Gully (Axis) vs NothingToSeeHere (Allies) - alpha v2


  • …well, lets start the pacific action.
    By the way I found an ANZAC Tr + inf in the NO chart of UK. Not sure what that is about?

    Japan Round 2:

    Buy (41):
    3inf (9)
    3art (12)
    2Tr (14)
    1sub (6)

    9+12+14+6 = 41

    Declaration of War against UK, ANZAC, USA

    Combat Moves:

    z6 1sub, XXX -> z16 (vs DD)
    z6 1BB, 1Cr, 1DD, Jap 2Bom, Kwa 1fgt 1tac, z33 1fgt 1tac -> z35 (vs BB, DD, sub) possible scramble from Phi (Bom land in Car, rest land in Kwa/Ksi/Pau)
    z33 1Tr (art+inf), z9 1BB 1Cr 2fgt 2tac -> Haw (vs 2inf, with bombard, will land in z26)
    z6 Tr (1inf) -> Wak walk in
    z34 1Tr (inf) -> Sol walk in

    Sib 1art -> Sfe walk in
    Amu 1inf -> Sak walk in
    Amu 9inf 1art -> Bury walk in

    Sia 2inf -> Fic walk in
    Kwa 1inf 1art, Anh 1mec, Man 1fgt 1tac -> Hon (vs 2inf, will land in Kwa)
    Cha 1inf -> Sui walk in
    Cha 1inf 1art, Anh 3inf 1art -> Hop walk in

    Need scrambling orders for z35 (Phi), proceeding to do the other combats.

    02j - combatmove.AAM


  • …well, damn forgot something. The XXX in the first Combat move (your DD in z16) should remind me of the remaining planes in Jap, so that Combat move should read:

    z6 1sub, Jap 3fgt 1tac -> z16 (vs DD) (will land in Jap)

    I hope thats okay since I didnt roll any dice yet. Attached correct Combatmove-file.

    z16:
    Attacker (1sub 3fgt 1tac)
    DiceRolls: 1@2 3@3 1@4; Total Hits: 41@2: (5)3@3: (3, 2, 2)1@4: (3)
    Defender (1DD)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    Haw:
    Attacker (1inf 1art 1BB 1Cr 2fgt 2tac)
    DiceRolls: 2@2 3@3 3@4; Total Hits: 42@2: (6, 2)3@3: (5, 6, 5)3@4: (2, 1, 3)
    Defender (2inf)
    DiceRolls: 2@2; Total Hits: 12@2: (2, 3)

    Hon:
    Attacker (1inf 1art 1mec 1fgt 1tac)
    DiceRolls: 1@1 2@2 1@3 1@4; Total Hits: 31@1: (6)2@2: (2, 3)1@3: (3)1@4: (3)
    Defender (2inf)
    DiceRolls: 2@2; Total Hits: 12@2: (6, 2)

    Rest is without rolling…
    Sfe, Sak, Bury twol
    Sui, Hop twol
    Wak twol
    Sol twol

    02j - combatmove.AAM


  • …well, looks good.

    z16 cwol
    Haw twlo 1inf
    Hon twlo 1inf

    Fic twol

    Assuming you dont want to scramble in z35, if you actually want to, you can just reroll the battle. I dont think it will affect any of my Noncombat-Moves.

    z35:
    Attacker (1DD 1Cr 1BB 3fgt 2tac 2Bom)
    DiceRolls: 1@2 4@3 5@4; Total Hits: 41@2: (6)4@3: (5, 5, 2, 6)5@4: (4, 5, 3, 5, 3)
    Defender (1sub 1DD 1BB)
    DiceRolls: 1@1 1@2 1@4; Total Hits: 21@1: (3)1@2: (1)1@4: (2)


  • …well, that would mean z35 cwlo 1DD+BBdam. Assuming that is the case, if not you can reroll and place my survivors in z35, respectively land the planes. My OOL ist BBdam-DD-fgt-tac-Cr-fgt-tac, if the dice hate me.

    Non Combat Moves:
    z6 Tr (2inf) -> Haw
    z5 Tr -> z6, 1inf 1tnk -> Kor
    z9 2AC 2DD 1sub, Haw 2fgt 2tac -> z26
    z16 3fgt 1tac -> Jap
    z35 2Bom, z33 1tac -> Car
    z35 2fgt -> Pau
    z35 1fgt 2tac, Hon 1fgt 1tac, Ksu 3inf 1art -> Ksi

    z33 1AC 1DD 1fgt, Car 1fgt -> z49

    Jeh 1AA -> Anh

    Mobilize:
    Ksu 2inf 1art
    z6 1sub 2Tr
    Jap 1inf 2art

    Collect:
    Lost the peace with US/France, got the “5of7 Islands” NO.
    42 (TT) + 5 (NO) = 47

    Notes and OOL:
    z33 will not scramble
    z26 OOL: BBdam-2CAdam-sub-CAsink-2DD-CAsink-2tac-2fgt-Cr-BBsink
    z49 OOL: CAdam-DD-CAsink-2fgt

    Can I use kamikazes in z35? I “conquered” the seazone, but didnt conquer the Philipines. I think in Noncombat, the answer is “no”, and in Combat you will only be attacking with planes, so it doesnt matter.

    02j - endofturn.AAM


  • Forgot to place them into Nsw and Z62


  • I’m thinking you are not goin to like this round very much and remember to count in the future.


  • US2:

    Buy(53):
    2 Inf (6)
    1 Art (4)
    4 Trp (28)
    1 NB (15)

    Combat Movements:
    To Z31: 1Fgt Wus(can land on a carrier in Z26)
    To Z26: 1BB, 2CA, 1DD, 4Fgt Z10(can land on Midway or Johnston), 1Fgt Eus (can land on a carrier), 2Fgt, 1Tac, 1Bmb Wus(can land on Midway or Johnston) vs. 1BB, 2Fgt, 2Tac, 1CA, 2CV, 2DD, 1Sub


  • Forgot the map.

    02us - combatmove.AAM


  • As you can see on the map the carriers are part of the combat move I forgot to post it but since no dice were rolled i’ts fine I think

    Z31 cwol

    Z26 (1BB, 2CA, 1DD, 7Fgt, 1Tac, 1Bmb vs. 1BB, 2Fgt, 2Tac, 1CA, 2CV, 2DD, 1Sub):
    DiceRolls: 3@4 9@3 1@2; Total Hits: 63@4: (1, 6, 4)9@3: (2, 3, 5, 1, 4, 6, 4, 6, 1)1@2: (4)
    DiceRolls: 3@4 3@3 4@2 1@1; Total Hits: 33@4: (5, 6, 5)3@3: (5, 1, 1)4@2: (4, 6, 1, 5)1@1: (5)


  • Jap BB-dam 2CV- dam- Sub sink- CV sink- DDsink
    US BB-dam- CV-sink

    Round 2:
    DiceRolls: 3@4 9@3 1@2; Total Hits: 63@4: (4, 1, 6)9@3: (2, 6, 6, 1, 5, 5, 3, 1, 5)1@2: (6)
    DiceRolls: 3@4 3@3 2@2 ; Total Hits: 63@4: (2, 4, 4)3@3: (2, 6, 3)2@2: (4, 1)


  • Japan-DD- sink CV sink- 2tac - 1Fgt- 1Cr
    changed your order since you are going to loose anywa might as well keep the good dice
    US- CV sink- DDsink- 2Cr sink - 1Fgt(the one from Eus)

    Round 3:
    DiceRolls: 3@4 6@3; Total Hits: 43@4: (5, 3, 3)6@3: (3, 5, 6, 5, 4, 3)
    DiceRolls: 2@4; Total Hits: 22@4: (4, 4)


  • Z26 cleared with 5Fgt, 1Tac, 1Bmb remaining

    Non Combat Movement:
    To Mid: 2Inf, 1Art, 1Arm Wus via Tr Z10, 5Fgt, 1Tac, 1Bmb Z26
    To Z10: 1Cr, 1Sub, 1Tr Z64
    To Wus: 1Inf, 1Art Smx via Tr Z64

    Placement:

    Z10: 3Trp
    Z101: 1Trp
    Cus: 1Art
    Wus: 2Inf
    Smx: 1NB

    Collect: 51(TT)+20(NO)-2(Konvoyraid)

    You have to check the boxes in the upper left corner after a declaration of war or else the Convoydamage isn’t calculated automatically. By the way I forgot to decalre war on Germany and Italy. Do you want that it stays that wa for another round or not?


  • The Sum of the Income is 69.
    Forgot the map again

    02us - endofturn.AAM


  • I forgot to note the Income of China last round it’s neither in the forum nor on the mapI think It should be 15 since it shows 13 and you took 2 territories worth 1 IPC each on Japans turn. Woul that be fine?


  • China 2:

    Buy (15):

    5Inf

    Combat Movements:

    To Hop 5 Inf, 1Art She, 1Fgt Sze vs. 4Inf, 2Art

    02 china - combatmove.AAM


  • Combat:
    Hop (5 Inf, 1Art, 1Fgt vs. 4Inf, 2Art):
    DiceRolls: 4@1 2@2 1@3; Total Hits: 24@1: (2, 5, 4, 2)2@2: (6, 1)1@3: (2)
    DiceRolls: 6@2; Total Hits: 16@2: (2, 5, 6, 6, 3, 6)


  • Jap lost 2inf
    China lost 1Inf

    Hop Round 2:
    DiceRolls: 3@1 2@2 1@3; Total Hits: 43@1: (1, 5, 5)2@2: (2, 2)1@3: (1)
    DiceRolls: 4@2; Total Hits: 24@2: (4, 2, 2, 3)


  • seems like the dice really do hate you
    Hop twlo 3Inf

    Non Combat move:
    To Yun: 6Inf, 2Art Sze 1Fgt She

    Placement:
    5 Inf Hop

    Collect:
    14 ICP

    02 china - endofturn.AAM


  • UK 2:

    Buy (35):

    UKE:
    2 Inf (6)
    1 Arm (6)
    1 Fgt (10)
    1 mic (12)
    Save 1

    UKP:
    1 Inf (3)
    1 Art (4)
    1 Trp (7)
    1 Sub(6)

    Combat Movements:

    I’ll also do the Annexations in Combat sonce you prefer it that way.

    To Npr: 1Inf Irq walk in
    To Cpr: 1Art Irq walk in activate 2 Inf
    To Fea: 1Inf Sud walk in
    To Sum: 2Inf Cel via Trp Z44, 2Inf Ind via Trp Z39 walk in
    To Sia: 1Inf Shn walk in
    To Ken: 1Inf Epr, 1Mec Irq via Trp Z80, 1Inf, 1Arm Saf, 1Inf, 1Art, 1Arm blitz through Eth, Sud
    To Fic: 3Inf, 2Fgt, 1Tac Shn

    02uk - combatmove.AAM


  • Ken (3Inf, 1Mec, 1Art, 2Arm vs. 3Inf, 1Art)
    DiceRolls: 3@1 2@2 2@3; Total Hits: 23@1: (6, 3, 5)2@2: (6, 2)2@3: (4, 2)
    DiceRolls: 4@2; Total Hits: 14@2: (3, 4, 5, 1)
    Fic (3Inf, 2Fgt, 1Tac vs. 2Inf):
    DiceRolls: 3@1 2@3 1@4; Total Hits: 23@1: (3, 1, 2)2@3: (3, 5)1@4: (5)
    DiceRolls: 2@2; Total Hits: 12@2: (3, 1)

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