lets ask @FranceNeedsMorePower he was looking for a game a while back
Vance vs. Spoox G40 a3
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China turn 5
–>Purchase
2 INF (6) = 6–>Combat movement
Anh: 11 INF, 5 ART --> Hop
Yun: 1 INF --> Kwe (walk in)
Anh: 1 INF --> Sha (walk in)
Yun: 1 Fig --> Ksu
Ksi: 1 INF --> Ksu
Anh: 1 INF --> Ksu
Anh: 1 INF --> Cha (walk in)–>Combat
Hop
A:
Rolls: 6@1 10@2; Total Hits: 36@1: (2, 5, 6, 2, 2, 5)10@2: (3, 5, 2, 3, 4, 4, 3, 2, 2, 3)
D:
Rolls: 2@2; Total Hits: 02@2: (4, 5)Ksu
A:
Rolls: 2@1 1@3; Total Hits: 02@1: (6, 2)1@3: (4)
D:
Rolls: 1@2; Total Hits: 01@2: (5) -
Hop twol
Ksu round 2
A:
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 5)1@3: (3)
D:
Rolls: 1@2; Total Hits: 01@2: (4) -
Ksu twol, Chinese liberate their capital!
–>NCM
Ksu: 1 Fig --> Anh–>Placement
Hop: 2 INF–>Income
territories: 15
no’s: 6
total: 21and oh crap :( I did not notice the Kamikaze symbol on the z35. I am terribly terribly sorry about this. Please state if you would have used Kamikazes for that fight, as I think the conditions are met for that to be possible. We can reroll the fight entirely if you want, I’m not sure what to do here. 6 Kamikazes with an offensive roll of 2. Or I can sacrifice 3 extra air units that survived that battle to offset this problem. What do you think?
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No that’s OK I will use the Kamikaze’s later muahahahaha
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allright, thanks alot :)
Will try to finish the rest of the allies before going to sleep. Hold on. -
UK turn 5
–>Purchase
UKe: 1 TT (7) + 2 StratB (24) = 31 save 2
UKp: 3 ARM (18) save 4–>Combat movement
Cau: 2 ARM, 1 INF --> Kaz
Npr: 3 ARM --> Kaz
Epr: 3 ARM --> Kaz
z81: 1 DD, 1 BB, 1 CA --> z98
Egy: 2 Fig, 1 TacB --> z98
Mor: 1 ARM --> Alg --> Blitz Tun
Yun: 1 INF, 2 ART --> Fic
Shn: 1 Fig, 1 TacB --> Fic
Shn: 1 INF --> Sia (walk in)
Shn: 1 Fig --> z42 (defenseless TT and lands back in Shn)–>Combat
Kaz
A:
Rolls: 1@1 8@3; Total Hits: 21@1: (4)8@3: (5, 5, 4, 2, 4, 5, 3, 5)
D:
Rolls: 6@2 3@3; Total Hits: 26@2: (6, 3, 5, 5, 1, 6)3@3: (6, 6, 2)z98
A:
Rolls: 1@2 3@3 2@4; Total Hits: 41@2: (4)3@3: (3, 6, 3)2@4: (2, 1)
D:
Rolls: 1@1; Total Hits: 01@1: (4)Fic
A:
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 21@1: (4)2@2: (4, 5)1@3: (3)1@4: (4)
D:
Rolls: 2@2; Total Hits: 12@2: (5, 1) -
z98 twol
Fic twlo 1 INFKaz round 2
Kaz
A:
Rolls: 7@3; Total Hits: 27@3: (6, 5, 3, 2, 5, 6, 5)
D:
Rolls: 4@2 3@3; Total Hits: 34@2: (4, 2, 6, 3)3@3: (4, 2, 2) -
Kaz round 3
A:
Rolls: 4@3; Total Hits: 14@3: (2, 5, 5, 4)
D:
Rolls: 2@2 3@3; Total Hits: 22@2: (6, 5)3@3: (2, 5, 1) -
Kaz round 4
A:
Rolls: 2@3; Total Hits: 22@3: (1, 3)
D:
Rolls: 1@2 3@3; Total Hits: 21@2: (6)3@3: (3, 2, 6) -
Kaz holds, 2 ARM survive
NCM as per map
also walk in Tob and Iso–>Placement
Ind: 3 ARM
z109: 1 TT
Uk: 2 StratB–>Income
UKe: 34 + 5 + 2 saved = 41
UKp: 18 + 5 + 4 saved = 27I hope I got everything :)
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ANZAC turn 5
Purchase 2 TT (14) 1 ARM (6) = 20
save 6 ipc–>Combat movement
Nsw: 1 ARM, 1 Fig, 1 TacB --> Wau
z54: 1 DD --> z44 (defenseless TT)–>Combat
Nsw
A:
Rolls: 2@3 1@4; Total Hits: 22@3: (6, 3)1@4: (1)
D:
Rolls: 1@2; Total Hits: 01@2: (4) -
Wau twol
NCM as per map
Placement
Nsw: 1 ARM
z62: 2 TTIncome
9+10+6 saved = 25France turn 5 also included
INF to Irq and INF to Egythat’s it for me today, off to bed now
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sorry, minor thing
deleted the 2 Japanese Figs in Philippines, forgot to remove them after USA 5, they died in the scramble
It should be correct this way. -
OK that was verrry apocalyptic. Onward into battle!
ITALY 5
PURCHASE
7 infantry, 1 artillery (25)COMBAT MOVES
Rostov
A 3 mech, 5 armor, 1 fighter, 1 bomber from South Ukraine (to land in S Ukraine)
D 1 infnatry
a
Rolls: 3@1, 4@3, 1@4; Total Hits: 33@1,: (3, 2, 2)4@3,: (6, 1, 4, 2)1@4: (3)
d
Rolls: 1@2; Total Hits: 01@2: (3) -
NONCOMBAT MOVES
2 infantry from N Italy to South france
2 infantry from N Italy to Yugoslavia
2 infantry from Greece to Albania
2 infantry, 3 artillery from Bessarabia to Romania
1 AA from Bessarabia to South UkraineMOBILIZE UNITS
3 infantry, 1 artillery in North Italy
4 infantry in South ItalyItaly collect 14 (territories)
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GERMANY 6
PURCHASE
5 infantry, 10 mech (55IPCs)COMBAT MOVES
Karelia
2 mech, 2 armor from Norway; 4 mech from Finland drive inVyborg
1 infantry, 1 artillery from Finland walk inNovgorod
A 1 artillery from Belarus; 2 mech from East Poland; 2 armor from Finland
D 1 infantry
a
Rolls: 1@2, 2@2, 1@3; Total Hits: 21@2,: (3)2@2,: (6, 1)1@3: (3)
d
Rolls: 1@2; Total Hits: 11@2: (2)Baltic states
A 2 mech from Germany; 1 artillery from Belarus; 1 armor from East Poland
D 1 infantry
a
Rolls: 1@2, 2@2, 1@3; Total Hits: 11@2,: (5)2@2,: (6, 2)1@3: (6)
d
Rolls: 1@2; Total Hits: 11@2: (2)Archangel
A 1 infantry, 1 artillery from Belarus; 1 armor, 1 mech from East Poland
D 1 infantry
a
Rolls: 1@2, 2@2, 1@3; Total Hits: 21@2,: (6)2@2,: (3, 1)1@3: (2)
d
Rolls: 1@2; Total Hits: 01@2: (3)Caucasus
A 5 mech, 1 fighter, 5 tac, 1 bomber from South Ukraine (to land in South Ukraine)
D 2 mech
a
Rolls: 5@1, 5@3, 2@4; Total Hits: 15@1,: (6, 3, 5, 3, 2)5@3,: (4, 4, 4, 6, 6)2@4: (4, 6)
d
Rolls: 2@2; Total Hits: 02@2: (4, 4) -
Caucasus2
a
Rolls: 5@1, 5@3, 2@4; Total Hits: 35@1,: (5, 3, 4, 1, 3)5@3,: (2, 5, 4, 3, 5)2@4: (5, 5)
d
Rolls: 1@2; Total Hits: 01@2: (5) -
NONCOMBAT MOVES
4 infantry, 2 artillery from France to North Italy
1 AA from France to Normandy
1 AA from France to Holland
1 infantry from East Poland to Belarus
1 infantry from East Poland to North Ukraine
2 AA from North Ukraine to South Ukraine
14 armor from North Ukraine to RostovMOBILIZE UNITS
3 infantry in South Ukraine
2 infantry in France
5 mech in Germany
5 mech in NorwayGermany collects 55 (territories) + 5 (norway iron) + 5 (Leningrad) + 5 (caucasus oil) = 70
Seig Heil!
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damn Germany is becoming a monster
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Russia turn 6
–>Purchase
9 INF (27) = 27
save 1 ipc–>NCM
as per map, some walk-ins there as well but no real combat this turn–>Placement
Rus: 9 INF–>Income
territroies: 20 + 1 saved = 21please note: if you are going to assault Rus on Japan 6 (I doubt you will but you never know, just in case): I will not give my AA guns as casualties, I wish to save them for now.





