b44f04c9-f37e-4d94-ba9f-e7cb8f2a2c2f-triplea_42140_1fre.tsvg
Jmite (allies) vs CJen (axis) Alpha +3 game 1 no tech
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Kazakh:
Attacker:
Rolls: 2@2; Total Hits: 02@2: (4, 5)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6) -
Kazakh:
Attacker:
Rolls: 2@2; Total Hits: 22@2: (1, 1)
Defender:
Rolls: 1@2; Total Hits: 01@2: (3) -
SZE:
Attacker:
Rolls: 1@3 4@4; Total Hits: 31@3: (2)4@4: (1, 5, 4, 6)
Defender:
Rolls: 1@3; Total Hits: 11@3: (1) -
KWE:
Attacker:
Rolls: 1@1 3@3 2@4; Total Hits: 31@1: (1)3@3: (4, 1, 5)2@4: (4, 6)
Defender:
Rolls: 1@3; Total Hits: 01@3: (5) -
SZ 1:
Shoulda done this before BCO, but I dont think it will make a difference.
Attacker:
Rolls: 3@2; Total Hits: 13@2: (4, 5, 1)
Defender:
Rolls: 1@1; Total Hits: 01@1: (4) -
Aleutian Islands:
Attacker:
Rolls: 1@1 3@3; Total Hits: 01@1: (2)3@3: (5, 6, 4)
Defender:
Rolls: 2@2; Total Hits: 02@2: (6, 5) -
Aleutian Islands:
Attacker:
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (3)
Defender:
Rolls: 2@2; Total Hits: 12@2: (3, 1) -
Build:Â 2 Transports, 3 Submarines in SZ 6
Build:Â Minor Complex in Alaska
Build:Â 2 INfantry, Artillery in KSU
Build:Â 2 Infantry, 2 Armor in JapanCollect: 5 W. USA + 5 Hawaii + 65 TT = 75 IPC
I think that might be what is necessary to pull some pressure off Italy and Germany.
Of course, you have units in range, so perhaps it is not enough.
Headed out to get my kindergartener, when I get back, if the allies have gone, I’ll post Italy/Germany. (If you attack SZ 26 you’ll have to wait for me to post scramble orders, I have no idea what you will attack with, I know I dont see any transports with the Queensland Fleet and if that is incorrect, I want an opportunity to move the fighters off Hawaii.)
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won’t get to the allies tonight as its 1:30am in australia already. will try to get this done tomorrow.
fyi – i leave on holidays friday for about 10 days. not sure of internet connection; if available i’ll try to post
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USA 14
Buy 77
6 inf (9)
1 dest (8)
6 inf (18)
2 art (8)
4 arm (24)
1 fgt (10)Combat
3 fgt 2 fgt BCO 1 art 2 arm
3 inf 2 art WUSA 2 inf
1 inf 1 art 1 fgt 2 tach HUN 1 inf
2 inf 1 art 2 fgt SFR 2 infSFR 1
Rolls: 1@1 2@2 2@3; Total Hits: 31@1: (1)2@2: (6, 3)2@3: (1, 1)
D
Rolls: 2@2; Total Hits: 02@2: (5, 6)HUN 1
A
Rolls: 2@2 2@3 1@4; Total Hits: 22@2: (6, 1)2@3: (6, 4)1@4: (4)
D
Rolls: 1@2; Total Hits: 01@2: (4)WUSA 1
A
Rolls: 1@1 4@2; Total Hits: 01@1: (6)4@2: (5, 3, 3, 6)
D
Rolls: 2@2; Total Hits: 02@2: (4, 5)BCO 1
A
Rolls: 5@3; Total Hits: 25@3: (1, 2, 4, 5, 6)
D
Rolls: 1@2 2@2; Total Hits: 11@2: (1)2@2: (6, 4) -
WUSA 2
A
Rolls: 1@1 4@2; Total Hits: 21@1: (3)4@2: (1, 2, 5, 6)
D
Rolls: 2@2; Total Hits: 02@2: (5, 6)BCO 2
A
Rolls: 4@3; Total Hits: 14@3: (2, 5, 4, 5)
D
Rolls: 1@3; Total Hits: 01@3: (6) -
won’t get to the allies tonight as its 1:30am in australia already. will try to get this done tomorrow.
fyi – i leave on holidays friday for about 10 days. not sure of internet connection; if available i’ll try to post
I will be glad to accept your unconditional surrender at that time. :evil:
No problem on your holiday (vacation). It might be best to wrap up the game by then, I don’t think either one of us wants to come back and try to remember where we were two weeks ago.
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Collect 60tt + 10 + 5 + 5 = 80
China 14
Buy 3
1 inf (3)
Collect 3tt + 6no = 9UK 14
UKL 43
3 arm (18)
2 sub (12)
1 dest (8)
Save 5UKI 26
3 arm (18)
2 inf (6)
Save 2Combat
2 inf 2 fgt KWE 1 inf
Walk ins on map
3 arm 5 fgt 1 tach KAZ 2 inf
2 inf 1 art 1 fgt 1 tach CAU 2 inf
2 inf 1 fgt HOL 1 infHOL 1
A
Rolls: 2@1 1@3; Total Hits: 02@1: (4, 4)1@3: (5)
D
Rolls: 1@2; Total Hits: 11@2: (1)CAU 1
A
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 21@1: (4)2@2: (2, 2)1@3: (5)1@4: (6)
D
Rolls: 2@2; Total Hits: 02@2: (6, 6)KAZ 1
A
Rolls: 8@3 1@4; Total Hits: 38@3: (2, 5, 6, 6, 4, 4, 6, 1)1@4: (3)
D
Rolls: 2@2; Total Hits: 12@2: (5, 1)KWE 1
A
Rolls: 2@1 2@3; Total Hits: 12@1: (2, 3)2@3: (2, 5)
D
Rolls: 1@2; Total Hits: 11@2: (1) -
HOL 2
A
Rolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (4)
D
Rolls: 1@2; Total Hits: 01@2: (5) -
HOL 3
A
Rolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (6)
D
Rolls: 1@2; Total Hits: 01@2: (4) -
did not get the attack on YUK in the paste
2 inf 1 art YUK 1 inf
YUK 1
A
Rolls: 1@1 2@2; Total Hits: 21@1: (1)2@2: (4, 2)
D
Rolls: 1@2; Total Hits: 01@2: (6) -
Collect
UKL 38tt + 5 + 5saved = 48
UKI 22tt + 2 saved = 24ANZ 14
Buy 282 fgt (20)
1 dest (8)Collect 18tt + 5 + 5 = 28
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not sure we will be able to wrap in up in 1 or 2 more rounds, barring an amazing set of moves that i have not seen on the map, but perhaps i missed them
otherwise, i think an allied surrender is premature. given the pain it is to come back to a game after so long, i am fine with a draw – still could go either way at this point i think
up to you if you want to continue or just call it as it is at the end of round 14
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Italy:
Buy(20)
- 4 Infantry, Save 8
Combat MOves:
Infantry, Artillery, Strategic to Holland
2 INfantry, Artillery, 3 Fighters to S. FranceS. France:
Attacker:
Rolls: 1@1 2@2 3@3; Total Hits: 21@1: (3)2@2: (1, 5)3@3: (6, 1, 4)
Defender:
Rolls: 3@2; Total Hits: 13@2: (4, 4, 1) -
Attacker:
Rolls: 2@2 3@3; Total Hits: 32@2: (4, 3)3@3: (2, 3, 2)
Defender:
Rolls: 1@2; Total Hits: 11@2: (2)





