I’m both busy and not emotionally ready too do the next turn.
Gully (Axis) vs NothingToSeeHere (Allies) - alpha v2
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…well,
Combat:
Cha twol
Anh twolHun:
Attacker (3inf 1art 1fgt)
Rolls: 2@1 2@2 1@3; Total Hits: 22@1: (5, 2)2@2: (5, 2)1@3: (3)
Defender (2inf)
Rolls: 2@2; Total Hits: 12@2: (6, 1)
Yun:
Attacker (3inf 1art 1fgt 1tac)
Rolls: 2@1 2@2 1@3 1@4; Total Hits: 32@1: (4, 2)2@2: (3, 2)1@3: (3)1@4: (4)
Defender (4inf)
Rolls: 4@2; Total Hits: 24@2: (5, 2, 4, 1)
Amu twol
Sib:
Attacker (1inf 1art 1fgt 1tac 2bom)
Rolls: 2@2 1@3 3@4; Total Hits: 52@2: (2, 6)1@3: (1)3@4: (2, 2, 3)
Defender (4inf)
Rolls: 4@2; Total Hits: 14@2: (6, 4, 1, 4)
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Do we use our house rule for research?
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…well, that looks quite good.
Hun twlo 1inf
Yun retreat to Kwa. Killed 3inf-china, lost 2inf.
Sib twlo 1inf
Noncombat Moves
Hun 1fgt -> Ksi
Yun 1inf 1art 1fgt 1tac -> Kwa (retreat)
Man 1AA -> Jehz6 Tr, Jap art, Iwo inf -> z33 (unload to Car)
z6 BB, 2CA, 1Cr, 2DD, 1sub, 2fgt, 2tac -> z9
Jap 2fgt 2tac -> Car
Sib 2Bom, Kor 1fgt, Oki 1fgt, Man 1fgt 1tac -> Jap
Sib 1fgt 1tac -> Man
z20 1Tr -> z34
z20 1Cr, z19 1BB 1DD 1sub -> z6Mobilize:
1Tr in z6
1mic in KsuCollect
31 (TT) + 10 (NO) = 41I put a marker for “J at War with USSR” and gave Russia 12 IPCs, also put markers into the NOs of Japan and USSR. If thats any wrong, you can correct it. And, oh well, that little fleet in z9 is just doing some windsurfing whistles
Research: okay. So that means, after failed research, we can re-buy any dice for 2 IPC in the following turn.
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yep that rule
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Ok I’m going to buy a research dice with America and decide on the production depending on the outcome.
Rolling for research now:
Rolling 1d6:
(1) -
Ok No luck American turn coming up.
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US1:
Buy (52):
1 research die (5)
1 Cr (16)
3 Fgt (30)Save 1
No Combat Movments
Non Combat Movements:
To Z16: 1st Z26
To Wus: 1Inf, 3Mec, 1Arm, 1Bmb Cus, 2Fgt Haw
To Smx: 1Inf, 1Art via Tr Z101
To Z64: 1Cru, 1Tr Z101, 1Sub Z26
To Z10: 1Fgt Eus, 1CA, 1Tr Z26Placement:
To Z10: 1Cr, 2Fgt
To Eus: 1FgtCollect:
52(TT)+1(Sav)=53ICP
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China1:
Buy (12):
3 ArtNo Combat Moves
Non Combat Movements:
To Sze: 1Inf Yun
To She: 2Inf Kwe, 2Inf SuiPlacement:
2 Art Sze, 1Art She -
United Kingdom 1:
Buy:
UKE (28):
5Inf (15)
1Arm (6)
1Tr (7)UKP (17):
2Inf (6)
1Mec (4)
1Tr(7)Combat Movements:
To Z106: 1Dst Z109, 1Cru Z91, 1Fgt Gib vs 2Subs
To Z110: 1Dst Z111, 1Fgt Sco, 2Fgt UK vs 1Sub
To Irq: 1Inf, 1Art Alx via Tr Z98, 1Mec Egy, 1Fgt Mal, 1Tac, 1Cru Z98, 1 Cru Z39 bombard
To Epr: 1Inf Wind acivate
To Cel: 2Inf Ind via Tr Z39 activate -
Cel twol
Epr twolCombat:
Z106 (1Dst, 1Cru, 1Fgt vs. 2Subs):
Rolls: 1@2 2@3; Total Hits: 21@2: (1)2@3: (5, 1)
Rolls: 2@1; Total Hits: 02@1: (4, 2)
Z110 (1Dst, 3Fgt vs. 1Sub)
Rolls: 1@2 3@3; Total Hits: 21@2: (6)3@3: (2, 6, 2)
Rolls: 1@1; Total Hits: 01@1: (3)
Irq(1Inf, 1Art, 1Fgt, 1Tac, 2Cru vs. 3Inf):
Rolls: 2@2 3@3 1@4; Total Hits: 32@2: (4, 1)3@3: (3, 4, 4)1@4: (4)
Rolls: 3@2; Total Hits: 03@2: (3, 4, 6)
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Forgot the Mec in Irq but since it’s cleared anyway I wont bother rolling it.
Irq twol
Z106 cwol, Z110 cwolNon Combat Movements:
To Z80: Cr Z98, 1Fgt, 1Tac Irq
To Z81: 1Dst Z98, 1Dst Z71
To Sud: 1Inf, 1Art Egy
To Z35: 1BB Z37
To Shn: 3Inf Mal, 2Inf, 1Fgt Bur, 1Fgt, 1Tac Ind
To Bur: 4Inf, 1Art, 1AAGun Ind
To Z104: 1BB Z111
To UK: 3Fgt Z110, 1Inf Sco
To Que: 1Fgt Z106, 1Inf, 1Art Ont
To Z106: 1Tr Z109Placement:
1Arm Saf
1Tr Z71
5Inf UK
1Tr Z93
2Inf, 1Mec IndCollect:
UKE: 30(TT)+5NO
UKP: 20(TT) -
Anzac:
Buy(10):
2Inf (6)
1Art (4)Combat Moves:
To Jav: 1Inf, 1Art activate
Non Combat Moves:
To Sud: 2Inf Egy
To Z54: 1Dst Z62, 1Cru Z63
To Que: 2Fgt Nze, 2Inf, 1AAGun NswPlacement:
2Inf, 1Art NswCollect:
14(TT)=14ICPI think I’ll do France together with Russia, because I don’t think you can’t effect what France does with your German move.
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…well, alright, lets do the European Axis.
Italy
Purchase (10):
1 Tr (7)
1 inf (3)Combat Moves:
Alb 2inf 1tnk, Nita 1fgt 1tac -> Gre (vs 4inf)
Nita 2inf 2art 1tnk -> Sfr (vs 1inf 1art)
z97 1BB, z95 1DD 1sub, Sita 1fgt -> z93 (vs 1Cr 1DD)z97 1Tr -> z92, Sita 2inf -> Gib walk in
z97 1Tr 1Cr -> z92, Sita 2inf -> Alg with Cr bombard (vs 1inf)
z95 1Tr 1Cr -> z92, Sita 1inf, Tob 1art -> Mor with Cr bombard (vs 1inf)Tob 1tnk 1mec 3inf -> Alx (vs 1inf)
Eth 2inf 1art, Iso 1inf -> Ken walk in
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…well, forgot to attach the Combatmove-Map in the last post. Did attach it here.
Lets hope the RNG doesnt punish me for risking my Italian Transporters :)
z93:
Attacker (1BB 1fgt 1DD 1sub)
Rolls: 1@4 1@3 2@2; Total Hits: 11@4: (6)1@3: (4)2@2: (2, 4)
Defender (1Cr 1DD)
Rolls: 1@3 1@2; Total Hits: 01@3: (4)1@2: (5)
Sfr:
Attacker (2inf 2art 1tnk)
Rolls: 4@2 1@3; Total Hits: 04@2: (3, 6, 5, 4)1@3: (4)
Defender (1inf 1art)
Rolls: 2@2; Total Hits: 02@2: (3, 6)
Gre:
Attacker (2inf 1tnk 1fgt 1tac)
Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (5, 5)2@3: (1, 2)1@4: (6)
Defender (4inf)
Rolls: 4@2; Total Hits: 14@2: (4, 5, 1, 4)
Alx:
Attacker (3inf 1mec 1tnk)
Rolls: 4@1 1@3; Total Hits: 24@1: (6, 1, 2, 5)1@3: (1)
Defender (1inf)
Rolls: 1@2; Total Hits: 01@2: (4)
Tun:
Attacker (1inf 1art)
Rolls: 2@2; Total Hits: 12@2: (2, 3)
Defender (1inf)
Rolls: 1@2; Total Hits: 11@2: (2)
Alg:
Attacker (2inf 1Cr-bombard)
Rolls: 2@1 1@3; Total Hits: 12@1: (2, 1)1@3: (4)
Defender (1inf)
Rolls: 1@2; Total Hits: 01@2: (5)
Mor:
Attacker (1inf 1art 1Cr-bombard)
Rolls: 2@2 1@3; Total Hits: 22@2: (4, 2)1@3: (1)
Defender (1inf)
Rolls: 1@2; Total Hits: 01@2: (4)
Gib twol
Ken twol -
…well, that looks good.
z93 I do 1 hit. I’ll kill the french-DD, if you wanted to lose the Cr instead (because of my sub) you can reroll that. Dont think it matters cause I have that free BB hitpoint.
z93 Round 2:
Attacker (1BB 1fgt 1DD 1sub)
Rolls: 1@4 1@3 2@2; Total Hits: 11@4: (4)1@3: (4)2@2: (4, 6)
Defender (ignore if the left “2” hit on Italys roll)
Rolls: 1@3; Total Hits: 11@3: (1)
Sfr Round 2:
Attacker (2inf 2art 1tnk)
Rolls: 4@2 1@3; Total Hits: 24@2: (2, 6, 1, 5)1@3: (4)
Defender (1inf 1art)
Rolls: 2@2; Total Hits: 02@2: (5, 4)
Gre Round 2:
Attacker (1inf 1mec 1tnk 1fgt 1tac)
Rolls: 2@1 2@3 1@4; Total Hits: 42@1: (1, 5)2@3: (2, 3)1@4: (1)
Defender (2inf)
Rolls: 2@2; Total Hits: 22@2: (2, 1)
Alx twol
Tun twlo 1inf
Alg twol
Mor twol -
…well, Greece :-(
z93 cleared BBdam
Sfr twol
Gre twlo 1inf 1mec 1fgtNon Combat Moves:
Gre 1tac, z93 1fgt -> Sita
z95 1DD -> z98Mobilize:
z97 1Tr
Nita 1infCollect:
21 (TT) + 15 (NOs) - 1 (convoy Ken) = 35 IPCsWill do Germanys Turn next, no problem playing Frances Turn with the USSR.
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You got Gre Rnd 2 wrong there is no Mec and on of two Inf died first Round. So you have one 1 fewer.
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I suggest you reroll the attacker or just the 1s.
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Or seeing as you cleared it even without the 1s you can just go on to decide if you keep Greece and the Tank or your plane
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…well, sorry, did see that wrong.
I guess it doesnt change anything. I did enough hits to clear it anyway. And I took two hits, which means I lost a plane. The error is just “Gre twlo 1inf 1mec 1fgt” -> “Gre twlo 2inf 1fgt”, and a wrong roll where I already did enough hits. Took the fgt as casualty anyway. Sorry about the confusion.
Germany
Repairing 1 BB in z112.
Buy (69):
1 mic (12)
1 BB (20)
2 Tr (14)
5 inf (15)
2 art (8 )12 + 20 + 14 + 15 + 8 = 69
Combat Moves:
z112 1BB 1Cr 1DD 3sub, Wgr 1fgt 2tac -> z110 (vs 1DD, possible scramble from London)
Wgr 1Bom 3fgt 2tac -> z104 (vs BB, can land in Hol/Wfr/Gib/Mor)
Yugo 1inf -> Bul (walk in pro-Ax)Need scrambling orders for z110, will do the other battles now.