sorry its been a while.
Shadowguidex vs. thatonekid
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r3:
A:
Rolls: 2@3; Total Hits: 02@3: (6, 5)D:
Rolls: 1@2; Total Hits: 01@2: (5) -
r4:
A:
Rolls: 2@3; Total Hits: 02@3: (6, 5)D:
Rolls: 1@2; Total Hits: 11@2: (1) -
A:
Rolls: 1@3; Total Hits: 11@3: (1)D:
Rolls: 1@2; Total Hits: 01@2: (6) -
z31 cwlo 2 OR 1 figs depending on what you wouldve done.
ncms on map
collect 19 ipcs:
map:
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The Japanese fleets were quite dispersed. I am following this game closely. Are the japs in trouble here?
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i dont know, are they “shadowguidex”???
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:wink:
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The Japanese fleets were quite dispersed. I am following this game closely. Are the japs in trouble here?
It’s quite possible. I’ve tried something totally new that I’ve never done so Axis failure is certainly possible.
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Italy Round Two
–-------------------------------Purchase Units (25)
1 CV
1 TRN
2 savedCombat Movement
1 INF, 1 ART, 1 MECH Tun --> Alg
3 INF, 1 ART, 1 TANK Tob --> Alx
1 INF Ken --> Sud
2 INF, 1 ART Ken --> Con
2 FTR, 1 STR Sita --> z99Combat
Tun (1 INF, 1 ART, 1 MECH vs. 2 INF)
Rolls: 1@1 2@2; Total Hits: 11@1: (2)2@2: (2, 3)
Rolls: 2@2; Total Hits: 02@2: (3, 4) -
Tun r2
Rolls: 1@1 2@2; Total Hits: 21@1: (1)2@2: (6, 2)
Rolls: 1@2; Total Hits: 01@2: (6) -
Tun twol
Alx (3 INF, 1 ART, 1 TANK vs. 1 INF)
Rolls: 2@1 2@2 1@3; Total Hits: 22@1: (2, 6)2@2: (1, 3)1@3: (2)
Rolls: 1@2; Total Hits: 01@2: (5) -
Alx twol
z99 (2 FTR, 1 STR vs. 1 CA, 1 BB-d)
Rolls: 2@3 1@4; Total Hits: 22@3: (2, 4)1@4: (2)
Rolls: 1@3 1@4; Total Hits: 01@3: (4)1@4: (5) -
z99 twol
Non-Combat Movement per Battlemap (Italy takes Irq)
Place units per Battlemap
Italy collects 21 + 12 + 2 saved = 34 IPCsGogo France…
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Oops use this map…
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The Japanese fleets were quite dispersed. I am following this game closely. Are the japs in trouble here?
The overall strategy is good, but I need to refine the exact specifics on the Japanese on round one. I spread them out and opened them up to a number of counterattacks if the opponent chooses to be aggressive. I overlooked China early, and pissed away some aircraft early on that I need to preserve (Siam and Kwa were poor choices to land them in context), and I didn’t see some options for aggressive play from the enemy and lost a couple more ships in round two. I’d make a few alterations and I think this is certainly viable. I’m almost at economic parity with the Allies and it’s only round 2 - by the end of round three I’ll have economic advantage over the allies; the Allies have little options to regain ground thus far but we’ll see how round three fares for them. I just need to rebuilt the Japanese forces and continue to expand my economic strength.
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The Japanese fleets were quite dispersed. I am following this game closely. Are the japs in trouble here?
The overall strategy is good, but I need to refine the exact specifics on the Japanese on round one. I spread them out and opened them up to a number of counterattacks if the opponent chooses to be aggressive. I overlooked China early, and pissed away some aircraft early on that I need to preserve (Siam and Kwa were poor choices to land them in context), and I didn’t see some options for aggressive play from the enemy and lost a couple more ships in round two. I’d make a few alterations and I think this is certainly viable. I’m almost at economic parity with the Allies and it’s only round 2 - by the end of round three I’ll have economic advantage over the allies; the Allies have little options to regain ground thus far but we’ll see how round three fares for them. I just need to rebuilt the Japanese forces and continue to expand my economic strength.
Perhaps…
Recall on the other thread I had reservations about attacking the US fleet in Hawai because it puts you out of position. I also had a plan to land all planes safely in one place. Unfortunately, won’t have the time to execute my strategy for a while, but may be some additional food for thought…
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Recall on the other thread I had reservations about attacking the US fleet in Hawai because it puts you out of position. I also had a plan to land all planes safely in one place. Unfortunately, won’t have the time to execute my strategy for a while, but may be some additional food for thought…
I’m still fine with the attack on Hawaii, but I think I’d prefer leaving a blocker at Hawaii to stop the followup attack on my capital ships. The followup attack at Hawaii is where I think I need some refinement - I went after the American fleet a second time, and left myself in a precarious position. We’ll see how this turns out.
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french in fca>nig, i dont think thats worhth a map
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Germany Round Three
–------------------------------------Purchase Units (54)
1 Minor IC
10 INF
3 MECHCombat Movement
2 INF --> TRN --> Gib
2 FTR sz91 --> Gib (1/4)
3 TAC Syr --> z81 (2/4)
1 FTR, 1 TAC, 1 STR Syr --> Egy (2/4)(2/6)Combat
Gib (2 INF, 2 FTR vs. 1 INF, 1 ART)
Rolls: 2@1 2@3; Total Hits: 32@1: (1, 4)2@3: (1, 1)
Rolls: 2@2; Total Hits: 12@2: (2, 5)





