Gully (Axis) vs NothingToSeeHere (Allies) - alpha v2


  • Forgot the Mec in Irq but since it’s cleared anyway I wont bother rolling it.

    Irq twol
    Z106 cwol, Z110 cwol

    Non Combat Movements:

    To Z80: Cr Z98, 1Fgt, 1Tac Irq
    To Z81: 1Dst Z98, 1Dst Z71
    To Sud: 1Inf, 1Art Egy
    To Z35: 1BB Z37
    To Shn: 3Inf Mal, 2Inf, 1Fgt Bur, 1Fgt, 1Tac Ind
    To Bur: 4Inf, 1Art, 1AAGun Ind
    To Z104: 1BB Z111
    To  UK: 3Fgt Z110, 1Inf Sco
    To Que: 1Fgt Z106, 1Inf, 1Art Ont
    To Z106: 1Tr Z109

    Placement:

    1Arm Saf
    1Tr Z71
    5Inf UK
    1Tr Z93
    2Inf, 1Mec Ind

    Collect:

    UKE: 30(TT)+5NO
    UKP: 20(TT)

    01uk - endofturn.AAM


  • Anzac:

    Buy(10):
    2Inf (6)
    1Art (4)

    Combat Moves:

    To Jav: 1Inf, 1Art activate

    Non Combat Moves:

    To Sud: 2Inf Egy
    To  Z54: 1Dst Z62, 1Cru Z63
    To Que: 2Fgt Nze, 2Inf, 1AAGun Nsw

    Placement:
    2Inf, 1Art Nsw

    Collect:
    14(TT)=14ICP

    I think I’ll do France together with Russia, because I don’t think you can’t effect what France does with your German move.

    01anzac - endofturn.AAM


  • …well, alright, lets do the European Axis.

    Italy

    Purchase (10):
    1 Tr (7)
    1 inf (3)

    Combat Moves:
    Alb 2inf 1tnk, Nita 1fgt 1tac -> Gre (vs 4inf)
    Nita 2inf 2art 1tnk -> Sfr (vs 1inf 1art)
    z97 1BB, z95 1DD 1sub, Sita 1fgt -> z93 (vs 1Cr 1DD)

    z97 1Tr -> z92, Sita 2inf -> Gib walk in
    z97 1Tr 1Cr -> z92, Sita 2inf -> Alg with Cr bombard (vs 1inf)
    z95 1Tr 1Cr -> z92, Sita 1inf, Tob 1art -> Mor with Cr bombard (vs 1inf)

    Tob 1tnk 1mec 3inf -> Alx (vs 1inf)

    Eth 2inf 1art, Iso 1inf -> Ken walk in


  • …well, forgot to attach the Combatmove-Map in the last post. Did attach it here.

    Lets hope the RNG doesnt punish me for risking my Italian Transporters :)

    z93:
    Attacker (1BB 1fgt 1DD 1sub)
    DiceRolls: 1@4 1@3 2@2; Total Hits: 11@4: (6)1@3: (4)2@2: (2, 4)
    Defender (1Cr 1DD)
    DiceRolls: 1@3 1@2; Total Hits: 01@3: (4)1@2: (5)

    Sfr:
    Attacker (2inf 2art 1tnk)
    DiceRolls: 4@2 1@3; Total Hits: 04@2: (3, 6, 5, 4)1@3: (4)
    Defender (1inf 1art)
    DiceRolls: 2@2; Total Hits: 02@2: (3, 6)

    Gre:
    Attacker (2inf 1tnk 1fgt 1tac)
    DiceRolls: 2@1 2@3 1@4; Total Hits: 22@1: (5, 5)2@3: (1, 2)1@4: (6)
    Defender (4inf)
    DiceRolls: 4@2; Total Hits: 14@2: (4, 5, 1, 4)

    Alx:
    Attacker (3inf 1mec 1tnk)
    DiceRolls: 4@1 1@3; Total Hits: 24@1: (6, 1, 2, 5)1@3: (1)
    Defender (1inf)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    Tun:
    Attacker (1inf 1art)
    DiceRolls: 2@2; Total Hits: 12@2: (2, 3)
    Defender (1inf)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Alg:
    Attacker (2inf 1Cr-bombard)
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (2, 1)1@3: (4)
    Defender (1inf)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Mor:
    Attacker (1inf 1art 1Cr-bombard)
    DiceRolls: 2@2 1@3; Total Hits: 22@2: (4, 2)1@3: (1)
    Defender (1inf)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    Gib twol
    Ken twol

    01i - combatmove.AAM


  • …well, that looks good.

    z93 I do 1 hit. I’ll kill the french-DD, if you wanted to lose the Cr instead (because of my sub) you can reroll that. Dont think it matters cause I have that free BB hitpoint.

    z93 Round 2:
    Attacker (1BB 1fgt 1DD 1sub)
    DiceRolls: 1@4 1@3 2@2; Total Hits: 11@4: (4)1@3: (4)2@2: (4, 6)
    Defender (ignore if the left “2” hit on Italys roll)
    DiceRolls: 1@3; Total Hits: 11@3: (1)

    Sfr Round 2:
    Attacker (2inf 2art 1tnk)
    DiceRolls: 4@2 1@3; Total Hits: 24@2: (2, 6, 1, 5)1@3: (4)
    Defender (1inf 1art)
    DiceRolls: 2@2; Total Hits: 02@2: (5, 4)

    Gre Round 2:
    Attacker (1inf 1mec 1tnk 1fgt 1tac)
    DiceRolls: 2@1 2@3 1@4; Total Hits: 42@1: (1, 5)2@3: (2, 3)1@4: (1)
    Defender (2inf)
    DiceRolls: 2@2; Total Hits: 22@2: (2, 1)

    Alx twol
    Tun twlo 1inf
    Alg twol
    Mor twol


  • …well, Greece  :-(

    z93 cleared BBdam
    Sfr twol
    Gre twlo 1inf 1mec 1fgt

    Non Combat Moves:

    Gre 1tac, z93 1fgt -> Sita
    z95 1DD -> z98

    Mobilize:
    z97 1Tr
    Nita 1inf

    Collect:
    21 (TT) + 15 (NOs) - 1 (convoy Ken) = 35 IPCs

    Will do Germanys Turn next, no problem playing Frances Turn with the USSR.

    01i - endofturn.AAM


  • You got Gre Rnd 2 wrong there is no Mec and on of two Inf died first Round. So you have one 1 fewer.


  • I suggest you reroll the attacker or just the 1s.


  • Or seeing as you cleared it even without the 1s you can just go on to decide if you keep Greece and the Tank or your plane


  • …well, sorry, did see that wrong.

    I guess it doesnt change anything. I did enough hits to clear it anyway. And I took two hits, which means I lost a plane. The error is just “Gre twlo 1inf 1mec 1fgt” -> “Gre twlo 2inf 1fgt”, and a wrong roll where I already did enough hits. Took the fgt as casualty anyway. Sorry about the confusion.

    Germany

    Repairing 1 BB in z112.

    Buy (69):
    1 mic (12)
    1 BB (20)
    2 Tr (14)
    5 inf (15)
    2 art (8 )

    12 + 20 + 14 + 15 + 8 = 69

    Combat Moves:
    z112 1BB 1Cr 1DD 3sub, Wgr 1fgt 2tac -> z110 (vs 1DD, possible scramble from London)
    Wgr 1Bom 3fgt 2tac -> z104 (vs BB, can land in Hol/Wfr/Gib/Mor)
    Yugo 1inf -> Bul (walk in pro-Ax)

    Need scrambling orders for z110, will do the other battles now.


  • …well, forgot to attach the map again growl

    z104:
    Attacker (1Bom 3fgt 2tac)
    DiceRolls: 3@3 3@4; Total Hits: 13@3: (4, 1, 5)3@4: (6, 5, 5)
    Defender (1BB)
    DiceRolls: 1@4; Total Hits: 11@4: (2)

    Bul twol

    02g - combatmove.AAM


  • …well, come on dice roller, thats not how I planned that!

    z104 Rnd2:
    Attacker (1Bom 2tac 2fgt)
    DiceRolls: 3@4 2@3; Total Hits: 33@4: (1, 2, 6)2@3: (5, 2)
    Defender (1 BBdam)
    DiceRolls: 1@4; Total Hits: 11@4: (3)


  • No Scramble


  • …well, facepalm, ofcourse I lose another plane m(

    z110:
    Attacker (1 BB 1Cr 1DD 3sub 2tac 1fgt)
    DiceRolls: 2@4 3@3 4@2; Total Hits: 42@4: (2, 6)3@3: (3, 1, 1)4@2: (4, 3, 5, 6)
    Defender (1DD)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    z104 cwlo 2tac


  • …well, z110 cwol.

    Non Combat Moves:
    z104 2fgt 1tac, Sita 1fgt -> Gib
    1 Tr -> z110
    Wgr 4inf, Fra 2art, Wfr 1art -> Hol
    z110 1fgt 2tac, Sita 1tac, z104 1Bom, Wfr 2tnk -> Wgr
    Ger 1art -> Hun
    Wgr 1AA, Fra 3tnk 2mec -> Ger
    Hun 14inf 3art 1AA, Yugo 6inf 2art 3tnk -> Rom

    Mobilize:
    1 mic in Romania
    z110: 1BB 2Tr
    Ger: 5inf 2art

    Collect:
    41 (TT) + 10 (NO) = 51

    02g - endofturn.AAM


  • sorry didn’t see half of your posts again.

    F1:

    Non Combat Move:

    To Irq: 1Inf Syr
    To Fca: 1Inf Fwa
    To Z 81: 1DD Z72

    R2:

    Buy (49):

    7Inf (21)
    3Art(12)
    1Mec(4)
    2Arm(12)

    No Combat Moves

    Non Combat Moves:

    To Yen: 6Inf Yak
    To Yak: 8Inf, 1AAGun Bury
    To Cau: 1Mec, 1Arm Sukr
    To Ros: 1Mec, 1Arm Bel
    To Bry: 2Inf Ros, 3Inf Sukr, 8Inf, 1Art Nukr, 3Inf Rus, 8 Inf Bel
    To Nov: 1Fgt Rus, 3Inf, 1Art, 1AAGun Bel

    Placement:

    1Art, 2Inf, Nov
    2Art, 1Inf Sukr
    2Arm, 1Mec Vol
    4Inf Rus

    Collect:
    35 ICP

    02r - endofturn.AAM


  • …well, lets start the pacific action.
    By the way I found an ANZAC Tr + inf in the NO chart of UK. Not sure what that is about?

    Japan Round 2:

    Buy (41):
    3inf (9)
    3art (12)
    2Tr (14)
    1sub (6)

    9+12+14+6 = 41

    Declaration of War against UK, ANZAC, USA

    Combat Moves:

    z6 1sub, XXX -> z16 (vs DD)
    z6 1BB, 1Cr, 1DD, Jap 2Bom, Kwa 1fgt 1tac, z33 1fgt 1tac -> z35 (vs BB, DD, sub) possible scramble from Phi (Bom land in Car, rest land in Kwa/Ksi/Pau)
    z33 1Tr (art+inf), z9 1BB 1Cr 2fgt 2tac -> Haw (vs 2inf, with bombard, will land in z26)
    z6 Tr (1inf) -> Wak walk in
    z34 1Tr (inf) -> Sol walk in

    Sib 1art -> Sfe walk in
    Amu 1inf -> Sak walk in
    Amu 9inf 1art -> Bury walk in

    Sia 2inf -> Fic walk in
    Kwa 1inf 1art, Anh 1mec, Man 1fgt 1tac -> Hon (vs 2inf, will land in Kwa)
    Cha 1inf -> Sui walk in
    Cha 1inf 1art, Anh 3inf 1art -> Hop walk in

    Need scrambling orders for z35 (Phi), proceeding to do the other combats.

    02j - combatmove.AAM


  • …well, damn forgot something. The XXX in the first Combat move (your DD in z16) should remind me of the remaining planes in Jap, so that Combat move should read:

    z6 1sub, Jap 3fgt 1tac -> z16 (vs DD) (will land in Jap)

    I hope thats okay since I didnt roll any dice yet. Attached correct Combatmove-file.

    z16:
    Attacker (1sub 3fgt 1tac)
    DiceRolls: 1@2 3@3 1@4; Total Hits: 41@2: (5)3@3: (3, 2, 2)1@4: (3)
    Defender (1DD)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    Haw:
    Attacker (1inf 1art 1BB 1Cr 2fgt 2tac)
    DiceRolls: 2@2 3@3 3@4; Total Hits: 42@2: (6, 2)3@3: (5, 6, 5)3@4: (2, 1, 3)
    Defender (2inf)
    DiceRolls: 2@2; Total Hits: 12@2: (2, 3)

    Hon:
    Attacker (1inf 1art 1mec 1fgt 1tac)
    DiceRolls: 1@1 2@2 1@3 1@4; Total Hits: 31@1: (6)2@2: (2, 3)1@3: (3)1@4: (3)
    Defender (2inf)
    DiceRolls: 2@2; Total Hits: 12@2: (6, 2)

    Rest is without rolling…
    Sfe, Sak, Bury twol
    Sui, Hop twol
    Wak twol
    Sol twol

    02j - combatmove.AAM


  • …well, looks good.

    z16 cwol
    Haw twlo 1inf
    Hon twlo 1inf

    Fic twol

    Assuming you dont want to scramble in z35, if you actually want to, you can just reroll the battle. I dont think it will affect any of my Noncombat-Moves.

    z35:
    Attacker (1DD 1Cr 1BB 3fgt 2tac 2Bom)
    DiceRolls: 1@2 4@3 5@4; Total Hits: 41@2: (6)4@3: (5, 5, 2, 6)5@4: (4, 5, 3, 5, 3)
    Defender (1sub 1DD 1BB)
    DiceRolls: 1@1 1@2 1@4; Total Hits: 21@1: (3)1@2: (1)1@4: (2)


  • …well, that would mean z35 cwlo 1DD+BBdam. Assuming that is the case, if not you can reroll and place my survivors in z35, respectively land the planes. My OOL ist BBdam-DD-fgt-tac-Cr-fgt-tac, if the dice hate me.

    Non Combat Moves:
    z6 Tr (2inf) -> Haw
    z5 Tr -> z6, 1inf 1tnk -> Kor
    z9 2AC 2DD 1sub, Haw 2fgt 2tac -> z26
    z16 3fgt 1tac -> Jap
    z35 2Bom, z33 1tac -> Car
    z35 2fgt -> Pau
    z35 1fgt 2tac, Hon 1fgt 1tac, Ksu 3inf 1art -> Ksi

    z33 1AC 1DD 1fgt, Car 1fgt -> z49

    Jeh 1AA -> Anh

    Mobilize:
    Ksu 2inf 1art
    z6 1sub 2Tr
    Jap 1inf 2art

    Collect:
    Lost the peace with US/France, got the “5of7 Islands” NO.
    42 (TT) + 5 (NO) = 47

    Notes and OOL:
    z33 will not scramble
    z26 OOL: BBdam-2CAdam-sub-CAsink-2DD-CAsink-2tac-2fgt-Cr-BBsink
    z49 OOL: CAdam-DD-CAsink-2fgt

    Can I use kamikazes in z35? I “conquered” the seazone, but didnt conquer the Philipines. I think in Noncombat, the answer is “no”, and in Combat you will only be attacking with planes, so it doesnt matter.

    02j - endofturn.AAM

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