Jmite (allies) vs CJen (axis) Alpha +3 game 1 no tech

  • 18 17 16 11 Mod

    SZ 35:
    Attacker:
    DiceRolls: 2@2 2@4; Total Hits: 32@2: (2, 4)2@4: (2, 4)
    Defender:
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • 18 17 16 11 Mod

    SZ 45:
    Attacker:
    DiceRolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (3)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • 18 17 16 11 Mod

    SZ 46:
    Attacker:
    DiceRolls: 1@2 3@3 2@4; Total Hits: 11@2: (4)3@3: (6, 6, 4)2@4: (6, 4)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • 18 17 16 11 Mod

    SZ 49:
    Attacker:
    DiceRolls: 1@2 3@3 2@4; Total Hits: 31@2: (5)3@3: (3, 4, 3)2@4: (4, 6)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • 18 17 16 11 Mod

    Non Coms on the map.

    Build: 2 Infantry, Artillery in KSU
    Build: Artillery, Armor in Japan
    Build: 2 Destroyers, 2 Transports, Submarine in SZ 6

    Collect: 56 IPC +5 Hawaii = 61 IPC  Japan’s first wartime NO!

    JMite_v_Jenn_10_12_Cjapan.AAM


  • Usa 12

    Buy 94
    3 arm (18)
    3 art (12)
    5 inf (15)
    1 art (4)
    2 fgt (20)
    2 arm (12)
    3 inf (9)
    1 art (4)

    Combat
    2 sub 1 tach z45 1 dest
    1 sub 1 fgt 1 tach z46 1 dest
    1 inf 1 art 2 cru 1 bb SHN 1 inf

    SHN 1
    A
    DiceRolls: 2@2 2@3 1@4; Total Hits: 22@2: (1, 4)2@3: (6, 2)1@4: (5)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    z46 1
    A
    DiceRolls: 1@2 1@3 1@4; Total Hits: 21@2: (2)1@3: (5)1@4: (2)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    z45 1
    A
    DiceRolls: 2@2 1@3; Total Hits: 22@2: (1, 1)1@3: (4)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Collect
    59tt + 10 + 5 + 5 = 79

    UK 12

    UKL 44
    3 arm (18)
    1 fgt (10)
    1 ac (16)

    UKI 21
    3 arm (18)
    1 inf (3)

    Combat
    1 inf 1 art 1 fgt NIT 1 inf
    2 inf 1 art 6 fgt HOL 2 inf
    Walk ins on map

    HOL 1
    A
    DiceRolls: 1@1 2@2 6@3; Total Hits: 21@1: (4)2@2: (6, 4)6@3: (5, 5, 6, 2, 6, 3)
    D
    DiceRolls: 2@2; Total Hits: 02@2: (4, 3)

    NIT 1
    A
    DiceRolls: 2@2 1@3; Total Hits: 02@2: (5, 3)1@3: (6)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • NIT 2
    A
    DiceRolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (1)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Collect
    UKL 45tt + 5 = 50
    UKI 22tt

    ANZ 12
    Buy 28
    2 fgt (20)
    1 dest (8)

    Combat
    1 dest 2 stbm z49 1 dest

    z49 1
    A
    DiceRolls: 1@2 2@4; Total Hits: 11@2: (6)2@4: (5, 4)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Collect
    18tt + 5 + 5 = 28

    JMite_v_Jenn_10_12_Dallies.AAM

  • 18 17 16 11 Mod

    Italy:

    Buy(19)

    • 3 Infantry, Save 10

    Combat Moves:L

    Infantry to S. France
    2 INfantry, 2 Fighters to N. Italy
    Fighter to SZ 95
    Strategic to N. Italy

    Combat:

    Attacker:
    DiceRolls: 2@1 2@3 1@4; Total Hits: 22@1: (2, 5)2@3: (6, 3)1@4: (2)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • 18 17 16 11 Mod

    Collect: 18 - 8 + 10 Saved = 20


    Germany:

    Buy(72)

    • 2 INfantry
    • 4 Artillery
    • 5 Fighters

    Combat Moves:

    4 Fighters, 4 Tactical Bombers, 2 Strategic Bombers to SZ 110 (Assuming 3 fighters from England scramble)
    2 INfantry, Artillery, Armor from W. Germany/Germany to Holland
    Infantry to Finland

    Combat:

    SZ 110:
    Attacker:
    DiceRolls: 4@3 6@4; Total Hits: 74@3: (6, 1, 1, 4)6@4: (1, 1, 6, 4, 3, 4)
    Defender:
    DiceRolls: 4@2 7@4; Total Hits: 54@2: (6, 3, 4, 4)7@4: (5, 1, 1, 6, 1, 3, 1)

  • 18 17 16 11 Mod

    Attacker:
    DiceRolls: 2@3 3@4; Total Hits: 42@3: (1, 6)3@4: (2, 4, 3)
    Defender:
    DiceRolls: 6@4; Total Hits: 16@4: (5, 4, 5, 6, 5, 6)

  • 18 17 16 11 Mod

    Attacker:
    DiceRolls: 2@3 2@4; Total Hits: 32@3: (1, 3)2@4: (1, 5)
    Defender:
    DiceRolls: 1@4; Total Hits: 11@4: (2)

    Attacker with 2 Tactical, 2 Strategic.

  • 18 17 16 11 Mod

    Holland:
    Attacker:
    DiceRolls: 1@1 2@2 1@3; Total Hits: 11@1: (5)2@2: (6, 1)1@3: (6)
    Defender:
    DiceRolls: 3@2; Total Hits: 03@2: (4, 6, 3)

  • 18 17 16 11 Mod

    Holland:
    Attacker:
    DiceRolls: 1@1 2@2 1@3; Total Hits: 31@1: (4)2@2: (2, 2)1@3: (2)
    Defender:
    DiceRolls: 2@2; Total Hits: 12@2: (5, 1)

  • 18 17 16 11 Mod

    Build: 2 Infantry, Artillery in Novgorod
    Build: 3 Artillery in S. Ukraine
    Build: 5 Fighters in W. Germany

    Collect: 51 IPC TT + 15 IPC NO = 66 IPC

    JMite_v_Jenn_10_13_Agermany.AAM


  • Russia 13

    Buy 4
    1 inf (3)
    Save 1

    Combat
    1 inf 2 fgt 1 tach TAM 1 inf

    TAM 1
    A
    DiceRolls: 1@1 2@3 1@4; Total Hits: 21@1: (2)2@3: (6, 2)1@4: (3)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Collect 3tt + 1 left over = 4

    lucky on z110! hope those allied fighters perform better if the battle of moscow ever occurs!

    i think the WGerman complex is still a minor, so not all that war material can go out there, no?

    bad turn for allied transports, between z110 poor fighters and forgetting those transports in z95. Ah well, such are the fortunes of war I suppose….

    JMite_v_Jenn_10_13_Brussia.AAM

  • 18 17 16 11 Mod

    I upgraded it a couple of rounds ago.

    Yes, you got hosed in SZ 110, but it was an act I had to do!

    In regards to the Battle of Moscow, you’d have to get the aircraft back there!

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