Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
That’s fine your other rolls can stand, I just doubted you would have bombed gbr with the aa gun there.
I probably would not have but oh well. It was just a bmb :cry:
noncombat
1bmb Gbr - Ger
1ftr Bst - Fra
2ftr Bst - Epl
1ftr Ukr - Epl
1ftr Ukr - Ger
2inf 6arm 1aa Pol - Epl
1inf 1art 5arm Bul - Epl
6arm Ger - Epl
2inf Ger - Fra
build
4arm 5inf Ger
collect
34 + 10 = 44
@ExtraBilly:
I probably would not have but oh well. It was just a bmb :cry:
that’s true, it was just a bomber. you can always buy more, you can afford it :-)
Soviet turn 8
Purchase
24 IPC
4 repair
5 infantry
tank
Combat Moves
PER (infantry) v 2 infantry, fighter (CAU)
UKR (2 infantry) v 3 infantry, tank (CAU)
KAZ (infantry) v infantry (RUS), tank (CAU)
BEL (tank) v 3 infantry (BEL), infantry (RUS)
NOV (2 infantry, tank) v 3 infantry (RUS), fighter (CAU)
dice
PER
A - 2 infantry, fighter
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 6)1@3: (1)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (6)
PER taken with 2 infantry, fighter
UKR
A - 3 infantry, tank
Rolls: 3@1 1@3; Total Hits: 23@1: (1, 6, 4)1@3: (3)
D - 2 infantry
Rolls: 2@2; Total Hits: 02@2: (5, 6)
UKR taken with 3 infantry, tank
NOV
A - 3 infantry, fighter
Rolls: 3@1 1@3; Total Hits: 33@1: (1, 1, 6)1@3: (3)
D - 2 infantry, tank
Rolls: 2@2 1@3; Total Hits: 12@2: (4, 4)1@3: (1)
NOV taken with 2 infantry, fighter
KAZ
A - infantry, tank
Rolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (5)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (1)
KAZ taken with tank
BEL
A - 4 infantry
Rolls: 4@1; Total Hits: 14@1: (1, 2, 6, 6)
D - tank
Rolls: 1@3; Total Hits: 01@3: (4)
BEL taken with 4 infantry
Noncombat Moves
fighter from NOV to RUS
fighter from PER to RUS
4 tanks from CAU to RUS
submarine from Z12 to Z14
AA gun from CAU to RUS
Mobilize
5 infantry, tank in RUS
Income
21
Jap8
72 buys 1ic 1trn 4arm 7inf save 9
combat
Arc - 1inf Ura
Per - 8arm Ind, 2ftr sz34
Kaz - 2arm 1ftr Chi, 1bmb Ind
Nov - 1arm Nin, 2arm Sik, 1ftr Chi
Per
Rolls: 10@3; Total Hits: 210@3: (5, 5, 5, 4, 3, 6, 6, 4, 4, 1)
Rolls: 2@2; Total Hits: 02@2: (4, 3)
Per twol
Kaz
Rolls: 3@3 1@4; Total Hits: 43@3: (1, 3, 3)1@4: (2)
Rolls: 1@3; Total Hits: 11@3: (2)
Kaz twlo 1arm
Nov
Rolls: 4@3; Total Hits: 24@3: (4, 2, 3, 5)
Rolls: 2@2; Total Hits: 12@2: (6, 1)
Nov twlo 1arm
noncombat
1ftr Kaz - Chi
1ftr Nov - Chi
1bmb Kaz - Ind
1inf Nin - Chi
1inf Sui - Nin
2inf Man - Sui
1inf Eve - Ura
2arm Fic - Sik
1inf 1arm Jap - Far via 1trn sz62 to sz63
1ac 2ftr 1dd sz62 - sz63
1ac sz62 - sz36
1bb 1ac 2ftr 1cru 1dd sz34 - sz37
2trn sz34 - sz38
2arm 1inf Sum - Bur via 2trn sz38 to sz37
1dd sz36 - sz37
build
1ic Bur
3inf Ind
4inf Sum
2arm Fic
2arm Jap
1trn sz62
collect
56 + 15 + 9 saved = 80
Britain turn 8
Purchase
24 IPC
3 repair to GBR
7 infantry
Combat Moves
KAZ (tank) v infantry (CAU), bomber (GBR)
EUK (tank) v 4 infantry (CAU), 2 fighters (Z5)
SUD (infantry, artillery) v infantry (CNG), infantry (FEQ), tank (LIB)
TRJ (empty) v tank (LIB)
dice
KAZ
A - infantry, bomber
Rolls: 1@1 1@4; Total Hits: 11@1: (6)1@4: (2)
D - tank
Rolls: 1@3; Total Hits: 11@3: (2)
KAZ taken with bomber, not controlled
EUK
A - 4 infantry, 2 fighters
Rolls: 4@1 2@3; Total Hits: 04@1: (2, 5, 6, 2)2@3: (5, 6)
D - tank
Rolls: 1@3; Total Hits: 01@3: (5)
come on.
EUK round 2
A - 4 infantry, 2 fighters
Rolls: 4@1 2@3; Total Hits: 34@1: (5, 3, 4, 1)2@3: (2, 3)
D - tank
Rolls: 1@3; Total Hits: 01@3: (5)
EUK taken with 4 infantry, 2 fighters
SUD
A - 2 infantry, tank
Rolls: 2@1 1@3; Total Hits: 12@1: (4, 1)1@3: (5)
D - infantry, artillery
Rolls: 2@2; Total Hits: 02@2: (4, 3)
SUD round 2
A - 2 infantry, tank
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 3)1@3: (1)
D - artillery
Rolls: 1@2; Total Hits: 11@2: (1)
SUD taken with infantry, tank
Noncombat Moves
2 infantry, 2 artillery from LIB, 3 tanks from ALG to EGY
2 fighters from EUK, bomber from KAZ to RUS
3 infantry, 2 artillery, AA gun from CAU to RUS
infantry from CAU to UKR
4 transports from Z12 to Z2
2 transports, 3 ac, battleship from Z5 to Z3
3 infantry, artillery from ALG to LIB
infantry from FIN to KAR
Mobilize
7 infantry in GBR
Income
28