moves to Gibraltar, then that’s fine with me.  I leave that decision to you.  Of course, if it were me, I’d rather just have the French fighter moved since it cannot possibly have any significant impact on the game board, except, it won’t be available to hit any targets since it has been declared out of order, and press on with Germany.

  • '18 '17 '16 '11 Moderator

    @BigBadBruce:

    Oh! one more thing, I did take a screen shot of this page… in case a “server problem” would makes it disappear… again…

    This has never been an issue.  Slanderous statements, libelous statements and trolling/flaming statements are always removed per site policy.  I don’t see your posts as such (unless some have been removed while I was hosting my husband’s surprise party).

    I’d recommend avoiding any purposeful map errors and just playing the game.    You know, full well, I am quite swamped at the moment, so much so, you had to post a reminder so that I even remembered we had a game going.  On top of that, you want me to have the entire game board memorized and detail out every minor mistake you probably made that I was too busy to catch?  Sorry.  That ceases to be a “for fun” game, in my mind, and becomes a “job” game like League/Tournament.


  • What about aleutian islands?

    Even if those transport were good, you can’t load from Midway since z25 is an hostile sea zone.
    That attack is not possible.

  • '18 '17 '16 '11 Moderator

    @BigBadBruce:

    What about aleutian islands?

    Even if those transport were good, you can’t load from Midway since z25 is an hostile sea zone.
    That attack is not possible.

    Actually, where you left the units on your map, the 2 Infantry, 2 Artillery and 2 Transports are in the sea zone.  (View > List Units).  It is a legal move to disengage loaded and unloaded transports from a hostile sea zone and use those units in an amphibious assault elsewhere.

    So yes, you did make a HUGE mistake by screwing with the map.  No where did the American move stipulate the units were offloaded and you never declared the transports as lost.  Yes, you might have had the dice to sink them, but that’s irrelevant, the rules under which the game began stated that the maps would supercede all other factors.

    Now, it is true that the units were placed on the island.  It is also true that you almost certianly intended to engage the transports in the sea zone, I would see no reason not to assume this.  But get off your damn high horse and stop trying to game the system.  Either play the game for fun or conceed that you cannot play a game for fun, you just wanted to screw with a busy moderator.

    Yes, due to the many inconsistencies and errors on your turn, I made a mistake and the Aleutian Islands battle could not take place.  Fine.  This does not excuse all the goofjuice you are trying to shove down my throat or anyone else’s.  Yes, by the strictest sense of the rules, the French (AND NOW ALSO THE AUSTRALIANS) have to wait for Italy, but you know, as well as I, that declaring the French Fighter to Gibraltar does nothing but help the Axis powers as now they know what France has done and can act accordingly.  Not to mention, you and I both know that I’ve been so busy you had to bump the thread to get a round posted, do you honstly think I’ll be able to get you a France Round in less than 72 hours after Italy is posted?

    Cut the drek.  Play the game, stop trying to screw around looking for tiny inconsistencies and make sure your maps are accurate.  If you think there is an inaccuracy, ask, it’s supposed to be a “for fun” game according to your own thread title.


  • You’re so pathetic. Perhaps you’ll believe at some point that I really did tested you… and stop foolishlingly say that I srewed up.
    First your acknowledgement of the rules and then officiale ruling from Krieghund.

    @Cmdr:

    @LuckyLindy:

    I have a question.  On the turn that Japan declares war on UK/Anzac, can they move through zones that have UK or Anzac or US destroyers during the combat movement phase, or do those zones turn hostile the moment the DOW occurs and before the combat move phase?

    Cheers

    You may move out of sea zones that become hostile upon declaring war. You may load transports in said sea zones on the first round in which you have declared war and use them for amphibious assaults elsewhere, you may attack the enemy in the newly minted hostile Sea Zone.

    @Krieghund:

    @BigBadBruce:

    Transports can load in a ennemy sea zone only if they start in that zone and only if the “moving player” declared war in that (his) specific turn. I was surprised, but that was once played against me.

    Correct, except this should say “hostile sea zone” rather than “enemy sea zone”.  Enemy subs and/or transports don’t make a sea zone hostile.

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