• NONCOMBAT MOVES
    4 infantry, 2 artillery from France to North Italy
    1 AA from France to Normandy
    1 AA from France to Holland
    1 infantry from East Poland to Belarus
    1 infantry from East Poland to North Ukraine
    2 AA from North Ukraine to South Ukraine
    14 armor from North Ukraine to Rostov

    MOBILIZE UNITS
    3 infantry in South Ukraine
    2 infantry in France
    5 mech in Germany
    5 mech in Norway

    Germany collects 55 (territories) + 5 (norway iron) + 5 (Leningrad) + 5 (caucasus oil) = 70

    Seig Heil!

    Vance_Spoox_GER6end.AAM


  • damn Germany is becoming a monster


  • Russia turn 6

    –>Purchase
    9 INF (27) = 27
    save 1 ipc

    –>NCM
    as per map, some walk-ins there as well but no real combat this turn

    –>Placement
    Rus: 9 INF

    –>Income
    territroies: 20 + 1 saved = 21

    please note: if you are going to assault Rus on Japan 6 (I doubt you will but you never know, just in case): I will not give my AA guns as casualties, I wish to save them for now.

    Vance_Spoox_Rus6end.AAM


  • updated map here
    forgot to place new units  :roll:

    Vance_Spoox_Rus6end.AAM


  • JAPAN 6

    PURCHASE
    1 aircraft carrier, 2 transports, 1 fighter, 3 infantry, 1 artillery (53IPCs)

    COMBAT MOVES
    sz35
    A 1 sub from sz43; 2 bombers, 1 tac from Phillipines to land in Japan
    D 1 damaged battleship
    aDiceRolls: 1@2, 1@3, 2@4; Total Hits: 31@2,: (1)1@3,: (5)2@4: (2, 3)
    dDiceRolls: 1@4; Total Hits: 11@4: (1)

    Korea
    A 3 mech, 1 infantry, 3 armor from Manchuria; 1 fighter from Japan to lan on carrier in sz6
    D 2 infantry
    aDiceRolls: 2@1, 2@2, 4@3; Total Hits: 22@1,: (3, 4)2@2,: (5, 5)4@3: (5, 6, 2, 2)
    dDiceRolls: 2@2; Total Hits: 02@2: (3, 3)

    Yenisey
    A 1 armor from Evenkiskiy; 1 fighter, 1 tac from Novosibersk to land in Novosibersk
    D 1 infantry
    aDiceRolls: 2@3, 1@4; Total Hits: 22@3,: (2, 3)1@4: (5)
    dDiceRolls: 1@2; Total Hits: 01@2: (4)

    Urals
    A 1 armor from Kansu; 1 infantry, 1 tac from Novosibersk to land in Novosibersk
    D 1 infantry
    aDiceRolls: 1@3, 1@4; Total Hits: 11@3,: (6)1@4: (4)
    dDiceRolls: 1@2; Total Hits: 01@2: (6)

    Timguska
    A 1 armor from Kansu; 1 infantry, 1 tac from Novosibersk to land in Novosibersk
    D 1 infantry
    aDiceRolls: 1@3, 1@4; Total Hits: 11@3,: (6)1@4: (4)
    dDiceRolls: 1@2; Total Hits: 01@2: (3)

    Vologda
    A 1 armor from Kansu; 1 infantry, 1 tac from Novosibersk to land in Novosibersk
    D 1 infantry
    aDiceRolls: 1@3, 1@4; Total Hits: 21@3,: (3)1@4: (3)
    dDiceRolls: 1@2; Total Hits: 01@2: (4)

    Stalingrad
    A 1 infantry from Samara; 2 armor from Kazakhstan; 2 fighters, 1 tac from Novosibersk (to land in novosibersk)
    D 1 infantry
    aDiceRolls: 1@1, 4@3, 1@4; Total Hits: 21@1,: (5)4@3,: (4, 6, 5, 2)1@4: (1)
    dDiceRolls: 1@2; Total Hits: 11@2: (2)


  • NONCOMBAT MOVES
    4 infantry, 1 artillery, from Novosibersk to Kazakhstan
    5 infantry, 2 artillery from Kansu to Tsinghai
    2 infantry from Jaoan to Korea via transport in sz6

    MOBILIZE UNITS
    1 aircraft carrier, 2 transports in sz6; 2 infantry, 1 artillery in manchuria; 1 infantry in Japan

    Japan collects 42 (territories)

    Big Bad Banzai charge through central asian republics.  Go USA

    Vance_Spoox_JAP6end.AAM


  • still deciding on what to purchase with USA, but to save some time: I will attack z6 with the air force on Guam and the carrier based fighters in z26 (total 7 Figs and 2 TacB) need scramble orders (1 possible TacB), no warships will participate in the battle or enter sz6.


  • Scrambo!


  • You sure there are that many planes?  i see 1 fgt, 1 tac in sz26


  • oh wait i see them in guam.  ignore me.


  • USA turn 6

    –>Purchase & repair
    Purchase: 8 TT (56) + 3 ART (12) + 1 INF (3) = 71
    0 ipc left

    –>Combat movement

    Gua: 6 Fig, 1 TacB --> z6
    z26: 1 Fig, 1 TacB --> z6
    Que: 1 ARM, 1 ART --> 2 TT --> Cel
    z91: 2 INF, 2 ART in TT --> Wfr
    z109: 1 CA --> Wfr bombard

    –>Combat

    z6
    A:
    DiceRolls: 7@3 2@4; Total Hits: 77@3: (1, 1, 2, 3, 6, 5, 3)2@4: (4, 4)
    D: you scramble
    DiceRolls: 1@2 1@3 1@4; Total Hits: 21@2: (3)1@3: (3)1@4: (1)

    Cel
    A:
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (5)
    D:
    DiceRolls: 2@2; Total Hits: 12@2: (4, 2)

    Wfr
    A:
    Cruiser bombard
    DiceRolls: 1@3; Total Hits: 01@3: (4)
    round 1
    DiceRolls: 4@2; Total Hits: 14@2: (6, 6, 6, 1)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • z6 twlo 2 Fig

    Cel round 2
    A:
    DiceRolls: 1@3; Total Hits: 01@3: (4)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    Wfr round 2 (you lost only AA gun)

    A:
    DiceRolls: 4@2; Total Hits: 14@2: (4, 4, 4, 1)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Wfr twol

    Cel continued, first hit
    A:
    DiceRolls: 10@3; Total Hits: 710@3: (2, 3, 6, 4, 1, 2, 2, 1, 1, 6)
    D:
    DiceRolls: 10@2; Total Hits: 510@2: (6, 3, 2, 6, 1, 3, 2, 1, 2, 5)


  • Cel twlo 1 ART

    –>NCM

    z6: 4 Fig, 1 TacB --> Ksu
    z6: 1 Fig, 1 TacB --> z16
    z26: 1 CV, 2 DD --> z16
    z109: fleet to z105
    Cus: 6 ART + Eus 6 INF --> 6 TT --> z104

    –>Placement
    Wus: 3 ART, 1 INF
    z10: 4 TT
    z101: 4 TT

    –>Income
    territories: 53
    no’s: 20
    total: 73

    Vance_Spoox_USA6end.AAM


  • oops, forgot the NCM of the bomber in Australia, it moves to Carolines

    Vance_Spoox_USA6end.AAM


  • China turn 6

    –>Purchase
    7 INF = 21

    –>Combat movement
    walk in Sui from Cha

    –>NCM
    as per map

    –>Placement
    Cha: 7 INF

    –>Income
    territories: 18
    no’s: 6
    total: 24

    Vance_Spoox_China6end.AAM


  • UK turn 6

    –>Purchase & repair

    UKe: 1 TT (7) + 3 INF (9) + 3 ART (12) + 2 ARM (12) = 40 save 1
    UKp: 1 TT (7) + 3 ARM (18) = 25 save 2

    –>Combat movement

    Uk: 2 StratB --> SBR Wgr
    Egy: 2 ART, 2 INF --> Gre
    z98: 1 Ca, 1 BB --> bombard Gre
    z81: 1 Ca --> bombard Gre
    Cpr: 2 Fig, 1 TacB --> Kaz
    Sik: 4 INF, 1 ART --> Kaz

    –>Combat
    Wgr
    anti aircraft fire
    DiceRolls: 2@1; Total Hits: 02@1: (2, 3)

    Gre
    A:
    bombard
    DiceRolls: 2@3 1@4; Total Hits: 12@3: (4, 4)1@4: (3)
    round 1
    DiceRolls: 4@2; Total Hits: 24@2: (4, 2, 5, 2)
    D:
    DiceRolls: 2@2; Total Hits: 12@2: (2, 5)

    Kaz
    A:
    DiceRolls: 3@1 2@2 2@3 1@4; Total Hits: 43@1: (4, 4, 5)2@2: (1, 2)2@3: (1, 1)1@4: (5)
    D:
    DiceRolls: 5@2; Total Hits: 15@2: (3, 5, 4, 1, 4)


  • Gre twlo 1 INF

    Wgr
    bombers proceed the bombing

    :roll 2d6:

    Kaz round 2

    A:
    DiceRolls: 2@1 2@2 2@3 1@4; Total Hits: 32@1: (3, 1)2@2: (5, 3)2@3: (5, 3)1@4: (1)
    D:
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Kaz twlo 2 INF

    Wger bombing

    DiceRolling 2d6:
    (2, 6)


  • IC in Wger receives 8 damage markers

    –>NCM
    Uk: 3 INF, 2 ART, 1 ARM, 2 Fig --> Wfr
    Wger: 2 bomber --> Uk
    z98: 1 DD --> z99
    Gib: 1 Fig --> Wfr
    rest as per map

    placement

    as per map

    –>Income:
    UKe: 36 + 5 + 1 = 42
    UKp: 18 +5 + 2 = 25

    Vance_Spoox_UK6end.AAM

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