Gully (Axis) vs NothingToSeeHere (Allies) - alpha v2


  • Z26 cleared with 5Fgt, 1Tac, 1Bmb remaining

    Non Combat Movement:
    To Mid: 2Inf, 1Art, 1Arm Wus via Tr Z10, 5Fgt, 1Tac, 1Bmb Z26
    To Z10: 1Cr, 1Sub, 1Tr Z64
    To Wus: 1Inf, 1Art Smx via Tr Z64

    Placement:

    Z10: 3Trp
    Z101: 1Trp
    Cus: 1Art
    Wus: 2Inf
    Smx: 1NB

    Collect: 51(TT)+20(NO)-2(Konvoyraid)

    You have to check the boxes in the upper left corner after a declaration of war or else the Convoydamage isn’t calculated automatically. By the way I forgot to decalre war on Germany and Italy. Do you want that it stays that wa for another round or not?


  • The Sum of the Income is 69.
    Forgot the map again

    02us - endofturn.AAM


  • I forgot to note the Income of China last round it’s neither in the forum nor on the mapI think It should be 15 since it shows 13 and you took 2 territories worth 1 IPC each on Japans turn. Woul that be fine?


  • China 2:

    Buy (15):

    5Inf

    Combat Movements:

    To Hop 5 Inf, 1Art She, 1Fgt Sze vs. 4Inf, 2Art

    02 china - combatmove.AAM


  • Combat:
    Hop (5 Inf, 1Art, 1Fgt vs. 4Inf, 2Art):
    DiceRolls: 4@1 2@2 1@3; Total Hits: 24@1: (2, 5, 4, 2)2@2: (6, 1)1@3: (2)
    DiceRolls: 6@2; Total Hits: 16@2: (2, 5, 6, 6, 3, 6)


  • Jap lost 2inf
    China lost 1Inf

    Hop Round 2:
    DiceRolls: 3@1 2@2 1@3; Total Hits: 43@1: (1, 5, 5)2@2: (2, 2)1@3: (1)
    DiceRolls: 4@2; Total Hits: 24@2: (4, 2, 2, 3)


  • seems like the dice really do hate you
    Hop twlo 3Inf

    Non Combat move:
    To Yun: 6Inf, 2Art Sze 1Fgt She

    Placement:
    5 Inf Hop

    Collect:
    14 ICP

    02 china - endofturn.AAM


  • UK 2:

    Buy (35):

    UKE:
    2 Inf (6)
    1 Arm (6)
    1 Fgt (10)
    1 mic (12)
    Save 1

    UKP:
    1 Inf (3)
    1 Art (4)
    1 Trp (7)
    1 Sub(6)

    Combat Movements:

    I’ll also do the Annexations in Combat sonce you prefer it that way.

    To Npr: 1Inf Irq walk in
    To Cpr: 1Art Irq walk in activate 2 Inf
    To Fea: 1Inf Sud walk in
    To Sum: 2Inf Cel via Trp Z44, 2Inf Ind via Trp Z39 walk in
    To Sia: 1Inf Shn walk in
    To Ken: 1Inf Epr, 1Mec Irq via Trp Z80, 1Inf, 1Arm Saf, 1Inf, 1Art, 1Arm blitz through Eth, Sud
    To Fic: 3Inf, 2Fgt, 1Tac Shn

    02uk - combatmove.AAM


  • Ken (3Inf, 1Mec, 1Art, 2Arm vs. 3Inf, 1Art)
    DiceRolls: 3@1 2@2 2@3; Total Hits: 23@1: (6, 3, 5)2@2: (6, 2)2@3: (4, 2)
    DiceRolls: 4@2; Total Hits: 14@2: (3, 4, 5, 1)
    Fic (3Inf, 2Fgt, 1Tac vs. 2Inf):
    DiceRolls: 3@1 2@3 1@4; Total Hits: 23@1: (3, 1, 2)2@3: (3, 5)1@4: (5)
    DiceRolls: 2@2; Total Hits: 12@2: (3, 1)


  • Fic twlo 1Inf

    Round 2:

    Ken:
    DiceRolls: 2@1 2@2 2@3; Total Hits: 32@1: (1, 5)2@2: (2, 2)2@3: (6, 4)
    DiceRolls: 2@2; Total Hits: 12@2: (5, 2)


  • Ken twlo 2Inf

    Non Combat Movements:

    To Rho: 1Inf Saf
    To Smx: 1Inf 1Art Que via Trp Z106
    To Z64: 1Cru, 1Dst, 1Trp Z106
    To Z79: 2Dst Z81
    To Z39: 1Car, 2Cru Z80
    To Yun: 4Inf, 1Art, 1AAGun Bur, 1Inf Shn 2Fgt, 1Tac Fic, 1Mec Ind
    To Ind: 1Fgt, 1Tac Z80

    Placement:

    To Saf: 1Arm
    To Uk: 2Inf, 1Fgt
    To Irq: 1mic
    To Z39: 1Trp, 1Sub
    To Ind 1Inf, 1Art

    Collect:
    UKE: 34TT-1(Convoy)
    UkP: 24TT

    02uk - endofturn.AAM


  • I’d like to add on Combat move
    To Wus 1Fgt Que


  • adjusted map

    02uk - endofturn.AAM


  • Anzac 2:

    Buy (14):
    1 Art (4)
    1 Fgt (10)

    Combat Movements:

    To Z35: 1Dst, 1Cru Z54, 3Fgt Que


  • Z35 (1Dst, 1DD 3Fgt vs. 1Bsp, 1Cru)
    DiceRolls: 1@2 4@3; Total Hits: 21@2: (4)4@3: (5, 3, 1, 5)
    DiceRolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (2)


  • Z 35 cwlo 1Dst, 1Cru

    Non Combat Movement:

    To Sia: 1Inf Mal, 1Art Jav via Trp Z42
    To Phi: 3Fgt Z35
    To Nsw: 3Inf, 1AAGun Que
    To Z66: 1Inf Nze, 1Trp Z54
    To Egy: 1Inf Sud

    Placement:

    1Art, 1Fgt Nsw

    Collect:

    14Territory

    F2:

    Non Combat Movement:
    To Z79: Dst Z81
    To Fea: 1Inf Fca

    02 france - endofturn.AAM


  • …well, that did hurt. Was quite an embarrassing mistake with that Japanese fleet, but I dont think Ive already lost. Lets see the next two European Axis turns, I think you got a bit cocky ;). Although, youre right, my position is bad enough to try something desperate.

    Italy 2

    Repairing BB in z93

    Buy (35):
    3 Tr (21)
    1fgt (10)
    1 inf (3)
    Saved 1

    21+10+3+1 = 35

    Combat Moves:
    z92 Tr (2inf) -> Wei walk in
    z92 Tr (inf+art), 2Cr -> z89, inf+art+bombard -> Smx (vs inf+art)
    z92 Tr (2inf) -> Pan walk in
    Alx 3inf 1mec 1tnk -> Egy (vs inf)

    02i-combatmove.AAM


  • …well, I keep being flagged as a spammer.  :roll:

    Wei twol, Pan twol

    Smx:
    Attacker (1inf 1art 2Cr-bombard)
    DiceRolls: 2@2 2@3; Total Hits: 02@2: (5, 3)2@3: (4, 6)
    Defender (1inf 1art)
    DiceRolls: 2@2; Total Hits: 12@2: (3, 1)

    Egy:
    Attacker (3inf 1mec 1tnk)
    DiceRolls: 4@1 1@3; Total Hits: 24@1: (5, 1, 3, 5)1@3: (2)
    Defender (1inf)
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • …well, please dont tell me Smx failed.

    Egy twol

    Smx R2:
    Attacker (1art)
    DiceRolls: 1@2; Total Hits: 01@2: (5)
    Defender (1inf 1art)
    DiceRolls: 2@2; Total Hits: 12@2: (1, 5)


  • …well, no comment. Facepalm.

    Egy not taken, no losses for UK.

    Non Combat Moves:
    z93 1BB 1DD 1sub -> z91
    z97 Tr -> z92, Sita inf, Tun art -> Gib
    Sita 1fgt 1tac -> Gib
    Nita 1inf -> Sfr
    Gre 1tnk -> Yugo

    Collect:
    21 (TT) + 15 (NOs) 1 (Saved) = 37

    02i - endofturn.AAM

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