• i dont know, are they “shadowguidex”???


  • :wink:


  • @Omega1759:

    The Japanese fleets were quite dispersed. I am following this game closely. Are the japs in trouble here?

    It’s quite possible.  I’ve tried something totally new that I’ve never done so Axis failure is certainly possible.


  • Italy Round Two
    –-------------------------------

    Purchase Units (25)

    1 CV
    1 TRN
    2 saved

    Combat Movement

    1 INF, 1 ART, 1 MECH Tun --> Alg
    3 INF, 1 ART, 1 TANK Tob --> Alx
    1 INF Ken --> Sud
    2 INF, 1 ART Ken --> Con
    2 FTR, 1 STR Sita --> z99

    Combat

    Tun (1 INF, 1 ART, 1 MECH vs. 2 INF)
    DiceRolls: 1@1 2@2; Total Hits: 11@1: (2)2@2: (2, 3)
    DiceRolls: 2@2; Total Hits: 02@2: (3, 4)


  • Tun r2
    DiceRolls: 1@1 2@2; Total Hits: 21@1: (1)2@2: (6, 2)
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Tun twol

    Alx (3 INF, 1 ART, 1 TANK vs. 1 INF)
    DiceRolls: 2@1 2@2 1@3; Total Hits: 22@1: (2, 6)2@2: (1, 3)1@3: (2)
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Alx twol

    z99 (2 FTR, 1 STR vs. 1 CA, 1 BB-d)
    DiceRolls: 2@3 1@4; Total Hits: 22@3: (2, 4)1@4: (2)
    DiceRolls: 1@3 1@4; Total Hits: 01@3: (4)1@4: (5)


  • z99 twol

    Non-Combat Movement per Battlemap (Italy takes Irq)
    Place units per Battlemap
    Italy collects 21 + 12 + 2 saved = 34 IPCs

    Gogo France…


  • File would be helpful…

    Gogo France…

    shadowguidex_thatonekid_I2.AAM


  • Oops use this map…

    shadowguidex_thatonekid_I2.AAM


  • @Omega1759:

    The Japanese fleets were quite dispersed. I am following this game closely. Are the japs in trouble here?

    The overall strategy is good, but I need to refine the exact specifics on the Japanese on round one.  I spread them out and opened them up to a number of counterattacks if the opponent chooses to be aggressive.  I overlooked China early, and pissed away some aircraft early on that I need to preserve (Siam and Kwa were poor choices to land them in context), and I didn’t see some options for aggressive play from the enemy and lost a couple more ships in round two.  I’d make a few alterations and I think this is certainly viable.  I’m almost at economic parity with the Allies and it’s only round 2 - by the end of round three I’ll have economic advantage over the allies; the Allies have little options to regain ground thus far but we’ll see how round three fares for them.  I just need to rebuilt the Japanese forces and continue to expand my economic strength.

  • '17 '16 '13 '12

    @shadowguidex:

    @Omega1759:

    The Japanese fleets were quite dispersed. I am following this game closely. Are the japs in trouble here?

    The overall strategy is good, but I need to refine the exact specifics on the Japanese on round one.  I spread them out and opened them up to a number of counterattacks if the opponent chooses to be aggressive.  I overlooked China early, and pissed away some aircraft early on that I need to preserve (Siam and Kwa were poor choices to land them in context), and I didn’t see some options for aggressive play from the enemy and lost a couple more ships in round two.  I’d make a few alterations and I think this is certainly viable.  I’m almost at economic parity with the Allies and it’s only round 2 - by the end of round three I’ll have economic advantage over the allies; the Allies have little options to regain ground thus far but we’ll see how round three fares for them.  I just need to rebuilt the Japanese forces and continue to expand my economic strength.

    Perhaps…

    Recall on the other thread I had reservations about attacking the US fleet in Hawai because it puts you out of position. I also had a plan to land all planes safely in one place. Unfortunately, won’t have the time to execute my strategy for a while, but may be some additional food for thought…


  • Recall on the other thread I had reservations about attacking the US fleet in Hawai because it puts you out of position. I also had a plan to land all planes safely in one place. Unfortunately, won’t have the time to execute my strategy for a while, but may be some additional food for thought…

    I’m still fine with the attack on Hawaii, but I think I’d prefer leaving a blocker at Hawaii to stop the followup attack on my capital ships.  The followup attack at Hawaii is where I think I need some refinement - I went after the American fleet a second time, and left myself in a precarious position.  We’ll see how this turns out.


  • french in fca>nig, i dont think thats worhth a map


  • Germany Round Three
    –------------------------------------

    Purchase Units (54)

    1 Minor IC
    10 INF
    3 MECH

    Combat Movement

    2 INF --> TRN --> Gib
    2 FTR sz91 --> Gib (1/4)
    3 TAC Syr --> z81 (2/4)
    1 FTR, 1 TAC, 1 STR Syr --> Egy (2/4)(2/6)

    Combat

    Gib (2 INF, 2 FTR vs. 1 INF, 1 ART)
    DiceRolls: 2@1 2@3; Total Hits: 32@1: (1, 4)2@3: (1, 1)
    DiceRolls: 2@2; Total Hits: 12@2: (2, 5)


  • Gib twlo 1 INF

    sz81 (3 TAC vs. 1 DD)
    DiceRolls: 3@3; Total Hits: 03@3: (4, 4, 6)
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • sz81 r2
    DiceRolls: 2@3; Total Hits: 12@3: (4, 2)
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • sz81 twlo 1 TAC

    Egy (1 FTR, 1 TAC, 1 STR vs. 1 FTR)
    DiceRolls: 1@3 2@4; Total Hits: 21@3: (4)2@4: (1, 4)
    DiceRolls: 1@4; Total Hits: 01@4: (6)


  • Egy vwol

    Noncombat Movement as per Battlemap

    Place Units
    –---------------
    10 INF in Ger
    3 MECH in Wgr
    1 Minor IC in Gre

    Collect Income 44 + 10 = 54.

    Gogo USSR…

    shadowguidex_thatonekid_G3.AAM


  • russia buys:

    5 art, 4 inf, 1 trns
    ncms as per map

    map:

    collect 37 ipcs

    sorry took so long to reply

    shadowguidex_thatonekid_3rus.AAM

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