I should update you,
Christmases
Recovering from Christmases
Back twist Saturday
And not gonna lie, long range with Japan is fairly initimidating
And today, need to work to not fall behind as much
#3 Marianas
TWOL
#4 z25
ATT : 2Sub(sneak), 3Ftr, 3Tac, 2BB
Rolls: 2@2 3@3 5@4; Total Hits: 72@2: (3, 2)3@3: (2, 4, 5)5@4: (4, 3, 1, 1, 1)
DEF : Danted BB, AC, 2Ftr
Rolls: 1@4 1@2 2@4; Total Hits: 41@4: (3)1@2: (2)2@4: (3, 4)
:-o Impressive hits.
#4 z25
CWL : 2Sub, both BB take first hit.
#7 Kiangsu
ATT : Arm, MInf, Tac
Rolls: 1@3 1@1 1@4; Total Hits: 11@3: (1)1@1: (3)1@4: (5)
DEF : Inf
Rolls: 1@2; Total Hits: 11@2: (2)
#7 Kiangsu
TWL : MInf
#8 Siam
ATT : 3Inf, 2Art
Rolls: 1@1 4@2; Total Hits: 31@1: (1)4@2: (2, 1, 5, 5)
DEF: Inf
Rolls: 1@2; Total Hits: 01@2: (3)
#8 Siam
TWOL
#9 Shensi
ATT : 2Inf, SB
Rolls: 2@1 1@4; Total Hits: 12@1: (4, 2)1@4: (4)
DEF : Inf
Rolls: 1@2; Total Hits: 01@2: (3)
#9 Shensi
TWOL
#10 Kweichow
ATT : 3Inf, SB
Rolls: 3@1 1@4; Total Hits: 23@1: (1, 2, 1)1@4: (5)
DEF : 3Inf
Rolls: 3@2; Total Hits: 23@2: (2, 5, 1)
#10 Kweichow - Round 2
ATT : Inf, SB
Rolls: 1@1 1@4; Total Hits: 11@1: (2)1@4: (4)
DEF : Inf
Rolls: 1@2; Total Hits: 01@2: (6)
#10 Kweichow
TWL : 2Inf
NON COMBAT MOVES
MAN > JEH : 7Inf, AA
FIC > SIA : AA
z25 > z6 : Ftr, Tac land on AC
PLACES NEW UNITS
HON : MInor IC
z6 : 2Tr, Sub, AC
JAP : Art
COLLECT : 45 - 2Convoy + 0saved = 43
Allies are up :-)
USA:
Buy(76)
COmbat Moves:
2 Infantry, 2 Artillery to Aleutians
2 Tacticals to Aleutians Sea Zone
2 Infantry to Morocco
2 Infantry, Artillery, Armor to Gibraltar
2 Battleships, Cruiser bombardment of Gibraltar
Combat:
Gibraltar:
Attacker:
Rolls: 1@1 2@2 2@3 2@4; Total Hits: 41@1: (1)2@2: (4, 2)2@3: (6, 6)2@4: (3, 3)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4)
Aleutians:
Attacker:
Rolls: 4@2; Total Hits: 24@2: (1, 6, 3, 2)
Defender:
Rolls: 1@2; Total Hits: 11@2: (2)
DD to SZ 104, rest to SZ 91
2 Tac, 4 Mech to BR Columbia
Build: 3 Inf, 3 Arm, 3 Trn, 2 DD in E. USA/SZ 101
Build: 2 SS in SZ 10
Collect: 72 IPC
China:
Buy(7)
Combat Moves:
Infantry, Fighter to KWE
Infantry to ANH
Infantry to TSI
9 Infantry to SHE
Combat:
KWE:
Attacker:
Rolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (1)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5)
SHE:
Attacker:
Rolls: 9@1; Total Hits: 29@1: (3, 6, 1, 1, 2, 6, 4, 3, 4)
Defender:
Rolls: 2@2; Total Hits: 12@2: (1, 3)
Build: Infantry in Hop
Build: Infantry in CHA
Collect: 1 Saved + 9 TT = 10 IPC
England:
Buy(28)
Buy(15)
Combat Moves:
Infantry to FIC
Infantry to Hun
Infantry to SZE
8 Infantry, 3 Artillery to KWA
8 Fighters to SZ 105
Combat:
SZ 105:
Attacker:
Rolls: 8@3; Total Hits: 58@3: (1, 6, 4, 2, 1, 2, 2, 6)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4)
DD to SZ 20
2 DD to SZ 43
Trn/Inf/Art to New Zealand
Sudanese to Congo
8 Fighters to Gibraltar
French Fighter to Gibraltar
Build: Infantry, 2 Armor in India
Build: 2 Fighters in England
Build: Destroyer in SZ 106
Collect: 17 / 17
Australia:
Buy(26)
Combat Moves:
Fighter to SZ 49
Infantry, Artillery, 2 Fighters, Cruisre to Borneo
Combat:
Attacker:
Rolls: 2@2 3@3; Total Hits: 12@2: (5, 4)3@3: (3, 4, 5)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6)
Collect 14
@Cmdr:
2 Infantry, 2 Artillery to Aleutians
That’s impossible!
I also put back the french fighter you sneakly put in Gibraltar. There’s always something wrong in your play Jen. Why is that. I can’t beleive you try to cheat every time, just lack of attention?
USA collects 67, not 72
London collects 16, not 17
Calcutta collects 21, not 17
@Cmdr:
2 Infantry, 2 Artillery to Aleutians
That’s impossible!
2 Infantry, 2 Artillery could make it from the island group. There were transports there, at least, on the map you gave me.
The French Fighter I moved there stating that I was moving it so you could get from Italy to Germany without waiting for me to say “Move fighter to gibraltar”
So, your map was WRONG or did I have transports to move my units, because you dont have to attack transports anymore, you can move into a sea zone and ignore them. (And yes, if the transports were still alive, as YOUR map shows, then the retake of the Aleutians was legal. If your map was wrong, I will have to review America’s turn to account for YOUR mistake.)
Here is the map YOU uploaded. Look in the sea zone and tell me how many American transports you see there that YOU did not remove.
Per the tournament rules, the map you upload is the correct position of the pieces. Therefore, by the letter of the law of the tournament, those transports existed on America’s turn. Also by the letter the Fr. Fighter cannot move yet, but it’s relatively moot with 8 British fighters in Gibraltar, you are not attacking it, so it will be there on France’s turn. Which, coincidentally, helps you out when trying to do Italy, but does not help me out at all.
Anyway…yes, America is at 72 IPC. You screwed up the map. If you want to be all accusatory and try to blame me for cheating. After all, I am a little busy, I cannot micromanage and correct all your mistakes for you, I have a league to prepare for next year and a tournament going on this year, not to mention some games for fun.
I am also re-uploading my map with the Fr. Fighter moved back. Unless you do something really bone-headed, the French fighter is going to Gibraltar. (Currently it resides in London, where it has been for most of the game, if not all of it.)
I look forward to the emminant death of the Axis powers, and remind you, that you need to check your maps before uploading them. You left the transports, so on my turn, I assumed they were not killed. Since it is legal for you to withdraw attacking forces without killing the transports (that are units that must be hit to be destroyed, they just cannot defend themselves) then I figured you had done that. It certainly would have a strategic purpose, as it moves the units off islands you might want.