@The_Good_Captain Game History
Round: 1 Combat Move - Germans 1 mech and 2 tanks moved from El Agheila to Zella 1 mech, 1 scoutcar and 2 tanks moved from Zella to Mersa Brega 1 G-antitank and 1 artillery moved from El Agheila to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Turning on Edit Mode EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Italians to El Agheila: 3 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Uncontrolled to Mersa Brega: 3 1-supplys EDIT: Removing units owned by Italians from El Agheila: 2 1-supplys EDIT: Removing units owned by Germans from Mersa Brega: 1 scoutcar EDIT: Removing units owned by Germans from Mersa Brega: 1 artillery and 1 mech EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Removing units owned by British from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila 1 mech moved from Tripoli to Mersa Brega Place Units - Germans 1 1-supply and 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Sicily to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsVance vs. Spoox G40 a3
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GERMANY 8
PURCHASE
$1 rebuild West Germany, 9 artillery, 6 mech, 3 infantry (70PCs)COMBAT MOVES
Smolensk
A 4 infantry from Bryansk; 11 mech, 6 armor from Belarus; 5 mech, 4 armor from Rostov
D 4 infantry
a
Rolls: 20@1, 10@3; Total Hits: 920@1,: (3, 3, 1, 1, 3, 3, 3, 5, 5, 3, 1, 6, 3, 1, 4, 4, 2, 3, 3, 2)10@3: (6, 2, 6, 6, 2, 5, 2, 3, 6, 1)
d
Rolls: 4@2; Total Hits: 04@2: (5, 3, 4, 6)Normandy
A 3 infantry from South france; 13 infantry, 8 artillery from France; 6 mech, 4 armor from West Germany, 1 fighter, 5 tac, 1 bomber from West Germany (land in Wgr)
D 13 infantry, 13 artillery, 4 armor, 1 fighter
a
Rolls: 13@1, 16@2, 5@3, 6@4; Total Hits: 1313@1,: (3, 1, 2, 6, 6, 6, 3, 6, 6, 5, 1, 3, 2)16@2,: (2, 5, 5, 4, 4, 6, 4, 4, 1, 3, 6, 4, 2, 1, 3, 4)5@3,: (4, 2, 1, 4, 4)6@4: (6, 3, 4, 2, 3, 3)
d
Rolls: 26@2, 4@3, 1@4; Total Hits: 1426@2,: (1, 3, 5, 3, 5, 4, 1, 3, 1, 1, 6, 5, 1, 2, 4, 5, 3, 4, 1, 1, 1, 2, 1, 5, 6, 6)4@3,: (1, 3, 2, 4)1@4: (5) -
So much for the Red Army
Normandy2
a
Rolls: 15@2, 5@3, 6@4; Total Hits: 1415@2,: (6, 6, 4, 1, 2, 6, 3, 6, 3, 6, 2, 6, 4, 2, 2)5@3,: (2, 1, 5, 2, 1)6@4: (2, 3, 2, 4, 6, 3)
d
Rolls: 13@2, 4@3, 1@4; Total Hits: 713@2,: (4, 5, 3, 5, 2, 2, 4, 5, 2, 6, 5, 5, 6)4@3,: (2, 5, 2, 1)1@4: (2) -
Normandy3
So much for the Red ArmyNormandy2
a
Rolls: 8@2, 5@3, 6@4; Total Hits: 88@2,: (2, 1, 4, 3, 4, 5, 5, 3)5@3,: (2, 6, 3, 2, 4)6@4: (5, 6, 6, 3, 2, 3)
d
Rolls: 3@3, 1@4; Total Hits: 13@3,: (5, 3, 5)1@4: (6) -
NONCOMBAT MOVES
Planes land in France (could not reach Wger)
1 AA from france to Normandy
1 AA from France to West Germany
5 mech from Karelia to Archangel
3 infantry from South Ukraine to Bryansk
10 armor from Volgagrad to Rostov
1 AA from Bryansk to Smolensk
1 AA from Bryansk to Rostov
1 infantry from Denmark to West GermanyMOBILIZE UNITS
3 infantry, 3 artillery, 3 mech in Germany
3 artillery in France
3 artillery in South Ukraine
3 mech in NovgorodGermany collect 54 (territories) + 5 (Leningrad) + 5 (Caucasus) + 5 (Norway oil) = 69
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wow, never thought you’d dare attacking me in Wfr, you have succesfully pushed back the allied landing in Normandy!
next update will be delayed untill the weekend probably, starting new job tomorrow, so. -
yes The Battle of the Bulge actually worked! but it meant drawing off all of the luftwaffe from Russia for a while and blowing a whole turns income on forces for the counterattack.
Anyway, GOOD LUCK at your new job tomorrow!! Dress nice and smile a lot LOL
God Bless
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Yes that was definitely nice, I thought I had this game but you just shook it up completely, Europe is far from decided.
Russia turn 8 !!!Moscow must not fall!!!
–>Purchase & repair
purchase: 4 INF (12) = 12
–>Combat movement
Sam: 1 INF --> Novo (walk in)
Amu: 7 INF --> Kor (walk in)
Amu: 5 INF --> Bury–>Combat
BuryA:
Rolls: 5@1; Total Hits: 15@1: (2, 1, 6, 2, 5)
D:
Rolls: 1@3; Total Hits: 01@3: (4) -
Bury twol
–>NCM
Rus: 1 INF --> Sam
Amu: 1 AA --> Bury and Kor–>Placement
Rus: 4 INF
–>Income
territories: 13
no’s: 0
total: 13 ipc in treasury -
sigh, forgot to place my new units again
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Moscow is probably safe until round 10 or so. Congrats on the new job. It is thanksgiving here in Canada and a new job is definitely something to be thankful for these days so well done!
Anyway, J8
PURCHASE
3 artillery, 8 infantry, save 2 (38 IPCs)COMBAT MOVES
Siberia
A 1 infantry from Soviet Far East; bomber from Philippines (land in Soviet Far East)
D 1 infantry
a
Rolls: 1@2, 1@4; Total Hits: 11@2,: (3)1@4: (3)
d
Rolls: 1@2; Total Hits: 01@2: (6)Novosibersk
A 2 infantry from Vologda; 3 armor from Kazakhstan
D 1 infantry
a
Rolls: 2@1, 3@3; Total Hits: 12@1,: (4, 4)3@3: (2, 6, 5)
d
Rolls: 1@2; Total Hits: 01@2: (4)Tambov
A 3 artillery from Volgagrad; 2 fighters, 2 tac from North Persia (land in Volgagrad)
D 1 infantry
a
Rolls: 3@2, 2@3, 2@4; Total Hits: 43@2,: (3, 1, 4)2@3,: (3, 2)2@4: (6, 2)
d
Rolls: 1@2; Total Hits: 01@2: (4)Samara
A 3 infantry, 2 artillery from Kazakhstan; 1 fighter, 2 tac from North Persia (land in Volgagrad)
D 1 infantry
a
Rolls: 1@1, 4@2, 2@3; 1@4; Total Hits: 31@1,: (4)4@2,: (2, 2, 4, 4)2@3;: (4, 2)1@4: (5)
d
Rolls: 1@2; Total Hits: 11@2: (1) -
NONCOMBAT MOVES
2 armor from North Persia to VolgagradMOBILIZE UNITS
3 artillery in Volgagrad
8 infantry in JapanJapan collects 30 (territories) + 2 saved = 32
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Ooops forgot to move my AA gun from Kaz to Vol
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Moscow under siege.
http://www.youtube.com/watch?v=IrcgGntTKfw&feature=related -
thanks :)
USA turn 8
–>Purchase & repair
Purchase: 11 INF (33) + 8 ART (32) + 2 ARM (12) = 77
save 1 ipc–>Combat movement
z110: 1 Fig, 1 TacB --> Nor
Hol: 1 INF --> TT --> Nor
z110: 1 CA --> bombard Nor
Car: 1 bomber --> SBR Japan (land Kor)
Wus: 2 ART --> 2 TT --> Sfe–>Combat
Nor
A:
cruiser bombard
Rolls: 1@3; Total Hits: 11@3: (3)
round 1
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (6)1@3: (5)1@4: (2)
D:
Rolls: 3@2; Total Hits: 03@2: (5, 4, 3)Sfe
A:
Rolls: 2@2; Total Hits: 12@2: (2, 4)
D:
Rolls: 1@1; Total Hits: 11@1: (1)Jap
air defense
Rolls: 1@1; Total Hits: 01@1: (2)
SBR if AA unsuccesful
:dice 1@6: -
Sfe twlo 1 INF
Nor round 2
A:
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (1)1@3: (3)1@4: (6)
D:
Rolls: 1@2; Total Hits: 01@2: (3)Jpn SBR
Rolling 1d6:
(3) -
Nor twol, major IC downgraded to minor
Japan major IC receives 3 damage
and Sfe was twlo 1 ART, not INF
–>NCM
z103: fleet to z118
z110: 6 TT --> z102
z102: 2 TT --> z101
Bra: 3 INF, 1 Mech --> 2 TT --> z90
Haw: all except 1 INF to Car
Wus: 2 ART --> TT --> Haw
Ksu: 4 Fig, 1 TacB --> Sik–>Placement
Eus: 2 ARM, 8 ART
Cus: 10 INF
Wus: 1 INF–>Income
territories: 61
no’s: 20
saved: 1
total: 82 -
China turn 8
–>Purchase
5 INF (15) + 3 ART (12) = 27
save 0 ipc–>Combat movement
Jeh: 13 INF, 5 ART --> Man
Cha: 1 Fig --> Man–>Combat
A:
Rolls: 8@1 10@2 1@3; Total Hits: 48@1: (6, 2, 2, 5, 3, 2, 6, 4)10@2: (2, 6, 5, 1, 4, 3, 2, 6, 4, 1)1@3: (6)
D:
Rolls: 3@2; Total Hits: 03@2: (3, 3, 6) -
Man twol (the factory gets destroyed right?)
Chinese crowds cheer as they liberate the last occupied part of their homeland!!!
–>NCM
Man: 1 Fig --> Cha
Sze: 1 INF --> Sik–>Placement
Sik: 3 ART
Tsi: 2 INF
Kan: 3 INF–>Income
territories: 23
no’s: 6
total: 29 -
UK turn 8
–>Purchase & repair
UKe: 3 StratB (36) + 2 INF (6) = 42 save 1 ipc
UKp: 8 Mech (32) = 32 save 1 ipc–>Combat movement
Egy: 5 ARM, 1 Mech, 2 Fig, 1 TacB --> Irq
Epr: 1 ARM, 4 Fig, 2 TacB --> Cpr
Bor: 1 ARM --> TT --> For (walk in)
Uk: 2 StratB --> SBR Ger (land Nor)–>Combat
Irq
A:
Rolls: 1@1 7@3 1@4; Total Hits: 31@1: (2)7@3: (6, 3, 6, 2, 2, 6, 4)1@4: (5)
D:
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (4)Cpr
A:
Rolls: 5@3 2@4; Total Hits: 25@3: (6, 5, 4, 3, 4)2@4: (6, 2)
D:
Rolls: 1@2; Total Hits: 11@2: (1)Ger
AA fire
Rolls: 2@1; Total Hits: 02@1: (6, 2) -
Irq twol
Cpr holds but defenseless (pretty stupid not to send a second armor on the attack)Ger bombing
:roll 2d6:





