TripleA Manual Gamesave Post for game: The Rising Sun
Game History
Round: 1 Combat Move - YamamotoCombat Hit Differential Summary :
I suggest you reroll the attacker or just the 1s.
Or seeing as you cleared it even without the 1s you can just go on to decide if you keep Greece and the Tank or your plane
…well, sorry, did see that wrong.
I guess it doesnt change anything. I did enough hits to clear it anyway. And I took two hits, which means I lost a plane. The error is just “Gre twlo 1inf 1mec 1fgt” -> “Gre twlo 2inf 1fgt”, and a wrong roll where I already did enough hits. Took the fgt as casualty anyway. Sorry about the confusion.
Germany
Repairing 1 BB in z112.
Buy (69):
1 mic (12)
1 BB (20)
2 Tr (14)
5 inf (15)
2 art (8 )
12 + 20 + 14 + 15 + 8 = 69
Combat Moves:
z112 1BB 1Cr 1DD 3sub, Wgr 1fgt 2tac -> z110 (vs 1DD, possible scramble from London)
Wgr 1Bom 3fgt 2tac -> z104 (vs BB, can land in Hol/Wfr/Gib/Mor)
Yugo 1inf -> Bul (walk in pro-Ax)
Need scrambling orders for z110, will do the other battles now.
…well, forgot to attach the map again growl
z104:
Attacker (1Bom 3fgt 2tac)
Rolls: 3@3 3@4; Total Hits: 13@3: (4, 1, 5)3@4: (6, 5, 5)
Defender (1BB)
Rolls: 1@4; Total Hits: 11@4: (2)
Bul twol
…well, come on dice roller, thats not how I planned that!
z104 Rnd2:
Attacker (1Bom 2tac 2fgt)
Rolls: 3@4 2@3; Total Hits: 33@4: (1, 2, 6)2@3: (5, 2)
Defender (1 BBdam)
Rolls: 1@4; Total Hits: 11@4: (3)
No Scramble
…well, facepalm, ofcourse I lose another plane m(
z110:
Attacker (1 BB 1Cr 1DD 3sub 2tac 1fgt)
Rolls: 2@4 3@3 4@2; Total Hits: 42@4: (2, 6)3@3: (3, 1, 1)4@2: (4, 3, 5, 6)
Defender (1DD)
Rolls: 1@2; Total Hits: 01@2: (5)
z104 cwlo 2tac
…well, z110 cwol.
Non Combat Moves:
z104 2fgt 1tac, Sita 1fgt -> Gib
1 Tr -> z110
Wgr 4inf, Fra 2art, Wfr 1art -> Hol
z110 1fgt 2tac, Sita 1tac, z104 1Bom, Wfr 2tnk -> Wgr
Ger 1art -> Hun
Wgr 1AA, Fra 3tnk 2mec -> Ger
Hun 14inf 3art 1AA, Yugo 6inf 2art 3tnk -> Rom
Mobilize:
1 mic in Romania
z110: 1BB 2Tr
Ger: 5inf 2art
Collect:
41 (TT) + 10 (NO) = 51
sorry didn’t see half of your posts again.
F1:
Non Combat Move:
To Irq: 1Inf Syr
To Fca: 1Inf Fwa
To Z 81: 1DD Z72
R2:
Buy (49):
7Inf (21)
3Art(12)
1Mec(4)
2Arm(12)
No Combat Moves
Non Combat Moves:
To Yen: 6Inf Yak
To Yak: 8Inf, 1AAGun Bury
To Cau: 1Mec, 1Arm Sukr
To Ros: 1Mec, 1Arm Bel
To Bry: 2Inf Ros, 3Inf Sukr, 8Inf, 1Art Nukr, 3Inf Rus, 8 Inf Bel
To Nov: 1Fgt Rus, 3Inf, 1Art, 1AAGun Bel
Placement:
1Art, 2Inf, Nov
2Art, 1Inf Sukr
2Arm, 1Mec Vol
4Inf Rus
Collect:
35 ICP
…well, lets start the pacific action.
By the way I found an ANZAC Tr + inf in the NO chart of UK. Not sure what that is about?
Japan Round 2:
Buy (41):
3inf (9)
3art (12)
2Tr (14)
1sub (6)
9+12+14+6 = 41
Declaration of War against UK, ANZAC, USA
Combat Moves:
z6 1sub, XXX -> z16 (vs DD)
z6 1BB, 1Cr, 1DD, Jap 2Bom, Kwa 1fgt 1tac, z33 1fgt 1tac -> z35 (vs BB, DD, sub) possible scramble from Phi (Bom land in Car, rest land in Kwa/Ksi/Pau)
z33 1Tr (art+inf), z9 1BB 1Cr 2fgt 2tac -> Haw (vs 2inf, with bombard, will land in z26)
z6 Tr (1inf) -> Wak walk in
z34 1Tr (inf) -> Sol walk in
Sib 1art -> Sfe walk in
Amu 1inf -> Sak walk in
Amu 9inf 1art -> Bury walk in
Sia 2inf -> Fic walk in
Kwa 1inf 1art, Anh 1mec, Man 1fgt 1tac -> Hon (vs 2inf, will land in Kwa)
Cha 1inf -> Sui walk in
Cha 1inf 1art, Anh 3inf 1art -> Hop walk in
Need scrambling orders for z35 (Phi), proceeding to do the other combats.
…well, damn forgot something. The XXX in the first Combat move (your DD in z16) should remind me of the remaining planes in Jap, so that Combat move should read:
z6 1sub, Jap 3fgt 1tac -> z16 (vs DD) (will land in Jap)
I hope thats okay since I didnt roll any dice yet. Attached correct Combatmove-file.
z16:
Attacker (1sub 3fgt 1tac)
Rolls: 1@2 3@3 1@4; Total Hits: 41@2: (5)3@3: (3, 2, 2)1@4: (3)
Defender (1DD)
Rolls: 1@2; Total Hits: 01@2: (6)
Haw:
Attacker (1inf 1art 1BB 1Cr 2fgt 2tac)
Rolls: 2@2 3@3 3@4; Total Hits: 42@2: (6, 2)3@3: (5, 6, 5)3@4: (2, 1, 3)
Defender (2inf)
Rolls: 2@2; Total Hits: 12@2: (2, 3)
Hon:
Attacker (1inf 1art 1mec 1fgt 1tac)
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 31@1: (6)2@2: (2, 3)1@3: (3)1@4: (3)
Defender (2inf)
Rolls: 2@2; Total Hits: 12@2: (6, 2)
Rest is without rolling…
Sfe, Sak, Bury twol
Sui, Hop twol
Wak twol
Sol twol
…well, looks good.
z16 cwol
Haw twlo 1inf
Hon twlo 1inf
Fic twol
Assuming you dont want to scramble in z35, if you actually want to, you can just reroll the battle. I dont think it will affect any of my Noncombat-Moves.
z35:
Attacker (1DD 1Cr 1BB 3fgt 2tac 2Bom)
Rolls: 1@2 4@3 5@4; Total Hits: 41@2: (6)4@3: (5, 5, 2, 6)5@4: (4, 5, 3, 5, 3)
Defender (1sub 1DD 1BB)
Rolls: 1@1 1@2 1@4; Total Hits: 21@1: (3)1@2: (1)1@4: (2)
…well, that would mean z35 cwlo 1DD+BBdam. Assuming that is the case, if not you can reroll and place my survivors in z35, respectively land the planes. My OOL ist BBdam-DD-fgt-tac-Cr-fgt-tac, if the dice hate me.
Non Combat Moves:
z6 Tr (2inf) -> Haw
z5 Tr -> z6, 1inf 1tnk -> Kor
z9 2AC 2DD 1sub, Haw 2fgt 2tac -> z26
z16 3fgt 1tac -> Jap
z35 2Bom, z33 1tac -> Car
z35 2fgt -> Pau
z35 1fgt 2tac, Hon 1fgt 1tac, Ksu 3inf 1art -> Ksi
z33 1AC 1DD 1fgt, Car 1fgt -> z49
Jeh 1AA -> Anh
Mobilize:
Ksu 2inf 1art
z6 1sub 2Tr
Jap 1inf 2art
Collect:
Lost the peace with US/France, got the “5of7 Islands” NO.
42 (TT) + 5 (NO) = 47
Notes and OOL:
z33 will not scramble
z26 OOL: BBdam-2CAdam-sub-CAsink-2DD-CAsink-2tac-2fgt-Cr-BBsink
z49 OOL: CAdam-DD-CAsink-2fgt
Can I use kamikazes in z35? I “conquered” the seazone, but didnt conquer the Philipines. I think in Noncombat, the answer is “no”, and in Combat you will only be attacking with planes, so it doesnt matter.
Forgot to place them into Nsw and Z62
I’m thinking you are not goin to like this round very much and remember to count in the future.
US2:
Buy(53):
2 Inf (6)
1 Art (4)
4 Trp (28)
1 NB (15)
Combat Movements:
To Z31: 1Fgt Wus(can land on a carrier in Z26)
To Z26: 1BB, 2CA, 1DD, 4Fgt Z10(can land on Midway or Johnston), 1Fgt Eus (can land on a carrier), 2Fgt, 1Tac, 1Bmb Wus(can land on Midway or Johnston) vs. 1BB, 2Fgt, 2Tac, 1CA, 2CV, 2DD, 1Sub
Forgot the map.
As you can see on the map the carriers are part of the combat move I forgot to post it but since no dice were rolled i’ts fine I think
Z31 cwol
Z26 (1BB, 2CA, 1DD, 7Fgt, 1Tac, 1Bmb vs. 1BB, 2Fgt, 2Tac, 1CA, 2CV, 2DD, 1Sub):
Rolls: 3@4 9@3 1@2; Total Hits: 63@4: (1, 6, 4)9@3: (2, 3, 5, 1, 4, 6, 4, 6, 1)1@2: (4)
Rolls: 3@4 3@3 4@2 1@1; Total Hits: 33@4: (5, 6, 5)3@3: (5, 1, 1)4@2: (4, 6, 1, 5)1@1: (5)
Jap BB-dam 2CV- dam- Sub sink- CV sink- DDsink
US BB-dam- CV-sink
Round 2:
Rolls: 3@4 9@3 1@2; Total Hits: 63@4: (4, 1, 6)9@3: (2, 6, 6, 1, 5, 5, 3, 1, 5)1@2: (6)
Rolls: 3@4 3@3 2@2 ; Total Hits: 63@4: (2, 4, 4)3@3: (2, 6, 3)2@2: (4, 1)
Japan-DD- sink CV sink- 2tac - 1Fgt- 1Cr
changed your order since you are going to loose anywa might as well keep the good dice
US- CV sink- DDsink- 2Cr sink - 1Fgt(the one from Eus)
Round 3:
Rolls: 3@4 6@3; Total Hits: 43@4: (5, 3, 3)6@3: (3, 5, 6, 5, 4, 3)
Rolls: 2@4; Total Hits: 22@4: (4, 4)