Flip (allies) vs MrMalachiCrunch(axis) 42
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Kaz attack(2)4inf 9tank ftr
Rolls: 4@1 10@3; Total Hits: 34@1: (5, 4, 6, 6)10@3: (5, 2, 6, 4, 2, 5, 1, 5, 4, 5)
defend tank
Rolls: 1@3; Total Hits: 11@3: (2)
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Results
Cau lwlo 3inf
Kaz lwlo 4infNon combat
ftr Kaz to Rus
sub sz59 to sz35
aagun EEu to KarBuild placement
4inf tank RusCollect income
Earned 19 saved 0= 19 IPC’s -
Ger 11
Builds:
–---------
On Hand 31Repair 14
4 Inf 12
Art 4
1 Tank 6Saved 0
Combat:
Blk: Tank(Ger) Vs Undefended
SEu: 2 Inf+Ftr(Ger)+tank(Blk blitz) Vs Tank
Weu: 5 Tanks+13 Inf(Ger) Vs 1 Inf + 2 Tanks
EEu: 2 Inf+3 Ftr(Ger) Vs InfSEu: 2 Inf+Ftr(Ger)+tank(Blk) Vs Tank
Rolls: 2@1 2@3; Total Hits: 32@1: (1, 1)2@3: (3, 5)
Rolls: 1@3; Total Hits: 01@3: (6)
Weu: 5 Tanks+13 Inf(Ger) Vs 1 Inf + 2 Tanks
Rolls: 13@1 5@3; Total Hits: 413@1: (2, 4, 2, 4, 3, 4, 4, 6, 3, 5, 5, 1, 1)5@3: (5, 6, 2, 5, 2)
Rolls: 1@1 2@3; Total Hits: 01@1: (5)2@3: (5, 5)
EEu: 2 Inf+3 Ftr(Ger) Vs Inf
Rolls: 2@1 3@2; Total Hits: 12@1: (1, 6)3@2: (5, 3, 3)
Rolls: 1@2; Total Hits: 01@2: (5)
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I hadn’t finished editing my builds and copied’n’pasted the partially edited builds from my notepad. It sure makes things easier to edit the orders from the previous round but you run the risk of copy’n’paste bonehead posts! No artillery was built and no 6 IPC tanks, just a 5 IPC tank. 4 Inf+Tank+14 repair=31 IPC I had on hand
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Combat Results:
EEu: TWOL
Blk: TWOL undefended
SEU: TWOL
WEU: TWOLNon-Combat Moves:
Ger: 3 Ftr(EEu), Ftr(SEu)
Sz9: SS(Sz11)
Sz36: SS(Sz60)Builds:
Repair Ger for 14
Ger: 4 Inf 12
Ger: Tank 5Collect 33 IPC, 0 saved, 33 IPC On Hand
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UK11
Builds
with 25
3inf=9
3tank=15
save 1Combat
bmr Rus
2bmr UK SBR on Ger2inf UK via tt cc bb sz5 land in EEu
6inf Kar to EEu
bmr Rus to EEu vs 2inf3tank 4ftr Rus to Nov vs 2inf tank
Ger aagun vs 3bmr
Rolling 3d6:
(3, 4, 6) -
Ger SBR 3bmr
Rolling 3d6:
(2, 2, 2) -
EEu attack(1)8inf cc bb bombard, bmr
Rolls: 8@1 1@3 2@4; Total Hits: 28@1: (4, 1, 6, 5, 6, 6, 5, 2)1@3: (5)2@4: (6, 4)
defend 2inf
Rolls: 2@2; Total Hits: 02@2: (6, 6)
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Nov attack(1)3tank 4ftr
Rolls: 7@3; Total Hits: 37@3: (6, 6, 2, 3, 4, 3, 6)
defend 2inf tank
Rolls: 2@2 1@3; Total Hits: 12@2: (6, 4)1@3: (2)
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Results
Ger IC takes 6 damage 11 total
EEu twol
Nov lwlo tankNon combat
bmr Ger to Nwy
2bmr Ger to UK
bmr EEu to UK
4ftr Nov to Kaz
2inf 2tank via 2tt sz5 to KarBuild placement
3inf 3tank UKCollect income
Earned 19 saved 1 = 20 IPC’s -
Combat:
Nov: Inf(Yak)+4 Tanks(Bry) Vs 2 Tanks
EEu: 4 Inf+2 Tanks(Ukr)+6 Ftr(Ger) Vs 8 Inf
Bel: 2 Inf+Tank(Ukr)
Cau: 2 Inf+16 Tanks(Ukr) Vs 3 Inf+2 TanksI will do this one on its own
Kaz: Inf+11 Tanks(Sin), Bmr(Ger), Inf(Per), 3 Tanks(Ind) Vs 3 Inf+9 Tanks+4 Ftr
Nov: Inf(Yak)+4 Tanks(Bry) Vs 2 Tanks
Rolls: 1@1 4@3; Total Hits: 21@1: (1)4@3: (3, 5, 6, 5)
Rolls: 2@3; Total Hits: 22@3: (1, 3)
EEu: 4 Inf+2 Tanks(Ukr)+6 Ftr(Ger) Vs 8 Inf
Rolls: 4@1 6@3; Total Hits: 24@1: (5, 6, 6, 4)6@3: (5, 5, 2, 6, 5, 1)
Rolls: 8@2; Total Hits: 38@2: (6, 1, 4, 3, 1, 2, 3, 5)
Bel: 2 Inf+Tank(Ukr) Vs Tank
Rolls: 2@1 1@3; Total Hits: 22@1: (1, 6)1@3: (1)
Rolls: 1@3; Total Hits: 01@3: (4)
Cau: 2 Inf+16 Tanks(Ukr) Vs 3 Inf+2 Tanks
Rolls: 2@1 16@3; Total Hits: 62@1: (4, 6)16@3: (4, 6, 5, 3, 5, 5, 6, 4, 4, 6, 1, 3, 4, 3, 2, 3)
Rolls: 3@2 2@3; Total Hits: 23@2: (3, 2, 3)2@3: (1, 4)
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I was wondering why I only got 2 hits in EEu, forgot to roll 2 tanks!
Rolls: 2@3; Total Hits: 12@3: (5, 2)
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Round
EEu: 1 Inf+2 Tanks(Ukr)+6 Ftr(Ger) Vs 5 Inf
Rolls: 1@1 8@3; Total Hits: 41@1: (5)8@3: (2, 3, 6, 4, 4, 3, 1, 4)
Rolls: 5@2; Total Hits: 25@2: (4, 2, 4, 1, 4)
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I will retreat my last tank to Ukr, no point in letting the US get the income for EEu!
Now for the Scarey one!
Kaz: 2 Inf+14 Tanks(Sin)+ Bmr Vs 3 Inf+9 Tanks+4 Ftr
Rolls: 2@1 14@3 1@4; Total Hits: 92@1: (2, 5)14@3: (3, 1, 3, 6, 4, 5, 1, 5, 3, 3, 4, 1, 3, 5)1@4: (4)
Rolls: 3@2 9@3 4@4; Total Hits: 103@2: (5, 5, 5)9@3: (4, 1, 4, 2, 2, 1, 3, 4, 2)4@4: (4, 2, 3, 3)
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Round 2!
Rolls: 6@3 1@4; Total Hits: 46@3: (3, 6, 1, 3, 6, 4)1@4: (3)
Rolls: 3@3 4@4; Total Hits: 43@3: (3, 5, 6)4@4: (4, 5, 2, 1)
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Gotta go for the juicy fighters!
Rolls: 2@3 1@4; Total Hits: 22@3: (1, 1)1@4: (6)
Rolls: 3@4; Total Hits: 23@4: (4, 5, 3)
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Combat Results:
Nov: TWLO Inf+Tank
Bel: TWOL
Cau: TWLO 2 Inf
EEu: Retreat Tank to Ukr, Jap losses of 4 Inf+Tank, Brit losses of 7 Inf
Kaz: Retreat Bomber to (Sin) Jap losses of 2 Infantry and 14 Tanks, allied losses of 3 Inf, 9 Tanks and 3 FightersNon-Combat Moves:
Ger: 5 Tanks(Ukr)
Ukr: Tank retreats from EEu
WEu: 6 Ftr(EEu)
Per: Tank(Egy), Inf(TrJ), AA(Ind)
Sin: 3 Tanks(FIC), Bmr retreats from Kaz
Yak: 3 Inf(Bry)
Bry: Inf+Tank(Ala) Via TT(Sz63>62)
Bry: 5 Tanks+Inf(Jpn) Via 5 TT(Sz60)
Sz60: 2 BB+CV(Sz52)Mobilisation:
Ind: 3 Tanks 15
FIC: 3 Tanks 15
Jpn: 6 Tanks+1 Inf 28Collect 64 IPC, 0 saved, 64 IPC On Hand
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OK Crunch, You got me I surrender
The Japs are just to JapaneseI need to figure something to slow them down
Thanks for the game
Flip -
It was a good game, thanks for the challenge! I think that one tank battle in the third round of dice/combat was the decider. It was even odds, had the dice been even that might have been enough right there.
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Crunch
What would the Jap’s do if confronted with this 1st round scenario?
Notice a IC in SAf