good luck
Nothing to see here(Axis) vs. JamesAleman(Allies)
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Non Combat Movements:
To Tob: 4Fgt, 1Tac Tun, 2Inf, 1Art Lyb
To NIta: 2Inf SIta, 2Inf Fra
To Z95: 1Sub Z97Placement:
1Inf,2Art, NIta
1Sub Z95Collect:
14(TT)+5(NO) -
forgot placement on the map
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I wanted to use two research die on Germany’s turn. As per the rules it is rolled before the anouncement of production, so I can change things that will make the most of the tech. I’m doing the German turn under the assumption, that you’re okay with that.
so here’s the roll
Rolling 2d6:
(2, 4) -
It should’nt be
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Yea, I’m fine with rolls if you want them
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G6:
Buy(62):
2 research dice (10)
9Inf (27)
3Arm (18)
1Tr (7)
10+27=37+18=55+7=62Combat Moevements:
To Ura: 6 Arm, 1Mec Arch blitz Nen
To Vol: 2Inf Arc 1Fgt Epl, 1Bmb Epl vs. 1Inf
To Nukr: 2Inf, 1Art, 1Fgt, 1Tac Bes vs. 3Inf
To Bel: 5Inf, 1Art Arch, 4Inf, 4Art, 1Arm Nov, 8Inf, 13 Art Epl, 1Arm Bes, 1Tac WGer -
Nen twol
Combat:
Vol (2Inf, 1Fgt, 1Bmb vs. 1Inf):
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (2, 5)1@3: (3)1@4: (5)
Rolls: 1@2; Total Hits: 01@2: (4)
Nukr (2Inf, 1Art, 1Fgt, 1Tac vs. 3Inf):
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 21@1: (6)2@2: (5, 5)1@3: (2)1@4: (1)
Rolls: 3@2; Total Hits: 23@2: (1, 2, 4)
Bel (17Inf, 18 Art, 2Arm, 1Tac vs. 1Inf):
Rolls: 35@2 2@3 1@4; Total Hits: 1635@2: (4, 1, 3, 1, 1, 6, 5, 3, 1, 4, 3, 6, 2, 4, 2, 1, 2, 3, 2, 1, 5, 1, 5, 4, 5, 3, 6, 6, 4, 1, 3, 2, 2, 5, 2)2@3: (2, 5)1@4: (6)
Rolls: 1@2; Total Hits: 01@2: (5)
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Vol twol
Bel twolNukr Round 2:
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (2)1@3: (5)1@4: (5)
Rolls: 1@2; Total Hits: 01@2: (5)
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Nukr twlo 2Inf
Non Combat Movements:
To Nov: 3Inf Ger, 1Art WGer via 2Tr Z112>>Z115, 1Tac Bel, 1Fgt, 1Tac Nukr, 1Bmb Vol, 1AAGun Arch
To Bel: 1AAGun Epl
To Ura: 1Fgt Vol
To Yugo: 1Inf, 2Art Rom
To WGer 1Inf, 1Art, NIta
To Z113: 1BB, 1CA, 2DD, 1Tr Z112, 3Tr Z115
To Z127: 1Sub Z125
To Epl: 1Inf, 1Art Bes, 1Art Rom
To Alx: 1Inf, 1Art NIta via Tr Z97>>Z98
To SIta: 1Fgt, 1Tac Z97
To Z98: 1CV Z97Placement:
To Yugo: 1Inf
To Z97: 1Tr
To Nov: 2Inf, 1Arm
To Rom: 2Arm
To WGer:6InfCollect:
49(TT)+10 NO= 59ICP -
During Germany’s turn I notice I forgot to place Italy’s marker’s on Alexandria and Tunesia. May I add the 1 additional ICP for Tunesia?
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Sure
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A German non combat map would work as well :-D
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sorry forgot it
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I so want to storm into Europe(Romania) with my 25 guys….but I’ll play my role :)
**USSR turn 6:Production: 23** 5 infantry=15
2 artillery=8
15+8=23Combat Moves:
To Bes: inf-Sukr
To Nukr: inf,art-Sukr; 2ftr-Rus vs: art
To Arch: inf-Smo “restore USSR NO” :-D
To Volo: inf,art,ftr,tac-Rus vs: 2inf
Combat:
Nukr: inf,art,2ftr vs art
Rolls: 2@2 2@3; Total Hits: 32@2: (3, 2)2@3: (1, 1)
Rolls: 1@2; Total Hits: 01@2: (3)
Volo: inf,art,ftr,tac vs 2 inf
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (6, 4)1@3: (6)1@4: (4)
Rolls: 2@2; Total Hits: 02@2: (3, 4)
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Volo: inf,art,ftr,tac vs inf
Rolls: 2@2 1@3 1@4; Total Hits: 32@2: (2, 4)1@3: (1)1@4: (4)
Rolls: 1@2; Total Hits: 01@2: (4)
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Volo no losses, Germany lost 2 inf
Nukr no losses, German lost art
Non Combat Move:
To Bry: 13 inf,9art-Sukr; 13inf,15art,aagun-Smo; 5inf,art-Rus
To Rus: ftr,tac-Volo; 2ftr-NukrPlacement:
Rus: 5inf,2artCollection: 26
21+5NO=26 -
1 research die for Japan:
Rolling 1d6:
(3) -
guess that means I’l have to think of something sensible to buy myself. :lol:
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J6:
Buy(72):
1 research die (5)
2 Inf (6)
1 Mec (4)
2 Arm (12)
2 Sub (12)
1 Tr (7)
1 Fgt(10)
1 CV (16)
Save 15+6=11+4=15+12=27+12=39+7=46+10=56+16=72
Combat Movement:
To Novo: 1Inf Tim, 1Inf Ura, 1Arm Eve walk in
To Cpr: 1Inf, 1Art Z75 via Tr Z75 walk in
To Z25: 1Sub Z6, 1Bmb Jap vs. 1DD (Sub submerges)
To Kwa: 2Inf Hon, 2Fgt, 1Tac Z20 vs. 1Inf
To Anh: 2Inf 1Arm Ksu, 1Arm Hon, 2Art, 2Fgt, 1Tac, Ksi 1Tac Z20, 2A
To She: 1Inf, 1Art Sik, 1Tac Hon
To Hop: 1Fgt, 2Tac Hon, 2Bmb Jap -
Novo, Cpr twol
Combat:
Z25 (1Sub, 1Bmb vs. 1DD):
Rolls: 1@2 1@4; Total Hits: 11@2: (3)1@4: (1)
Rolls: 1@2; Total Hits: 11@2: (2)
if you deceide that you would’t have submerged I’ll let you roll on your turn
Kwa (2Inf, 2Fgt, 1Tac vs. 1Inf):
Rolls: 2@1 2@3 1@4; Total Hits: 32@1: (1, 5)2@3: (5, 1)1@4: (1)
Rolls: 1@2; Total Hits: 11@2: (2)
Anh (2Inf, 2Art, 2Arm, 2Fgt, 2Tac vs. 1Mec):
Rolls: 4@2 4@3 2@4; Total Hits: 44@2: (5, 6, 6, 1)4@3: (1, 4, 1, 3)2@4: (5, 6)
Rolls: 1@2; Total Hits: 01@2: (4)
She (1Inf, 1Art, 1Tac vs. 1Mec):
Rolls: 2@2 1@3; Total Hits: 12@2: (6, 1)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (6)
Hop (1Fgt, 2Tac, 2Bmb vs. 1Mec):
Rolls: 2@3 3@4; Total Hits: 12@3: (6, 6)3@4: (3, 6, 5)
Rolls: 1@2; Total Hits: 11@2: (1)