I’m both busy and not emotionally ready too do the next turn.
Gully (Axis) vs NothingToSeeHere (Allies) - alpha v2
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Combat:
Hop (5 Inf, 1Art, 1Fgt vs. 4Inf, 2Art):
Rolls: 4@1 2@2 1@3; Total Hits: 24@1: (2, 5, 4, 2)2@2: (6, 1)1@3: (2)
Rolls: 6@2; Total Hits: 16@2: (2, 5, 6, 6, 3, 6)
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Jap lost 2inf
China lost 1InfHop Round 2:
Rolls: 3@1 2@2 1@3; Total Hits: 43@1: (1, 5, 5)2@2: (2, 2)1@3: (1)
Rolls: 4@2; Total Hits: 24@2: (4, 2, 2, 3)
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seems like the dice really do hate you
Hop twlo 3InfNon Combat move:
To Yun: 6Inf, 2Art Sze 1Fgt ShePlacement:
5 Inf HopCollect:
14 ICP -
UK 2:
Buy (35):
UKE:
2 Inf (6)
1 Arm (6)
1 Fgt (10)
1 mic (12)
Save 1UKP:
1 Inf (3)
1 Art (4)
1 Trp (7)
1 Sub(6)Combat Movements:
I’ll also do the Annexations in Combat sonce you prefer it that way.
To Npr: 1Inf Irq walk in
To Cpr: 1Art Irq walk in activate 2 Inf
To Fea: 1Inf Sud walk in
To Sum: 2Inf Cel via Trp Z44, 2Inf Ind via Trp Z39 walk in
To Sia: 1Inf Shn walk in
To Ken: 1Inf Epr, 1Mec Irq via Trp Z80, 1Inf, 1Arm Saf, 1Inf, 1Art, 1Arm blitz through Eth, Sud
To Fic: 3Inf, 2Fgt, 1Tac Shn -
Ken (3Inf, 1Mec, 1Art, 2Arm vs. 3Inf, 1Art)
Rolls: 3@1 2@2 2@3; Total Hits: 23@1: (6, 3, 5)2@2: (6, 2)2@3: (4, 2)
Rolls: 4@2; Total Hits: 14@2: (3, 4, 5, 1)
Fic (3Inf, 2Fgt, 1Tac vs. 2Inf):
Rolls: 3@1 2@3 1@4; Total Hits: 23@1: (3, 1, 2)2@3: (3, 5)1@4: (5)
Rolls: 2@2; Total Hits: 12@2: (3, 1)
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Fic twlo 1Inf
Round 2:
Ken:
Rolls: 2@1 2@2 2@3; Total Hits: 32@1: (1, 5)2@2: (2, 2)2@3: (6, 4)
Rolls: 2@2; Total Hits: 12@2: (5, 2)
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Ken twlo 2Inf
Non Combat Movements:
To Rho: 1Inf Saf
To Smx: 1Inf 1Art Que via Trp Z106
To Z64: 1Cru, 1Dst, 1Trp Z106
To Z79: 2Dst Z81
To Z39: 1Car, 2Cru Z80
To Yun: 4Inf, 1Art, 1AAGun Bur, 1Inf Shn 2Fgt, 1Tac Fic, 1Mec Ind
To Ind: 1Fgt, 1Tac Z80Placement:
To Saf: 1Arm
To Uk: 2Inf, 1Fgt
To Irq: 1mic
To Z39: 1Trp, 1Sub
To Ind 1Inf, 1ArtCollect:
UKE: 34TT-1(Convoy)
UkP: 24TT -
I’d like to add on Combat move
To Wus 1Fgt Que -
adjusted map
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Anzac 2:
Buy (14):
1 Art (4)
1 Fgt (10)Combat Movements:
To Z35: 1Dst, 1Cru Z54, 3Fgt Que
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Z35 (1Dst, 1DD 3Fgt vs. 1Bsp, 1Cru)
Rolls: 1@2 4@3; Total Hits: 21@2: (4)4@3: (5, 3, 1, 5)
Rolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (2)
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Z 35 cwlo 1Dst, 1Cru
Non Combat Movement:
To Sia: 1Inf Mal, 1Art Jav via Trp Z42
To Phi: 3Fgt Z35
To Nsw: 3Inf, 1AAGun Que
To Z66: 1Inf Nze, 1Trp Z54
To Egy: 1Inf SudPlacement:
1Art, 1Fgt Nsw
Collect:
14Territory
F2:
Non Combat Movement:
To Z79: Dst Z81
To Fea: 1Inf Fca -
…well, that did hurt. Was quite an embarrassing mistake with that Japanese fleet, but I dont think Ive already lost. Lets see the next two European Axis turns, I think you got a bit cocky ;). Although, youre right, my position is bad enough to try something desperate.
Italy 2
Repairing BB in z93
Buy (35):
3 Tr (21)
1fgt (10)
1 inf (3)
Saved 121+10+3+1 = 35
Combat Moves:
z92 Tr (2inf) -> Wei walk in
z92 Tr (inf+art), 2Cr -> z89, inf+art+bombard -> Smx (vs inf+art)
z92 Tr (2inf) -> Pan walk in
Alx 3inf 1mec 1tnk -> Egy (vs inf) -
…well, I keep being flagged as a spammer. :roll:
Wei twol, Pan twol
Smx:
Attacker (1inf 1art 2Cr-bombard)
Rolls: 2@2 2@3; Total Hits: 02@2: (5, 3)2@3: (4, 6)
Defender (1inf 1art)
Rolls: 2@2; Total Hits: 12@2: (3, 1)
Egy:
Attacker (3inf 1mec 1tnk)
Rolls: 4@1 1@3; Total Hits: 24@1: (5, 1, 3, 5)1@3: (2)
Defender (1inf)
Rolls: 1@2; Total Hits: 01@2: (5)
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…well, please dont tell me Smx failed.
Egy twol
Smx R2:
Attacker (1art)
Rolls: 1@2; Total Hits: 01@2: (5)
Defender (1inf 1art)
Rolls: 2@2; Total Hits: 12@2: (1, 5)
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…well, no comment. Facepalm.
Egy not taken, no losses for UK.
Non Combat Moves:
z93 1BB 1DD 1sub -> z91
z97 Tr -> z92, Sita inf, Tun art -> Gib
Sita 1fgt 1tac -> Gib
Nita 1inf -> Sfr
Gre 1tnk -> YugoCollect:
21 (TT) + 15 (NOs) 1 (Saved) = 37 -
…well, forgot to mobilize.
z93 3Tr
Sita 1fgt
Nita 1infAttached correct map. Also added some diplomacy markers I forgot earlier.
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…well, and Germany3.
Buy (51):
2CA (32)
1fgt (10)
3inf (9)32 + 10 + 9 = 51
No Combat Moves
Noncombat Moves:
Gib 3fgt 1tac, Wgr 1Bom -> Wei
z110 2BB 1Cr 1DD 3sub 3Tr -> z91, 3inf 3art -> Gib
Wgr 2tac 1fgt -> z105 (will build 2CA there)Hun 1art, Bul 5inf -> Rom
Wgr 2tnk -> Hun
Wgr 1tac -> Gib
Hol 1inf -> WgrCollect:
41 (TT) + 10 (NOs) = 51 -
…well, forgot to mobilize again.
z105 2Cr 1fgt
Ger 3infAttached corrected map. If Im not wrong, Russia may declare war at the beginning of its 4th turn, meaning not now. Right?
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right