Flip (allies) vs MrMalachiCrunch(axis) 42


  • Kaz attack(2)4inf 9tank ftr
    DiceRolls: 4@1 10@3; Total Hits: 34@1: (5, 4, 6, 6)10@3: (5, 2, 6, 4, 2, 5, 1, 5, 4, 5)

    defend tank
    DiceRolls: 1@3; Total Hits: 11@3: (2)


  • Results
    Cau lwlo 3inf
    Kaz lwlo 4inf

    Non combat
    ftr Kaz to Rus
    sub sz59 to sz35
    aagun EEu to Kar

    Build placement
    4inf tank Rus

    Collect income
    Earned 19 saved 0= 19 IPC’s

    Flip v Crunch R 11.AAM

  • '12

    Ger 11

    Builds:
    –---------
    On Hand 31

    Repair  14
    4 Inf  12
    Art      4
    1 Tank  6

    Saved    0

    Combat:
    Blk: Tank(Ger) Vs Undefended
    SEu: 2 Inf+Ftr(Ger)+tank(Blk blitz) Vs Tank
    Weu: 5 Tanks+13 Inf(Ger) Vs 1 Inf + 2 Tanks
    EEu: 2 Inf+3 Ftr(Ger) Vs Inf

    SEu: 2 Inf+Ftr(Ger)+tank(Blk) Vs Tank
    DiceRolls: 2@1 2@3; Total Hits: 32@1: (1, 1)2@3: (3, 5)
    DiceRolls: 1@3; Total Hits: 01@3: (6)

    Weu: 5 Tanks+13 Inf(Ger) Vs 1 Inf + 2 Tanks
    DiceRolls: 13@1 5@3; Total Hits: 413@1: (2, 4, 2, 4, 3, 4, 4, 6, 3, 5, 5, 1, 1)5@3: (5, 6, 2, 5, 2)
    DiceRolls: 1@1 2@3; Total Hits: 01@1: (5)2@3: (5, 5)

    EEu: 2 Inf+3 Ftr(Ger) Vs Inf
    DiceRolls: 2@1 3@2; Total Hits: 12@1: (1, 6)3@2: (5, 3, 3)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • '12

    I hadn’t finished editing my builds and copied’n’pasted the partially edited builds from my notepad.  It sure makes things easier to edit the orders from the previous round but you run the risk of copy’n’paste bonehead posts!  No artillery was built and no 6 IPC tanks, just a 5 IPC tank.  4 Inf+Tank+14 repair=31 IPC I had on hand

  • '12

    Combat Results:
    EEu: TWOL
    Blk: TWOL undefended
    SEU: TWOL
    WEU: TWOL

    Non-Combat Moves:
    Ger: 3 Ftr(EEu), Ftr(SEu)
    Sz9: SS(Sz11)
    Sz36: SS(Sz60)

    Builds:
    Repair Ger for  14
    Ger: 4 Inf      12
    Ger: Tank        5

    Collect 33 IPC, 0 saved, 33 IPC On Hand

    Flip v Crunch G 11.AAM


  • UK11
    Builds
    with 25
    3inf=9
    3tank=15
    save 1

    Combat
    bmr Rus
    2bmr UK SBR on Ger

    2inf UK via tt cc bb sz5 land in EEu
    6inf Kar to EEu
    bmr Rus to EEu vs 2inf

    3tank 4ftr Rus to Nov vs 2inf tank

    Ger aagun vs 3bmr
    DiceRolling 3d6:
    (3, 4, 6)


  • Ger SBR 3bmr
    DiceRolling 3d6:
    (2, 2, 2)


  • EEu attack(1)8inf cc bb bombard, bmr
    DiceRolls: 8@1 1@3 2@4; Total Hits: 28@1: (4, 1, 6, 5, 6, 6, 5, 2)1@3: (5)2@4: (6, 4)

    defend 2inf
    DiceRolls: 2@2; Total Hits: 02@2: (6, 6)


  • Nov attack(1)3tank 4ftr
    DiceRolls: 7@3; Total Hits: 37@3: (6, 6, 2, 3, 4, 3, 6)

    defend 2inf tank
    DiceRolls: 2@2 1@3; Total Hits: 12@2: (6, 4)1@3: (2)


  • Results
    Ger IC takes 6 damage 11 total
    EEu twol
    Nov lwlo tank

    Non combat
    bmr Ger to Nwy
    2bmr Ger to UK
    bmr EEu to UK
    4ftr Nov to Kaz
    2inf 2tank via 2tt sz5 to Kar

    Build placement
    3inf 3tank UK

    Collect income
    Earned 19 saved 1 = 20 IPC’s

    Flip v Crunch UK11.AAM

  • '12

    Combat:
    Nov: Inf(Yak)+4 Tanks(Bry) Vs 2 Tanks
    EEu: 4 Inf+2 Tanks(Ukr)+6 Ftr(Ger) Vs 8 Inf
    Bel: 2 Inf+Tank(Ukr)
    Cau: 2 Inf+16 Tanks(Ukr) Vs 3 Inf+2 Tanks

    I will do this one on its own

    Kaz: Inf+11 Tanks(Sin), Bmr(Ger), Inf(Per), 3 Tanks(Ind) Vs 3 Inf+9 Tanks+4 Ftr

    Nov: Inf(Yak)+4 Tanks(Bry) Vs 2 Tanks
    DiceRolls: 1@1 4@3; Total Hits: 21@1: (1)4@3: (3, 5, 6, 5)
    DiceRolls: 2@3; Total Hits: 22@3: (1, 3)

    EEu: 4 Inf+2 Tanks(Ukr)+6 Ftr(Ger) Vs 8 Inf
    DiceRolls: 4@1 6@3; Total Hits: 24@1: (5, 6, 6, 4)6@3: (5, 5, 2, 6, 5, 1)
    DiceRolls: 8@2; Total Hits: 38@2: (6, 1, 4, 3, 1, 2, 3, 5)

    Bel: 2 Inf+Tank(Ukr) Vs Tank
    DiceRolls: 2@1 1@3; Total Hits: 22@1: (1, 6)1@3: (1)
    DiceRolls: 1@3; Total Hits: 01@3: (4)

    Cau: 2 Inf+16 Tanks(Ukr) Vs 3 Inf+2 Tanks
    DiceRolls: 2@1 16@3; Total Hits: 62@1: (4, 6)16@3: (4, 6, 5, 3, 5, 5, 6, 4, 4, 6, 1, 3, 4, 3, 2, 3)
    DiceRolls: 3@2 2@3; Total Hits: 23@2: (3, 2, 3)2@3: (1, 4)

  • '12

    I was wondering why I only got 2 hits in EEu, forgot to roll 2 tanks!

    DiceRolls: 2@3; Total Hits: 12@3: (5, 2)

  • '12

    Round

    EEu: 1 Inf+2 Tanks(Ukr)+6 Ftr(Ger) Vs 5 Inf
    DiceRolls: 1@1 8@3; Total Hits: 41@1: (5)8@3: (2, 3, 6, 4, 4, 3, 1, 4)
    DiceRolls: 5@2; Total Hits: 25@2: (4, 2, 4, 1, 4)

  • '12

    I will retreat my last tank to Ukr, no point in letting the US get the income for EEu!

    Now for the Scarey one!

    Kaz: 2 Inf+14 Tanks(Sin)+ Bmr Vs 3 Inf+9 Tanks+4 Ftr
    DiceRolls: 2@1 14@3 1@4; Total Hits: 92@1: (2, 5)14@3: (3, 1, 3, 6, 4, 5, 1, 5, 3, 3, 4, 1, 3, 5)1@4: (4)
    DiceRolls: 3@2 9@3 4@4; Total Hits: 103@2: (5, 5, 5)9@3: (4, 1, 4, 2, 2, 1, 3, 4, 2)4@4: (4, 2, 3, 3)

  • '12

    Round 2!

    DiceRolls: 6@3 1@4; Total Hits: 46@3: (3, 6, 1, 3, 6, 4)1@4: (3)
    DiceRolls: 3@3 4@4; Total Hits: 43@3: (3, 5, 6)4@4: (4, 5, 2, 1)

  • '12

    Gotta go for the juicy fighters!

    DiceRolls: 2@3 1@4; Total Hits: 22@3: (1, 1)1@4: (6)
    DiceRolls: 3@4; Total Hits: 23@4: (4, 5, 3)

  • '12

    Combat Results:
    Nov: TWLO Inf+Tank
    Bel: TWOL
    Cau: TWLO 2 Inf
    EEu: Retreat Tank to Ukr, Jap losses of 4 Inf+Tank, Brit losses of 7 Inf
    Kaz: Retreat Bomber to (Sin) Jap losses of 2 Infantry and 14 Tanks, allied losses of 3 Inf, 9 Tanks and 3 Fighters

    Non-Combat Moves:
    Ger: 5 Tanks(Ukr)
    Ukr: Tank retreats from EEu
    WEu: 6 Ftr(EEu)
    Per: Tank(Egy), Inf(TrJ), AA(Ind)
    Sin: 3 Tanks(FIC), Bmr retreats from Kaz
    Yak: 3 Inf(Bry)
    Bry: Inf+Tank(Ala) Via TT(Sz63>62)
    Bry: 5 Tanks+Inf(Jpn) Via 5 TT(Sz60)
    Sz60: 2 BB+CV(Sz52)

    Mobilisation:
    Ind: 3 Tanks        15
    FIC: 3 Tanks        15
    Jpn: 6 Tanks+1 Inf  28

    Collect 64 IPC, 0 saved, 64 IPC On Hand

    Flip v Crunch J 11.AAM


  • OK Crunch, You got me I surrender
    The Japs are just to Japanese

    I need to figure something to slow them down

    Thanks for the game
    Flip

  • '12

    It was a good game, thanks for the challenge!  I think that one tank battle in the third round of dice/combat was the decider.  It was even odds, had the dice been even that might have been enough right there.


  • Crunch

    What would the Jap’s do if confronted with this 1st round scenario?
    Notice a IC in SAf

    UK1 scenario.AAM

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