No problem
Gully (Axis) vs NothingToSeeHere (Allies) - alpha v2
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yep that rule
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Ok I’m going to buy a research dice with America and decide on the production depending on the outcome.
Rolling for research now:
Rolling 1d6:
(1) -
Ok No luck American turn coming up.
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US1:
Buy (52):
1 research die (5)
1 Cr (16)
3 Fgt (30)Save 1
No Combat Movments
Non Combat Movements:
To Z16: 1st Z26
To Wus: 1Inf, 3Mec, 1Arm, 1Bmb Cus, 2Fgt Haw
To Smx: 1Inf, 1Art via Tr Z101
To Z64: 1Cru, 1Tr Z101, 1Sub Z26
To Z10: 1Fgt Eus, 1CA, 1Tr Z26Placement:
To Z10: 1Cr, 2Fgt
To Eus: 1FgtCollect:
52(TT)+1(Sav)=53ICP
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China1:
Buy (12):
3 ArtNo Combat Moves
Non Combat Movements:
To Sze: 1Inf Yun
To She: 2Inf Kwe, 2Inf SuiPlacement:
2 Art Sze, 1Art She -
United Kingdom 1:
Buy:
UKE (28):
5Inf (15)
1Arm (6)
1Tr (7)UKP (17):
2Inf (6)
1Mec (4)
1Tr(7)Combat Movements:
To Z106: 1Dst Z109, 1Cru Z91, 1Fgt Gib vs 2Subs
To Z110: 1Dst Z111, 1Fgt Sco, 2Fgt UK vs 1Sub
To Irq: 1Inf, 1Art Alx via Tr Z98, 1Mec Egy, 1Fgt Mal, 1Tac, 1Cru Z98, 1 Cru Z39 bombard
To Epr: 1Inf Wind acivate
To Cel: 2Inf Ind via Tr Z39 activate -
Cel twol
Epr twolCombat:
Z106 (1Dst, 1Cru, 1Fgt vs. 2Subs):
Rolls: 1@2 2@3; Total Hits: 21@2: (1)2@3: (5, 1)
Rolls: 2@1; Total Hits: 02@1: (4, 2)
Z110 (1Dst, 3Fgt vs. 1Sub)
Rolls: 1@2 3@3; Total Hits: 21@2: (6)3@3: (2, 6, 2)
Rolls: 1@1; Total Hits: 01@1: (3)
Irq(1Inf, 1Art, 1Fgt, 1Tac, 2Cru vs. 3Inf):
Rolls: 2@2 3@3 1@4; Total Hits: 32@2: (4, 1)3@3: (3, 4, 4)1@4: (4)
Rolls: 3@2; Total Hits: 03@2: (3, 4, 6)
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Forgot the Mec in Irq but since it’s cleared anyway I wont bother rolling it.
Irq twol
Z106 cwol, Z110 cwolNon Combat Movements:
To Z80: Cr Z98, 1Fgt, 1Tac Irq
To Z81: 1Dst Z98, 1Dst Z71
To Sud: 1Inf, 1Art Egy
To Z35: 1BB Z37
To Shn: 3Inf Mal, 2Inf, 1Fgt Bur, 1Fgt, 1Tac Ind
To Bur: 4Inf, 1Art, 1AAGun Ind
To Z104: 1BB Z111
To UK: 3Fgt Z110, 1Inf Sco
To Que: 1Fgt Z106, 1Inf, 1Art Ont
To Z106: 1Tr Z109Placement:
1Arm Saf
1Tr Z71
5Inf UK
1Tr Z93
2Inf, 1Mec IndCollect:
UKE: 30(TT)+5NO
UKP: 20(TT) -
Anzac:
Buy(10):
2Inf (6)
1Art (4)Combat Moves:
To Jav: 1Inf, 1Art activate
Non Combat Moves:
To Sud: 2Inf Egy
To Z54: 1Dst Z62, 1Cru Z63
To Que: 2Fgt Nze, 2Inf, 1AAGun NswPlacement:
2Inf, 1Art NswCollect:
14(TT)=14ICPI think I’ll do France together with Russia, because I don’t think you can’t effect what France does with your German move.
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…well, alright, lets do the European Axis.
Italy
Purchase (10):
1 Tr (7)
1 inf (3)Combat Moves:
Alb 2inf 1tnk, Nita 1fgt 1tac -> Gre (vs 4inf)
Nita 2inf 2art 1tnk -> Sfr (vs 1inf 1art)
z97 1BB, z95 1DD 1sub, Sita 1fgt -> z93 (vs 1Cr 1DD)z97 1Tr -> z92, Sita 2inf -> Gib walk in
z97 1Tr 1Cr -> z92, Sita 2inf -> Alg with Cr bombard (vs 1inf)
z95 1Tr 1Cr -> z92, Sita 1inf, Tob 1art -> Mor with Cr bombard (vs 1inf)Tob 1tnk 1mec 3inf -> Alx (vs 1inf)
Eth 2inf 1art, Iso 1inf -> Ken walk in
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…well, forgot to attach the Combatmove-Map in the last post. Did attach it here.
Lets hope the RNG doesnt punish me for risking my Italian Transporters :)
z93:
Attacker (1BB 1fgt 1DD 1sub)
Rolls: 1@4 1@3 2@2; Total Hits: 11@4: (6)1@3: (4)2@2: (2, 4)
Defender (1Cr 1DD)
Rolls: 1@3 1@2; Total Hits: 01@3: (4)1@2: (5)
Sfr:
Attacker (2inf 2art 1tnk)
Rolls: 4@2 1@3; Total Hits: 04@2: (3, 6, 5, 4)1@3: (4)
Defender (1inf 1art)
Rolls: 2@2; Total Hits: 02@2: (3, 6)
Gre:
Attacker (2inf 1tnk 1fgt 1tac)
Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (5, 5)2@3: (1, 2)1@4: (6)
Defender (4inf)
Rolls: 4@2; Total Hits: 14@2: (4, 5, 1, 4)
Alx:
Attacker (3inf 1mec 1tnk)
Rolls: 4@1 1@3; Total Hits: 24@1: (6, 1, 2, 5)1@3: (1)
Defender (1inf)
Rolls: 1@2; Total Hits: 01@2: (4)
Tun:
Attacker (1inf 1art)
Rolls: 2@2; Total Hits: 12@2: (2, 3)
Defender (1inf)
Rolls: 1@2; Total Hits: 11@2: (2)
Alg:
Attacker (2inf 1Cr-bombard)
Rolls: 2@1 1@3; Total Hits: 12@1: (2, 1)1@3: (4)
Defender (1inf)
Rolls: 1@2; Total Hits: 01@2: (5)
Mor:
Attacker (1inf 1art 1Cr-bombard)
Rolls: 2@2 1@3; Total Hits: 22@2: (4, 2)1@3: (1)
Defender (1inf)
Rolls: 1@2; Total Hits: 01@2: (4)
Gib twol
Ken twol -
…well, that looks good.
z93 I do 1 hit. I’ll kill the french-DD, if you wanted to lose the Cr instead (because of my sub) you can reroll that. Dont think it matters cause I have that free BB hitpoint.
z93 Round 2:
Attacker (1BB 1fgt 1DD 1sub)
Rolls: 1@4 1@3 2@2; Total Hits: 11@4: (4)1@3: (4)2@2: (4, 6)
Defender (ignore if the left “2” hit on Italys roll)
Rolls: 1@3; Total Hits: 11@3: (1)
Sfr Round 2:
Attacker (2inf 2art 1tnk)
Rolls: 4@2 1@3; Total Hits: 24@2: (2, 6, 1, 5)1@3: (4)
Defender (1inf 1art)
Rolls: 2@2; Total Hits: 02@2: (5, 4)
Gre Round 2:
Attacker (1inf 1mec 1tnk 1fgt 1tac)
Rolls: 2@1 2@3 1@4; Total Hits: 42@1: (1, 5)2@3: (2, 3)1@4: (1)
Defender (2inf)
Rolls: 2@2; Total Hits: 22@2: (2, 1)
Alx twol
Tun twlo 1inf
Alg twol
Mor twol -
…well, Greece :-(
z93 cleared BBdam
Sfr twol
Gre twlo 1inf 1mec 1fgtNon Combat Moves:
Gre 1tac, z93 1fgt -> Sita
z95 1DD -> z98Mobilize:
z97 1Tr
Nita 1infCollect:
21 (TT) + 15 (NOs) - 1 (convoy Ken) = 35 IPCsWill do Germanys Turn next, no problem playing Frances Turn with the USSR.
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You got Gre Rnd 2 wrong there is no Mec and on of two Inf died first Round. So you have one 1 fewer.
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I suggest you reroll the attacker or just the 1s.
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Or seeing as you cleared it even without the 1s you can just go on to decide if you keep Greece and the Tank or your plane
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…well, sorry, did see that wrong.
I guess it doesnt change anything. I did enough hits to clear it anyway. And I took two hits, which means I lost a plane. The error is just “Gre twlo 1inf 1mec 1fgt” -> “Gre twlo 2inf 1fgt”, and a wrong roll where I already did enough hits. Took the fgt as casualty anyway. Sorry about the confusion.
Germany
Repairing 1 BB in z112.
Buy (69):
1 mic (12)
1 BB (20)
2 Tr (14)
5 inf (15)
2 art (8 )12 + 20 + 14 + 15 + 8 = 69
Combat Moves:
z112 1BB 1Cr 1DD 3sub, Wgr 1fgt 2tac -> z110 (vs 1DD, possible scramble from London)
Wgr 1Bom 3fgt 2tac -> z104 (vs BB, can land in Hol/Wfr/Gib/Mor)
Yugo 1inf -> Bul (walk in pro-Ax)Need scrambling orders for z110, will do the other battles now.
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…well, forgot to attach the map again growl
z104:
Attacker (1Bom 3fgt 2tac)
Rolls: 3@3 3@4; Total Hits: 13@3: (4, 1, 5)3@4: (6, 5, 5)
Defender (1BB)
Rolls: 1@4; Total Hits: 11@4: (2)
Bul twol
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…well, come on dice roller, thats not how I planned that!
z104 Rnd2:
Attacker (1Bom 2tac 2fgt)
Rolls: 3@4 2@3; Total Hits: 33@4: (1, 2, 6)2@3: (5, 2)
Defender (1 BBdam)
Rolls: 1@4; Total Hits: 11@4: (3)
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No Scramble