11L '41 LL (Axis) v TDJ (Allies +5), -tech, +NO


  • TRJ
    A - 3 infantry, tank, cruiser, battleship
    DiceRolls: 3@1 2@3 1@4; Total Hits: 23@1: (1, 3, 6)2@3: (4, 6)1@4: (4)
    D - 3 infantry, artillery
    DiceRolls: 4@2; Total Hits: 04@2: (3, 4, 3, 4)


  • TRJ round 2
    A - 3 infantry, tank
    DiceRolls: 3@1 1@3; Total Hits: 23@1: (2, 1, 1)1@3: (6)
    D - infantry, artillery
    DiceRolls: 2@2; Total Hits: 12@2: (3, 1)


  • TRJ taken with 2 infantry, tank

    BST
    A - tank, fighter
    DiceRolls: 2@3; Total Hits: 22@3: (2, 2)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • BST taken with tank, fighter

    Noncombat Moves
    cruiser from Z16 to Z15
    fighter from BST to FRA
    infantry from UKR to EPL

    Mobilize
    5 infantry, tank in ITA

    Income
    16 + 5 NO + 1 saved = 22

    LLvTDJ_2eI.AAM


  • US 2
    With $49, buy 2 trns, 1 AC, 2 ftrs, save $1

    Combat:

    Libya
    1 inf, 1 art Alg

    SBR Germany
    2 bbers UK

    SBR
    AA gun
    DiceRolls: 2@1; Total Hits: 02@1: (2, 3)

    If misses
    DiceRolls: 2@6; Total Hits: 22@6: (1, 6)


  • ouch.  :|


  • i see you roll the aa and the damage together.  so if one hits it takes out the corresponding damage roll i guess?  in other words, if the second aa shot had hit, the 6 damage would have been the one not used?


  • Germany hit for 7. And yes, that is correct for the AA gun. If hte first had hit, then the 1st bomber dies, and so on and so forth.

    NC
    2 bbers to UK
    1 AC, 2 ftrs Sz 56-54
    1 sub Sz 56-46
    1 dest Sz 11-8

    Placement
    1 AC, 2 ftrs, 2 trns Sz 56

    US collects $50 + $1 saved = $51

    China
    Collect 1 inf

    Combat:
    Sui
    1 inf Nin

    Yun
    1 inf Sik

    NC
    None

    Placement
    1 inf Nin

    I’m gone for a couple hours or so.

    LLvTDJ_2fUS.AAM
    LLvTDJ_2fUS.AAM


  • Have to think about this German turn some more, will probably post tomorrow.


  • Germany turn 3

    Purchase
    49 IPC

    7 repair to GER
    7 infantry
    tank
    fighter
    AA gun

    Combat Moves
    LIB (infantry, artillery) v 2 infantry (EGY), bomber (FRA)
    SUD (infantry) v infantry, artillery (EGY)
    EUK (infantry) v infantry, fighter (UKR)
    BEL (infantry) v infantry, fighter (EPL)
    PER (empty) v tank (EGY)

    dice


  • BEL
    A - infantry, fighter
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (4)1@3: (3)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • BEL taken with infantry, fighter

    EUK
    A - infantry, fighter
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (3)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • EUK taken with infantry, fighter

    SUD
    A - infantry, artillery
    DiceRolls: 2@2; Total Hits: 12@2: (4, 2)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • SUD taken with infantry, artillery

    LIB
    A - 2 infantry, bomber
    DiceRolls: 2@1 1@4; Total Hits: 12@1: (1, 2)1@4: (6)
    D - infantry, artillery
    DiceRolls: 2@2; Total Hits: 02@2: (5, 3)


  • LIB round 2
    A - 2 infantry, bomber
    DiceRolls: 2@1 1@4; Total Hits: 12@1: (3, 6)1@4: (1)
    D - artillery
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • LIB taken with 2 infantry, bomber

    Noncombat Moves
    tank from EGY to SUD
    2 infantry, artillery, 5 tanks from UKR to EPL
    3 infantry, 2 artillery from EPL to BST
    bomber from LIB to FRA
    2 infantry from BLK to ITA
    3 infantry from FRA to ITA
    transport from Z16 to Z15
    6 tanks from GER to EPL
    fighter from BEL, fighter from EUK to BST
    2 infantry, 2 tanks, AA gun from GER to FRA

    Mobilize
    7 infantry, tank, fighter, AA gun in GER

    Income
    35 + 10 NO + 1 saved = 46

    I noticed for some reason the Jap account was wrong on our map so I adjusted it to the right number - 53.  Also, I noticed that Britain collected 5 IPC too much, they collected for their NO for holding GIB/WCA/ECA/EGY/SAF/AUS but they were not holding EGY.

    the map should now be completely right for NO’s and bank accounts (and hopefully everything else).

    that was a sorely needed round by the Germans.

    Cheers.

    LLvTDJ_3aG.AAM


  • Russia 3
    With $32, buy 1 ftr, 6 inf, 1 art

    Combat:

    Persia
    1 inf, 1 arm Cauc

    Fin
    5 inf, 1 art, 1 arm Kar

    Belo
    2 inf, 1 ftr Russia

    EUkr
    1 inf, 1 art Cauc

    Ukr
    2 inf, 1 art Cauc


  • Persia
    1 inf, 1 arm vs 1 arm
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (5)1@3: (1)

    DiceRolls: 1@3; Total Hits: 01@3: (5)


  • Ukr
    2 inf, 1 art vs 1 inf
    DiceRolls: 1@1 2@2; Total Hits: 01@1: (3)2@2: (4, 5)

    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Ukr 2
    DiceRolls: 2@2; Total Hits: 12@2: (2, 4)

    DiceRolls: 1@2; Total Hits: 11@2: (1)

Suggested Topics

  • 25
  • 39
  • 87
  • 185
  • 83
  • 65
  • 66
  • 101
Axis & Allies Boardgaming Custom Painted Miniatures

28

Online

17.8k

Users

40.5k

Topics

1.8m

Posts