G40 Alpha 2 carry on game for fun


  • #7 Kiangsu
    TWL : MInf

    #8 Siam
    ATT : 3Inf, 2Art
    DiceRolls: 1@1 4@2; Total Hits: 31@1: (1)4@2: (2, 1, 5, 5)
    DEF: Inf
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • #8 Siam
    TWOL

    #9 Shensi
    ATT : 2Inf, SB
    DiceRolls: 2@1 1@4; Total Hits: 12@1: (4, 2)1@4: (4)
    DEF : Inf
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • #9 Shensi
    TWOL

    #10 Kweichow
    ATT : 3Inf, SB
    DiceRolls: 3@1 1@4; Total Hits: 23@1: (1, 2, 1)1@4: (5)
    DEF : 3Inf
    DiceRolls: 3@2; Total Hits: 23@2: (2, 5, 1)


  • #10 Kweichow - Round 2
    ATT : Inf, SB
    DiceRolls: 1@1 1@4; Total Hits: 11@1: (2)1@4: (4)
    DEF : Inf
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • #10 Kweichow
    TWL : 2Inf

    NON COMBAT MOVES
    MAN > JEH : 7Inf, AA
    FIC > SIA : AA
    z25 > z6  : Ftr, Tac land on AC

    PLACES NEW UNITS
    HON : MInor IC
    z6  : 2Tr, Sub, AC
    JAP : Art

    COLLECT : 45 - 2Convoy + 0saved = 43

    Jenn_v_BBB_05cJAP.AAM


  • Allies are up  :-)

  • '18 '17 '16 '11 Moderator

    USA:

    Buy(76)

    • 3 Transports
    • 3 Infantry
    • 3 Armor
    • 2 Destroyers
    • 2 Submarines

    COmbat Moves:

    2 Infantry, 2 Artillery to Aleutians
    2 Tacticals to Aleutians Sea Zone
    2 Infantry to Morocco
    2 Infantry, Artillery, Armor to Gibraltar
    2 Battleships, Cruiser bombardment of Gibraltar

    Combat:

    Gibraltar:
    Attacker:
    DiceRolls: 1@1 2@2 2@3 2@4; Total Hits: 41@1: (1)2@2: (4, 2)2@3: (6, 6)2@4: (3, 3)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • '18 '17 '16 '11 Moderator

    Aleutians:
    Attacker:
    DiceRolls: 4@2; Total Hits: 24@2: (1, 6, 3, 2)
    Defender:
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • '18 '17 '16 '11 Moderator

    DD to SZ 104, rest to SZ 91
    2 Tac, 4 Mech to BR Columbia

    Build: 3 Inf, 3 Arm, 3 Trn, 2 DD in E. USA/SZ 101
    Build: 2 SS in SZ 10

    Collect: 72 IPC


    China:

    Buy(7)

    • 2 Infantry, Save 1

    Combat Moves:

    Infantry, Fighter to KWE
    Infantry to ANH
    Infantry to TSI
    9 Infantry to SHE

    Combat:

    KWE:
    Attacker:
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (1)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • '18 '17 '16 '11 Moderator

    SHE:
    Attacker:
    DiceRolls: 9@1; Total Hits: 29@1: (3, 6, 1, 1, 2, 6, 4, 3, 4)
    Defender:
    DiceRolls: 2@2; Total Hits: 12@2: (1, 3)

  • '18 '17 '16 '11 Moderator

    Build: Infantry in Hop
    Build: Infantry in CHA

    Collect: 1 Saved + 9 TT = 10 IPC


    England:

    Buy(28)

    • Destroyer
    • 2 Fighters

    Buy(15)

    • Infantry
    • 2 Armor

    Combat Moves:

    Infantry to FIC
    Infantry to Hun
    Infantry to SZE
    8 Infantry, 3 Artillery to KWA
    8 Fighters to SZ 105

    Combat:

    SZ 105:
    Attacker:
    DiceRolls: 8@3; Total Hits: 58@3: (1, 6, 4, 2, 1, 2, 2, 6)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • '18 '17 '16 '11 Moderator

    DD to SZ 20
    2 DD to SZ 43
    Trn/Inf/Art to New Zealand
    Sudanese to Congo
    8 Fighters to Gibraltar
    French Fighter to Gibraltar

    Build: Infantry, 2 Armor in India
    Build: 2 Fighters in England
    Build: Destroyer in SZ 106

    Collect: 17 / 17


    Australia:
    Buy(26)

    • Fighter
    • 2 Destroyers

    Combat Moves:

    Fighter to SZ 49
    Infantry, Artillery, 2 Fighters, Cruisre to Borneo

    Combat:

    Attacker:
    DiceRolls: 2@2 3@3; Total Hits: 12@2: (5, 4)3@3: (3, 4, 5)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • '18 '17 '16 '11 Moderator


  • @Cmdr:

    2 Infantry, 2 Artillery to Aleutians

    That’s impossible!


  • I also put back the french fighter you sneakly put in Gibraltar. There’s always something wrong in your play Jen. Why is that. I can’t beleive you try to cheat every time, just lack of attention?


  • USA collects 67, not 72
    London collects 16, not 17
    Calcutta collects 21, not 17

  • '18 '17 '16 '11 Moderator

    @BigBadBruce:

    @Cmdr:

    2 Infantry, 2 Artillery to Aleutians

    That’s impossible!

    2 Infantry, 2 Artillery could make it from the island group.  There were transports there, at least, on the map you gave me.

    The French Fighter I moved there stating that I was moving it so you could get from Italy to Germany without waiting for me to say “Move fighter to gibraltar”

    So, your map was WRONG or did I have transports to move my units, because you dont have to attack transports anymore, you can move into a sea zone and ignore them.  (And yes, if the transports were still alive, as YOUR map shows, then the retake of the Aleutians was legal. If your map was wrong, I will have to review America’s turn to account for YOUR mistake.)

  • '18 '17 '16 '11 Moderator

    Here is the map YOU uploaded.  Look in the sea zone and tell me how many American transports you see there that YOU did not remove.

    Per the tournament rules, the map you upload is the correct position of the pieces.  Therefore, by the letter of the law of the tournament, those transports existed on America’s turn.  Also by the letter the Fr. Fighter cannot move yet, but it’s relatively moot with 8 British fighters in Gibraltar, you are not attacking it, so it will be there on France’s turn.  Which, coincidentally, helps you out when trying to do Italy, but does not help me out at all.

    Anyway…yes, America is at 72 IPC.  You screwed up the map.  If you want to be all accusatory and try to blame me for cheating.  After all, I am a little busy, I cannot micromanage and correct all your mistakes for you, I have a league to prepare for next year and a tournament going on this year, not to mention some games for fun.

    I am also re-uploading my map with the Fr. Fighter moved back.  Unless you do something really bone-headed, the French fighter is going to Gibraltar.  (Currently it resides in London, where it has been for most of the game, if not all of it.)

    I look forward to the emminant death of the Axis powers, and remind you, that you need to check your maps before uploading them.  You left the transports, so on my turn, I assumed they were not killed.  Since it is legal for you to withdraw attacking forces without killing the transports (that are units that must be hit to be destroyed, they just cannot defend themselves) then I figured you had done that.  It certainly would have a strategic purpose, as it moves the units off islands you might want.

    Jenn_v_BBB_05cJAP.AAM
    Jenn_v_BBB_05dALL.AAM


  • I never screw up. My game record shows it.

    You never did correct my mistakes… but I correct YOURS every turn. You want me to name them all here? I have the list…  I willingly left those 2 transports to see how honest you can be in a “game for fun” as you strongly pointed it out. If you want it to be a tourney game, it’s your call.

    That being said, even if those transports are good, you can’t upload in hostile sea zone as you pointed out yourself in other posts.
    Bottom line, it’s still impossible for you to attack aleutian islands and therefore, USA doesn’t get that extra 5IPC for NO.

    As for that french fighter AS PER YOUR OWN RULES, you said not to move French fighters… and for you information, yes I plan to attack GIB. I know I’ll loose the battle, but allies will have to choose loosing ground troops or UK’s fighter. Either way, this Italian sacrifice greatly helps Germany… but I don’t expect you to understand this.

    I see you choose to insult me (again), I guess lacking of hability, insults and “errors” and only thing left for you to be competitive…

    Oh! one more thing… since I did 7 hits and you had 5 hits as warship and 2 hits as transports, they should be all at bottom of the sea even if I would like to withdraw… but again, I guess it’.s your level of honestly that guided your posts…


  • Oh! one more thing, I did take a screen shot of this page… in case a “server problem” would makes it disappear… again…

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