I’m both busy and not emotionally ready too do the next turn.
Gully (Axis) vs NothingToSeeHere (Allies) - alpha v2
-
…well, looks good.
z16 cwol
Haw twlo 1inf
Hon twlo 1infFic twol
Assuming you dont want to scramble in z35, if you actually want to, you can just reroll the battle. I dont think it will affect any of my Noncombat-Moves.
z35:
Attacker (1DD 1Cr 1BB 3fgt 2tac 2Bom)
Rolls: 1@2 4@3 5@4; Total Hits: 41@2: (6)4@3: (5, 5, 2, 6)5@4: (4, 5, 3, 5, 3)
Defender (1sub 1DD 1BB)
Rolls: 1@1 1@2 1@4; Total Hits: 21@1: (3)1@2: (1)1@4: (2)
-
…well, that would mean z35 cwlo 1DD+BBdam. Assuming that is the case, if not you can reroll and place my survivors in z35, respectively land the planes. My OOL ist BBdam-DD-fgt-tac-Cr-fgt-tac, if the dice hate me.
Non Combat Moves:
z6 Tr (2inf) -> Haw
z5 Tr -> z6, 1inf 1tnk -> Kor
z9 2AC 2DD 1sub, Haw 2fgt 2tac -> z26
z16 3fgt 1tac -> Jap
z35 2Bom, z33 1tac -> Car
z35 2fgt -> Pau
z35 1fgt 2tac, Hon 1fgt 1tac, Ksu 3inf 1art -> Ksiz33 1AC 1DD 1fgt, Car 1fgt -> z49
Jeh 1AA -> Anh
Mobilize:
Ksu 2inf 1art
z6 1sub 2Tr
Jap 1inf 2artCollect:
Lost the peace with US/France, got the “5of7 Islands” NO.
42 (TT) + 5 (NO) = 47Notes and OOL:
z33 will not scramble
z26 OOL: BBdam-2CAdam-sub-CAsink-2DD-CAsink-2tac-2fgt-Cr-BBsink
z49 OOL: CAdam-DD-CAsink-2fgtCan I use kamikazes in z35? I “conquered” the seazone, but didnt conquer the Philipines. I think in Noncombat, the answer is “no”, and in Combat you will only be attacking with planes, so it doesnt matter.
-
Forgot to place them into Nsw and Z62
-
I’m thinking you are not goin to like this round very much and remember to count in the future.
-
US2:
Buy(53):
2 Inf (6)
1 Art (4)
4 Trp (28)
1 NB (15)Combat Movements:
To Z31: 1Fgt Wus(can land on a carrier in Z26)
To Z26: 1BB, 2CA, 1DD, 4Fgt Z10(can land on Midway or Johnston), 1Fgt Eus (can land on a carrier), 2Fgt, 1Tac, 1Bmb Wus(can land on Midway or Johnston) vs. 1BB, 2Fgt, 2Tac, 1CA, 2CV, 2DD, 1Sub -
Forgot the map.
-
As you can see on the map the carriers are part of the combat move I forgot to post it but since no dice were rolled i’ts fine I think
Z31 cwol
Z26 (1BB, 2CA, 1DD, 7Fgt, 1Tac, 1Bmb vs. 1BB, 2Fgt, 2Tac, 1CA, 2CV, 2DD, 1Sub):
Rolls: 3@4 9@3 1@2; Total Hits: 63@4: (1, 6, 4)9@3: (2, 3, 5, 1, 4, 6, 4, 6, 1)1@2: (4)
Rolls: 3@4 3@3 4@2 1@1; Total Hits: 33@4: (5, 6, 5)3@3: (5, 1, 1)4@2: (4, 6, 1, 5)1@1: (5)
-
Jap BB-dam 2CV- dam- Sub sink- CV sink- DDsink
US BB-dam- CV-sinkRound 2:
Rolls: 3@4 9@3 1@2; Total Hits: 63@4: (4, 1, 6)9@3: (2, 6, 6, 1, 5, 5, 3, 1, 5)1@2: (6)
Rolls: 3@4 3@3 2@2 ; Total Hits: 63@4: (2, 4, 4)3@3: (2, 6, 3)2@2: (4, 1)
-
Japan-DD- sink CV sink- 2tac - 1Fgt- 1Cr
changed your order since you are going to loose anywa might as well keep the good dice
US- CV sink- DDsink- 2Cr sink - 1Fgt(the one from Eus)Round 3:
Rolls: 3@4 6@3; Total Hits: 43@4: (5, 3, 3)6@3: (3, 5, 6, 5, 4, 3)
Rolls: 2@4; Total Hits: 22@4: (4, 4)
-
Z26 cleared with 5Fgt, 1Tac, 1Bmb remaining
Non Combat Movement:
To Mid: 2Inf, 1Art, 1Arm Wus via Tr Z10, 5Fgt, 1Tac, 1Bmb Z26
To Z10: 1Cr, 1Sub, 1Tr Z64
To Wus: 1Inf, 1Art Smx via Tr Z64Placement:
Z10: 3Trp
Z101: 1Trp
Cus: 1Art
Wus: 2Inf
Smx: 1NBCollect: 51(TT)+20(NO)-2(Konvoyraid)
You have to check the boxes in the upper left corner after a declaration of war or else the Convoydamage isn’t calculated automatically. By the way I forgot to decalre war on Germany and Italy. Do you want that it stays that wa for another round or not?
-
The Sum of the Income is 69.
Forgot the map again -
I forgot to note the Income of China last round it’s neither in the forum nor on the mapI think It should be 15 since it shows 13 and you took 2 territories worth 1 IPC each on Japans turn. Woul that be fine?
-
China 2:
Buy (15):
5Inf
Combat Movements:
To Hop 5 Inf, 1Art She, 1Fgt Sze vs. 4Inf, 2Art
-
Combat:
Hop (5 Inf, 1Art, 1Fgt vs. 4Inf, 2Art):
Rolls: 4@1 2@2 1@3; Total Hits: 24@1: (2, 5, 4, 2)2@2: (6, 1)1@3: (2)
Rolls: 6@2; Total Hits: 16@2: (2, 5, 6, 6, 3, 6)
-
Jap lost 2inf
China lost 1InfHop Round 2:
Rolls: 3@1 2@2 1@3; Total Hits: 43@1: (1, 5, 5)2@2: (2, 2)1@3: (1)
Rolls: 4@2; Total Hits: 24@2: (4, 2, 2, 3)
-
seems like the dice really do hate you
Hop twlo 3InfNon Combat move:
To Yun: 6Inf, 2Art Sze 1Fgt ShePlacement:
5 Inf HopCollect:
14 ICP -
UK 2:
Buy (35):
UKE:
2 Inf (6)
1 Arm (6)
1 Fgt (10)
1 mic (12)
Save 1UKP:
1 Inf (3)
1 Art (4)
1 Trp (7)
1 Sub(6)Combat Movements:
I’ll also do the Annexations in Combat sonce you prefer it that way.
To Npr: 1Inf Irq walk in
To Cpr: 1Art Irq walk in activate 2 Inf
To Fea: 1Inf Sud walk in
To Sum: 2Inf Cel via Trp Z44, 2Inf Ind via Trp Z39 walk in
To Sia: 1Inf Shn walk in
To Ken: 1Inf Epr, 1Mec Irq via Trp Z80, 1Inf, 1Arm Saf, 1Inf, 1Art, 1Arm blitz through Eth, Sud
To Fic: 3Inf, 2Fgt, 1Tac Shn -
Ken (3Inf, 1Mec, 1Art, 2Arm vs. 3Inf, 1Art)
Rolls: 3@1 2@2 2@3; Total Hits: 23@1: (6, 3, 5)2@2: (6, 2)2@3: (4, 2)
Rolls: 4@2; Total Hits: 14@2: (3, 4, 5, 1)
Fic (3Inf, 2Fgt, 1Tac vs. 2Inf):
Rolls: 3@1 2@3 1@4; Total Hits: 23@1: (3, 1, 2)2@3: (3, 5)1@4: (5)
Rolls: 2@2; Total Hits: 12@2: (3, 1)
-
Fic twlo 1Inf
Round 2:
Ken:
Rolls: 2@1 2@2 2@3; Total Hits: 32@1: (1, 5)2@2: (2, 2)2@3: (6, 4)
Rolls: 2@2; Total Hits: 12@2: (5, 2)
-
Ken twlo 2Inf
Non Combat Movements:
To Rho: 1Inf Saf
To Smx: 1Inf 1Art Que via Trp Z106
To Z64: 1Cru, 1Dst, 1Trp Z106
To Z79: 2Dst Z81
To Z39: 1Car, 2Cru Z80
To Yun: 4Inf, 1Art, 1AAGun Bur, 1Inf Shn 2Fgt, 1Tac Fic, 1Mec Ind
To Ind: 1Fgt, 1Tac Z80Placement:
To Saf: 1Arm
To Uk: 2Inf, 1Fgt
To Irq: 1mic
To Z39: 1Trp, 1Sub
To Ind 1Inf, 1ArtCollect:
UKE: 34TT-1(Convoy)
UkP: 24TT