11L '41 LL (Axis) v TDJ (Allies +5), -tech, +NO


  • Russia 2
    With $35, buy 1 ftr, 3 arm, 2 inf, 1 art

    Combat:

    BST
    1 inf Belo

    Man
    1 inf Bury

    Kar
    3 inf, 1 art, 1 arm Arch

    Kar
    3 inf, 1 art, 1 arm vs 2 inf
    DiceRolls: 2@1 2@2 1@3; Total Hits: 12@1: (1, 5)2@2: (4, 5)1@3: (4)

    DiceRolls: 2@2; Total Hits: 02@2: (4, 3)


  • Kar 2
    DiceRolls: 2@1 2@2 1@3; Total Hits: 12@1: (5, 2)2@2: (6, 3)1@3: (3)

    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • NC
    1 inf Arch to Belo
    2 inf, 1 AA Arch to Kar
    1 art, 3 arm Russia to Cauc
    2 inf Arch to Russia
    1 inf Bury to Man
    2 inf Bury to STC
    2 inf Chi to Sik
    1 inf Novo to Chi
    1 inf Eve to Novo
    2 inf Yak to Eve
    1 sub Sz 6-12

    Placement
    1 ftr, 3 arm, 2 inf Russia
    1 art Cauc

    Russia collects $32

    LLvTDJ_2bR.AAM


  • Hmmmm, I am still waiting for my make up calls from round 1…


  • Japan turn 2

    Purchase
    40 IPC

    destroyer
    2 fighters
    bomber

    Combat Moves
    KIA (infantry) v infantry (KWA), infantry, artillery, tank (PHI)
    MAN (2 infantry) v infantry (IWO), infantry (JPN), infantry (SUI), fighter (Z62), *support shot with cruiser
    IND (infantry) v 2 infantry (SUM), 2 fighters (FIC)
    BRY (infantry) v 3 infantry, artillery (JPN)
    HUP (infantry) v 4 infantry (SUI)
    FUK (empty) v infantry (KWA)
    Z46 (destroyer) v fighter (z50), fighter (FIC)

    dice


  • KIA
    A - 2 infantry, artillery, tank
    DiceRolls: 1@1 2@2 1@3; Total Hits: 21@1: (1)2@2: (4, 6)1@3: (3)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • KIA taken with infantry, artillery, tank

    MAN
    A - 3 infantry, fighter, cruiser
    DiceRolls: 3@1 2@3; Total Hits: 23@1: (1, 6, 2)2@3: (1, 4)
    D - 2 infantry
    DiceRolls: 2@2; Total Hits: 12@2: (4, 1)


  • MAN taken with 2 infantry, fighter

    BRY
    A - 3 infantry, artillery
    DiceRolls: 2@1 2@2; Total Hits: 02@1: (6, 5)2@2: (5, 4)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • hmm 3/4 on your infantry SO FAR

    BRY round 2
    A - 2 infantry, artillery
    DiceRolls: 1@1 2@2; Total Hits: 11@1: (4)2@2: (6, 2)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • 4/5 I guess it’s just going to be one of those game-long lucky streaks huh?

    BRY taken with infantry, artillery

    IND
    A - 2 infantry, 2 fighters
    DiceRolls: 2@1 2@3; Total Hits: 12@1: (1, 5)2@3: (6, 5)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • IND taken with 2 infantry, 2 fighters

    HUP
    A - 4 infantry
    DiceRolls: 4@1; Total Hits: 04@1: (4, 6, 6, 4)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • HUP round 2
    A - 4 infantry
    DiceRolls: 4@1; Total Hits: 14@1: (1, 5, 3, 6)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • HUP taken with 4 infantry

    OK, I need one more miss and you’re still above average…

    Z46
    A - 2 fighters
    DiceRolls: 2@3; Total Hits: 12@3: (3, 5)
    D - destroyer
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • of course, why not, you’ve hit nearly every plane I’ve sent at a naval battle already anyway.  again, I just feel lucky I killed your unit, and that’s not good.

    Z46 taken with fighter

    Noncombat Moves
    fighter from Z46 to Z50
    fighter from MAN to Z50
    2 fighters from IND to Z35
    fighter from Z37 to EGY
    ac from Z37 to Z35
    2 infantry from YUN to BUR
    2 infantry from BOR to BUR

    Mobilize
    2 fighters, destroyer in Z62
    bomber in JPN

    Income
    38 + 15 NO = 53

    LLvTDJ_2cJ.AAM


  • was looking at the map and saw I didn’t have the Jap bank account right and I didn’t remove the flag for the British NO.  I was a little rushed on my move this morning…

    here’s the right map.  looks like you usually move in the evenings, is that going to be the norm, one move in the evening each day?  wondering so i can get a plan for the game rhythm here.  if i know you will always only move once in the evening i will not try to get a move in before the evening.

    Cheers


  • oops here it is

    LLvTDJ_2cJ.AAM


  • Yes I normally play in the evening. Normally I can bust out a couple rounds if my opponent is also on.

    If you’re on in the evenings we might be able to get a good rhythm going.

    UK 2
    With $50, buy 1 CA, 1 trns, 1 bber, 4 inf, 1 arm save $2

    Combat:

    India
    3 inf, 1 art Persia
    1 arm, 1 ftr TJ
    1 bber FEQ

    India
    3 inf, 1 art, 1 arm, 1 ftr, 1 bber vs 2 inf
    DiceRolls: 2@1 2@2 2@3 1@4; Total Hits: 22@1: (4, 6)2@2: (4, 3)2@3: (5, 1)1@4: (3)

    DiceRolls: 2@2; Total Hits: 12@2: (1, 3)


  • NC
    1 ftr, 1 bber to Cauc
    1 AA Persia to India
    2 inf Kenya to BC
    1 bber UK to Cauc
    1 ftr UK to Russia
    2 inf, 1 art, 1 arm UK to Alg via 2 trns
    1 AC, 2 ftrs, 1 dest Sz 7-12
    1 dest Sz 7-8
    1 inf/art/trns Sz 43-54

    Placement
    4 inf, 1 arm, 1 bber UK
    1 CA, 1 trns Sz 8

    UK collects $35 + $2 saved = $37

    LLvTDJ_2dUK.AAM


  • Italy turn 2

    Purchase
    21 IPC

    5 infantry
    tank
    save 1 IPC

    Combat Moves
    TRJ (3 infantry, artillery) v infantry, tank (ITA), *support shots with cruiser, battleship
    BST (infantry) v tank (UKR), fighter (EPL)

    dice


  • TRJ
    A - 3 infantry, tank, cruiser, battleship
    DiceRolls: 3@1 2@3 1@4; Total Hits: 23@1: (1, 3, 6)2@3: (4, 6)1@4: (4)
    D - 3 infantry, artillery
    DiceRolls: 4@2; Total Hits: 04@2: (3, 4, 3, 4)

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